1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific shader validation path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# precision highp int; 30# 31# layout(location = 0) out vec4 _GLF_color; 32# layout(set = 0, binding = 0) uniform buf0 33# { 34# int one; 35# }; 36# 37# void main() 38# { 39# int a = 0; 40# 41# switch(one) 42# { 43# case 2: 44# case 3: 45# a = 1; 46# case 4: 47# break; 48# default: 49# a = 2; 50# break; 51# } 52# 53# if (a == 2) 54# _GLF_color = vec4(1, 0, 0, 1); 55# else 56# _GLF_color = vec4(0); 57# } 58SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 59; SPIR-V 60; Version: 1.0 61; Generator: Khronos Glslang Reference Front End; 8 62; Bound: 39 63; Schema: 0 64 OpCapability Shader 65 %1 = OpExtInstImport "GLSL.std.450" 66 OpMemoryModel Logical GLSL450 67 OpEntryPoint Fragment %4 "main" %33 68 OpExecutionMode %4 OriginUpperLeft 69 OpSource ESSL 310 70 OpName %4 "main" 71 OpName %8 "a" 72 OpName %10 "buf0" 73 OpMemberName %10 0 "one" 74 OpName %12 "" 75 OpName %33 "_GLF_color" 76 OpMemberDecorate %10 0 Offset 0 77 OpDecorate %10 Block 78 OpDecorate %12 DescriptorSet 0 79 OpDecorate %12 Binding 0 80 OpDecorate %33 Location 0 81 %2 = OpTypeVoid 82 %3 = OpTypeFunction %2 83 %6 = OpTypeInt 32 1 84 %7 = OpTypePointer Function %6 85 %9 = OpConstant %6 0 86 %10 = OpTypeStruct %6 87 %11 = OpTypePointer Uniform %10 88 %12 = OpVariable %11 Uniform 89 %13 = OpTypePointer Uniform %6 90 %20 = OpConstant %6 1 91 %22 = OpConstant %6 2 92 %26 = OpTypeBool 93 %30 = OpTypeFloat 32 94 %31 = OpTypeVector %30 4 95 %32 = OpTypePointer Output %31 96 %33 = OpVariable %32 Output 97 %34 = OpConstant %30 1 98 %35 = OpConstant %30 0 99 %36 = OpConstantComposite %31 %34 %35 %35 %34 100 %38 = OpConstantComposite %31 %35 %35 %35 %35 101 %4 = OpFunction %2 None %3 102 %5 = OpLabel 103 %8 = OpVariable %7 Function 104 OpStore %8 %9 105 %14 = OpAccessChain %13 %12 %9 106 %15 = OpLoad %6 %14 107 OpSelectionMerge %19 None 108 OpSwitch %15 %18 2 %16 3 %16 4 %17 109 %18 = OpLabel 110 OpStore %8 %22 111 OpBranch %19 112 %16 = OpLabel 113 OpStore %8 %20 114 OpBranch %17 115 %17 = OpLabel 116 OpBranch %19 117 %19 = OpLabel 118 %25 = OpLoad %6 %8 119 %27 = OpIEqual %26 %25 %22 120 OpSelectionMerge %29 None 121 OpBranchConditional %27 %28 %37 122 %28 = OpLabel 123 OpStore %33 %36 124 OpBranch %29 125 %37 = OpLabel 126 OpStore %33 %38 127 OpBranch %29 128 %29 = OpLabel 129 OpReturn 130 OpFunctionEnd 131END 132 133# uniforms for variant 134 135# one 136BUFFER variant_one DATA_TYPE int32 DATA 137 1 138END 139 140BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 141 142PIPELINE graphics variant_pipeline 143 ATTACH variant_vertex_shader 144 ATTACH variant_fragment_shader 145 FRAMEBUFFER_SIZE 256 256 146 BIND BUFFER variant_framebuffer AS color LOCATION 0 147 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 148END 149CLEAR_COLOR variant_pipeline 0 0 0 255 150 151CLEAR variant_pipeline 152RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 153 154EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 155