1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '--eliminate-dead-branches' 26# '--merge-blocks' 27# '--eliminate-dead-code-aggressive' 28# '--convert-local-access-chains' 29# '--eliminate-dead-branches' 30# '--merge-blocks' 31# '--eliminate-local-multi-store' 32# '--reduce-load-size' 33# '--convert-local-access-chains' 34# '--eliminate-local-multi-store' 35# '--combine-access-chains' 36# '--vector-dce' 37# '--scalar-replacement=100' 38# '--eliminate-dead-branches' 39# '--merge-blocks' 40# '--copy-propagate-arrays' 41# '--eliminate-dead-branches' 42# '--scalar-replacement=100' 43# '--eliminate-dead-branches' 44# '--merge-blocks' 45# '--vector-dce' 46# '--convert-local-access-chains' 47# '--combine-access-chains' 48# '--redundancy-elimination' 49# '--inline-entry-points-exhaustive' 50# '--combine-access-chains' 51# '--eliminate-dead-branches' 52# '--eliminate-local-multi-store' 53# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af 54 55 56 57SHADER vertex variant_vertex_shader PASSTHROUGH 58 59# variant_fragment_shader is derived from the following GLSL: 60# #version 320 es 61# #define _int_1 _GLF_uniform_int_values[0] 62# #define _int_0 _GLF_uniform_int_values[1] 63# 64# precision highp int; 65# precision highp float; 66# 67# // Contents of _GLF_uniform_int_values: [1, 0] 68# layout(set = 0, binding = 0) uniform buf0 69# { 70# int _GLF_uniform_int_values[2]; 71# }; 72# 73# layout(location = 0) out vec4 _GLF_color; 74# 75# void func(int x) 76# { 77# // Always false. 78# if(x > _int_1) 79# { 80# return; 81# } 82# 83# ivec2 a = ivec2(_int_1); 84# // b = 1 & ((~0 | ~0) >> 1) = 1 & (~0 >> 1) = 1 & ~0 = 1 85# int b = _int_1 & (((a.x != _int_1 ? 0 : ~ 0) | (a.x != _int_1 ? 0 : ~ 0)) >> _int_1); 86# 87# // Always true. 88# if(b == _int_1) 89# { 90# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 91# } 92# else 93# { 94# _GLF_color = vec4(_int_0); 95# } 96# } 97# 98# void main() 99# { 100# func(_int_1); 101# } 102SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 103; SPIR-V 104; Version: 1.0 105; Generator: Khronos Glslang Reference Front End; 10 106; Bound: 91 107; Schema: 0 108 OpCapability Shader 109 %1 = OpExtInstImport "GLSL.std.450" 110 OpMemoryModel Logical GLSL450 111 OpEntryPoint Fragment %4 "main" %65 112 OpExecutionMode %4 OriginUpperLeft 113 OpSource ESSL 320 114 OpName %4 "main" 115 OpName %10 "func(i1;" 116 OpName %9 "x" 117 OpName %16 "buf0" 118 OpMemberName %16 0 "_GLF_uniform_int_values" 119 OpName %18 "" 120 OpName %30 "a" 121 OpName %34 "b" 122 OpName %65 "_GLF_color" 123 OpName %85 "param" 124 OpDecorate %15 ArrayStride 16 125 OpMemberDecorate %16 0 Offset 0 126 OpDecorate %16 Block 127 OpDecorate %18 DescriptorSet 0 128 OpDecorate %18 Binding 0 129 OpDecorate %65 Location 0 130 %2 = OpTypeVoid 131 %3 = OpTypeFunction %2 132 %6 = OpTypeInt 32 1 133 %7 = OpTypePointer Function %6 134 %8 = OpTypeFunction %2 %7 135 %13 = OpTypeInt 32 0 136 %14 = OpConstant %13 2 137 %15 = OpTypeArray %6 %14 138 %16 = OpTypeStruct %15 139 %17 = OpTypePointer Uniform %16 140 %18 = OpVariable %17 Uniform 141 %19 = OpConstant %6 0 142 %20 = OpTypePointer Uniform %6 143 %23 = OpTypeBool 144 %28 = OpTypeVector %6 2 145 %29 = OpTypePointer Function %28 146 %37 = OpConstant %13 0 147 %43 = OpConstant %6 -1 148 %62 = OpTypeFloat 32 149 %63 = OpTypeVector %62 4 150 %64 = OpTypePointer Output %63 151 %65 = OpVariable %64 Output 152 %69 = OpConstant %6 1 153 %4 = OpFunction %2 None %3 154 %5 = OpLabel 155 %85 = OpVariable %7 Function 156 %86 = OpAccessChain %20 %18 %19 %19 157 %87 = OpLoad %6 %86 158 OpStore %85 %87 159 %88 = OpFunctionCall %2 %10 %85 160 OpReturn 161 OpFunctionEnd 162 %10 = OpFunction %2 None %8 163 %9 = OpFunctionParameter %7 164 %11 = OpLabel 165 %30 = OpVariable %29 Function 166 %34 = OpVariable %7 Function 167 %12 = OpLoad %6 %9 168 %21 = OpAccessChain %20 %18 %19 %19 169 %22 = OpLoad %6 %21 170 %24 = OpSGreaterThan %23 %12 %22 171 OpSelectionMerge %26 None 172 OpBranchConditional %24 %25 %26 173 %25 = OpLabel 174 OpReturn 175 %26 = OpLabel 176 %33 = OpCompositeConstruct %28 %22 %22 177 OpStore %30 %33 178 %38 = OpAccessChain %7 %30 %37 179 %89 = OpLoad %28 %30 180 %39 = OpCompositeExtract %6 %89 0 181 %42 = OpINotEqual %23 %39 %22 182 %44 = OpSelect %6 %42 %19 %43 183 %90 = OpLoad %28 %30 184 %46 = OpCompositeExtract %6 %90 0 185 %49 = OpINotEqual %23 %46 %22 186 %50 = OpSelect %6 %49 %19 %43 187 %51 = OpBitwiseOr %6 %44 %50 188 %54 = OpShiftRightArithmetic %6 %51 %22 189 %55 = OpBitwiseAnd %6 %22 %54 190 OpStore %34 %55 191 %59 = OpIEqual %23 %55 %22 192 OpSelectionMerge %61 None 193 OpBranchConditional %59 %60 %80 194 %60 = OpLabel 195 %68 = OpConvertSToF %62 %22 196 %70 = OpAccessChain %20 %18 %19 %69 197 %71 = OpLoad %6 %70 198 %72 = OpConvertSToF %62 %71 199 %79 = OpCompositeConstruct %63 %68 %72 %72 %68 200 OpStore %65 %79 201 OpBranch %61 202 %80 = OpLabel 203 %81 = OpAccessChain %20 %18 %19 %69 204 %82 = OpLoad %6 %81 205 %83 = OpConvertSToF %62 %82 206 %84 = OpCompositeConstruct %63 %83 %83 %83 %83 207 OpStore %65 %84 208 OpBranch %61 209 %61 = OpLabel 210 OpReturn 211 OpFunctionEnd 212END 213 214# uniforms for variant 215 216# _GLF_uniform_int_values 217BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 218 1 0 219END 220 221BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 222 223PIPELINE graphics variant_pipeline 224 ATTACH variant_vertex_shader 225 ATTACH variant_fragment_shader 226 FRAMEBUFFER_SIZE 32 32 227 BIND BUFFER variant_framebuffer AS color LOCATION 0 228 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 229END 230CLEAR_COLOR variant_pipeline 0 0 0 255 231 232CLEAR variant_pipeline 233RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 234 235EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 236