1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific NIR code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# 29# precision highp int; 30# precision highp float; 31# 32# layout(location = 0) out vec4 _GLF_color; 33# 34# void main() 35# { 36# mat2 m = mat2(1, 2, 3, 4); 37# 38# if (transpose(m) * transpose(m) == transpose(m * m)) 39# _GLF_color = vec4(1, 0, 0, 1); 40# else 41# _GLF_color = vec4(0); 42# } 43SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 44; SPIR-V 45; Version: 1.0 46; Generator: Khronos Glslang Reference Front End; 10 47; Bound: 47 48; Schema: 0 49 OpCapability Shader 50 %1 = OpExtInstImport "GLSL.std.450" 51 OpMemoryModel Logical GLSL450 52 OpEntryPoint Fragment %4 "main" %42 53 OpExecutionMode %4 OriginUpperLeft 54 OpSource ESSL 320 55 OpName %4 "main" 56 OpName %10 "m" 57 OpName %42 "_GLF_color" 58 OpDecorate %42 Location 0 59 %2 = OpTypeVoid 60 %3 = OpTypeFunction %2 61 %6 = OpTypeFloat 32 62 %7 = OpTypeVector %6 2 63 %8 = OpTypeMatrix %7 2 64 %9 = OpTypePointer Function %8 65 %11 = OpConstant %6 1 66 %12 = OpConstant %6 2 67 %13 = OpConstantComposite %7 %11 %12 68 %14 = OpConstant %6 3 69 %15 = OpConstant %6 4 70 %16 = OpConstantComposite %7 %14 %15 71 %17 = OpConstantComposite %8 %13 %16 72 %27 = OpTypeBool 73 %30 = OpTypeVector %27 2 74 %40 = OpTypeVector %6 4 75 %41 = OpTypePointer Output %40 76 %42 = OpVariable %41 Output 77 %43 = OpConstant %6 0 78 %44 = OpConstantComposite %40 %11 %43 %43 %11 79 %46 = OpConstantComposite %40 %43 %43 %43 %43 80 %4 = OpFunction %2 None %3 81 %5 = OpLabel 82 %10 = OpVariable %9 Function 83 OpStore %10 %17 84 %18 = OpLoad %8 %10 85 %19 = OpTranspose %8 %18 86 %20 = OpLoad %8 %10 87 %21 = OpTranspose %8 %20 88 %22 = OpMatrixTimesMatrix %8 %19 %21 89 %23 = OpLoad %8 %10 90 %24 = OpLoad %8 %10 91 %25 = OpMatrixTimesMatrix %8 %23 %24 92 %26 = OpTranspose %8 %25 93 %28 = OpCompositeExtract %7 %22 0 94 %29 = OpCompositeExtract %7 %26 0 95 %31 = OpFOrdEqual %30 %28 %29 96 %32 = OpAll %27 %31 97 %33 = OpCompositeExtract %7 %22 1 98 %34 = OpCompositeExtract %7 %26 1 99 %35 = OpFOrdEqual %30 %33 %34 100 %36 = OpAll %27 %35 101 %37 = OpLogicalAnd %27 %32 %36 102 OpSelectionMerge %39 None 103 OpBranchConditional %37 %38 %45 104 %38 = OpLabel 105 OpStore %42 %44 106 OpBranch %39 107 %45 = OpLabel 108 OpStore %42 %46 109 OpBranch %39 110 %39 = OpLabel 111 OpReturn 112 OpFunctionEnd 113END 114 115 116BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 117 118PIPELINE graphics variant_pipeline 119 ATTACH variant_vertex_shader 120 ATTACH variant_fragment_shader 121 FRAMEBUFFER_SIZE 256 256 122 BIND BUFFER variant_framebuffer AS color LOCATION 0 123END 124CLEAR_COLOR variant_pipeline 0 0 0 255 125 126CLEAR variant_pipeline 127RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 128 129EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 130