1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# #define _uint_2 _GLF_uniform_uint_values[0] 31# #define _uint_1 _GLF_uniform_uint_values[1] 32# 33# precision highp float; 34# precision highp int; 35# 36# // Contents of _GLF_uniform_uint_values: [2, 1] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# uint _GLF_uniform_uint_values[2]; 40# }; 41# // Contents of _GLF_uniform_int_values: [1, 0] 42# layout(set = 0, binding = 1) uniform buf1 43# { 44# int _GLF_uniform_int_values[2]; 45# }; 46# layout(location = 0) out vec4 _GLF_color; 47# 48# void main() 49# { 50# uint a = _uint_1; 51# 52# // Always true. 53# if(uaddCarry(1u, 1u, a) == _uint_2) 54# { 55# _GLF_color = vec4(_int_1, float(a), _int_0, _int_1); 56# } 57# else 58# { 59# _GLF_color = vec4(_int_0); 60# } 61# } 62SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 63; SPIR-V 64; Version: 1.0 65; Generator: Khronos Glslang Reference Front End; 10 66; Bound: 57 67; Schema: 0 68 OpCapability Shader 69 %1 = OpExtInstImport "GLSL.std.450" 70 OpMemoryModel Logical GLSL450 71 OpEntryPoint Fragment %4 "main" %34 72 OpExecutionMode %4 OriginUpperLeft 73 OpSource ESSL 320 74 OpName %4 "main" 75 OpName %8 "a" 76 OpName %11 "buf0" 77 OpMemberName %11 0 "_GLF_uniform_uint_values" 78 OpName %13 "" 79 OpName %21 "ResType" 80 OpName %34 "_GLF_color" 81 OpName %36 "buf1" 82 OpMemberName %36 0 "_GLF_uniform_int_values" 83 OpName %38 "" 84 OpDecorate %10 ArrayStride 16 85 OpMemberDecorate %11 0 Offset 0 86 OpDecorate %11 Block 87 OpDecorate %13 DescriptorSet 0 88 OpDecorate %13 Binding 0 89 OpDecorate %34 Location 0 90 OpDecorate %35 ArrayStride 16 91 OpMemberDecorate %36 0 Offset 0 92 OpDecorate %36 Block 93 OpDecorate %38 DescriptorSet 0 94 OpDecorate %38 Binding 1 95 %2 = OpTypeVoid 96 %3 = OpTypeFunction %2 97 %6 = OpTypeInt 32 0 98 %7 = OpTypePointer Function %6 99 %9 = OpConstant %6 2 100 %10 = OpTypeArray %6 %9 101 %11 = OpTypeStruct %10 102 %12 = OpTypePointer Uniform %11 103 %13 = OpVariable %12 Uniform 104 %14 = OpTypeInt 32 1 105 %15 = OpConstant %14 0 106 %16 = OpConstant %14 1 107 %17 = OpTypePointer Uniform %6 108 %20 = OpConstant %6 1 109 %21 = OpTypeStruct %6 %6 110 %27 = OpTypeBool 111 %31 = OpTypeFloat 32 112 %32 = OpTypeVector %31 4 113 %33 = OpTypePointer Output %32 114 %34 = OpVariable %33 Output 115 %35 = OpTypeArray %14 %9 116 %36 = OpTypeStruct %35 117 %37 = OpTypePointer Uniform %36 118 %38 = OpVariable %37 Uniform 119 %39 = OpTypePointer Uniform %14 120 %4 = OpFunction %2 None %3 121 %5 = OpLabel 122 %8 = OpVariable %7 Function 123 %18 = OpAccessChain %17 %13 %15 %16 124 %19 = OpLoad %6 %18 125 OpStore %8 %19 126 %22 = OpIAddCarry %21 %20 %20 127 %23 = OpCompositeExtract %6 %22 1 128 OpStore %8 %23 129 %24 = OpCompositeExtract %6 %22 0 130 %25 = OpAccessChain %17 %13 %15 %15 131 %26 = OpLoad %6 %25 132 %28 = OpIEqual %27 %24 %26 133 OpSelectionMerge %30 None 134 OpBranchConditional %28 %29 %52 135 %29 = OpLabel 136 %40 = OpAccessChain %39 %38 %15 %15 137 %41 = OpLoad %14 %40 138 %42 = OpConvertSToF %31 %41 139 %43 = OpLoad %6 %8 140 %44 = OpConvertUToF %31 %43 141 %45 = OpAccessChain %39 %38 %15 %16 142 %46 = OpLoad %14 %45 143 %47 = OpConvertSToF %31 %46 144 %48 = OpAccessChain %39 %38 %15 %15 145 %49 = OpLoad %14 %48 146 %50 = OpConvertSToF %31 %49 147 %51 = OpCompositeConstruct %32 %42 %44 %47 %50 148 OpStore %34 %51 149 OpBranch %30 150 %52 = OpLabel 151 %53 = OpAccessChain %39 %38 %15 %16 152 %54 = OpLoad %14 %53 153 %55 = OpConvertSToF %31 %54 154 %56 = OpCompositeConstruct %32 %55 %55 %55 %55 155 OpStore %34 %56 156 OpBranch %30 157 %30 = OpLabel 158 OpReturn 159 OpFunctionEnd 160END 161 162# uniforms for variant 163 164# _GLF_uniform_int_values 165BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 166 1 0 167END 168# _GLF_uniform_uint_values 169BUFFER variant__GLF_uniform_uint_values DATA_TYPE int32[] STD140 DATA 170 2 1 171END 172 173BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 174 175PIPELINE graphics variant_pipeline 176 ATTACH variant_vertex_shader 177 ATTACH variant_fragment_shader 178 FRAMEBUFFER_SIZE 256 256 179 BIND BUFFER variant_framebuffer AS color LOCATION 0 180 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 181 BIND BUFFER variant__GLF_uniform_uint_values AS uniform DESCRIPTOR_SET 0 BINDING 0 182END 183CLEAR_COLOR variant_pipeline 0 0 0 255 184 185CLEAR variant_pipeline 186RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 187 188EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 189