1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction simplification code path 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(location = 0) out vec4 _GLF_color; 31# layout(set = 0, binding = 0) uniform buf0 32# { 33# float zero; 34# }; 35# 36# void main() 37# { 38# float f = gl_FragCoord.x; 39# 40# // (1.0 / 0.0) -> Inf. 41# // (Inf * 0.0) -> Nan. 42# // So: f += Nan. 43# f += (1.0 / 0.0) * 0.0; 44# 45# // Doesn't matter if this is executed or not. 46# if (5.0 / f == 0.0) 47# f += 1.0; 48# 49# if (isnan(f) || f != zero) 50# f = 0.0; 51# 52# // Always true. 53# if (f == 0.0) 54# _GLF_color = vec4(1, 0, 0, 1); 55# else 56# _GLF_color = vec4(0); 57# } 58SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 59; SPIR-V 60; Version: 1.0 61; Generator: Khronos Glslang Reference Front End; 8 62; Bound: 58 63; Schema: 0 64 OpCapability Shader 65 %1 = OpExtInstImport "GLSL.std.450" 66 OpMemoryModel Logical GLSL450 67 OpEntryPoint Fragment %4 "main" %11 %54 68 OpExecutionMode %4 OriginUpperLeft 69 OpSource ESSL 310 70 OpName %4 "main" 71 OpName %8 "f" 72 OpName %11 "gl_FragCoord" 73 OpName %37 "buf0" 74 OpMemberName %37 0 "zero" 75 OpName %39 "" 76 OpName %54 "_GLF_color" 77 OpDecorate %11 BuiltIn FragCoord 78 OpMemberDecorate %37 0 Offset 0 79 OpDecorate %37 Block 80 OpDecorate %39 DescriptorSet 0 81 OpDecorate %39 Binding 0 82 OpDecorate %54 Location 0 83 %2 = OpTypeVoid 84 %3 = OpTypeFunction %2 85 %6 = OpTypeFloat 32 86 %7 = OpTypePointer Function %6 87 %9 = OpTypeVector %6 4 88 %10 = OpTypePointer Input %9 89 %11 = OpVariable %10 Input 90 %12 = OpTypeInt 32 0 91 %13 = OpConstant %12 0 92 %14 = OpTypePointer Input %6 93 %17 = OpConstant %6 -0x1.8p+128 94 %20 = OpConstant %6 5 95 %23 = OpConstant %6 0 96 %24 = OpTypeBool 97 %28 = OpConstant %6 1 98 %37 = OpTypeStruct %6 99 %38 = OpTypePointer Uniform %37 100 %39 = OpVariable %38 Uniform 101 %40 = OpTypeInt 32 1 102 %41 = OpConstant %40 0 103 %42 = OpTypePointer Uniform %6 104 %53 = OpTypePointer Output %9 105 %54 = OpVariable %53 Output 106 %55 = OpConstantComposite %9 %28 %23 %23 %28 107 %57 = OpConstantComposite %9 %23 %23 %23 %23 108 %4 = OpFunction %2 None %3 109 %5 = OpLabel 110 %8 = OpVariable %7 Function 111 %15 = OpAccessChain %14 %11 %13 112 %16 = OpLoad %6 %15 113 OpStore %8 %16 114 %18 = OpLoad %6 %8 115 %19 = OpFAdd %6 %18 %17 116 OpStore %8 %19 117 %21 = OpLoad %6 %8 118 %22 = OpFDiv %6 %20 %21 119 %25 = OpFOrdEqual %24 %22 %23 120 OpSelectionMerge %27 None 121 OpBranchConditional %25 %26 %27 122 %26 = OpLabel 123 %29 = OpLoad %6 %8 124 %30 = OpFAdd %6 %29 %28 125 OpStore %8 %30 126 OpBranch %27 127 %27 = OpLabel 128 %31 = OpLoad %6 %8 129 %32 = OpIsNan %24 %31 130 %33 = OpLogicalNot %24 %32 131 OpSelectionMerge %35 None 132 OpBranchConditional %33 %34 %35 133 %34 = OpLabel 134 %36 = OpLoad %6 %8 135 %43 = OpAccessChain %42 %39 %41 136 %44 = OpLoad %6 %43 137 %45 = OpFOrdNotEqual %24 %36 %44 138 OpBranch %35 139 %35 = OpLabel 140 %46 = OpPhi %24 %32 %27 %45 %34 141 OpSelectionMerge %48 None 142 OpBranchConditional %46 %47 %48 143 %47 = OpLabel 144 OpStore %8 %23 145 OpBranch %48 146 %48 = OpLabel 147 %49 = OpLoad %6 %8 148 %50 = OpFOrdEqual %24 %49 %23 149 OpSelectionMerge %52 None 150 OpBranchConditional %50 %51 %56 151 %51 = OpLabel 152 OpStore %54 %55 153 OpBranch %52 154 %56 = OpLabel 155 OpStore %54 %57 156 OpBranch %52 157 %52 = OpLabel 158 OpReturn 159 OpFunctionEnd 160END 161 162# uniforms for variant 163 164# zero 165BUFFER variant_zero DATA_TYPE float DATA 166 0.0 167END 168 169BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 170 171PIPELINE graphics variant_pipeline 172 ATTACH variant_vertex_shader 173 ATTACH variant_fragment_shader 174 FRAMEBUFFER_SIZE 256 256 175 BIND BUFFER variant_framebuffer AS color LOCATION 0 176 BIND BUFFER variant_zero AS uniform DESCRIPTOR_SET 0 BINDING 0 177END 178CLEAR_COLOR variant_pipeline 0 0 0 255 179 180CLEAR variant_pipeline 181RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 182 183EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 184