1#!amber 2 3# Copyright 2022 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24# Optimized using spirv-opt with the following arguments: 25# '-O' 26# spirv-opt commit hash: a0370efd589be33d5d9a85cfde2f85841b3755af 27 28 29 30SHADER vertex variant_vertex_shader PASSTHROUGH 31 32# variant_fragment_shader is derived from the following GLSL: 33# #version 320 es 34# 35# #define _int_4 _GLF_uniform_int_values[0] 36# #define _int_0 _GLF_uniform_int_values[1] 37# #define _int_1 _GLF_uniform_int_values[2] 38# #define _float_1_0 _GLF_uniform_float_values[0] 39# #define _float_0_0 _GLF_uniform_float_values[1] 40# 41# precision highp float; 42# precision highp int; 43# 44# // Contents of _GLF_uniform_float_values: [1.0, 0.0] 45# layout(set = 0, binding = 0) uniform buf0 46# { 47# float _GLF_uniform_float_values[2]; 48# }; 49# 50# // Contents of _GLF_uniform_int_values: [4, 0, 1] 51# layout(set = 0, binding = 1) uniform buf1 52# { 53# int _GLF_uniform_int_values[3]; 54# }; 55# 56# // Contents of injectionSwitch: [0.0, 1.0] 57# layout(set = 0, binding = 2) uniform buf2 58# { 59# highp vec2 injectionSwitch; 60# }; 61# 62# layout(location = 0) out vec4 _GLF_color; 63# 64# void main() 65# { 66# // Always false. 67# if(injectionSwitch.x > injectionSwitch.y) 68# { 69# _GLF_color = vec4(_float_1_0); 70# } 71# 72# for(int i = _int_0; i < _int_4; i ++) 73# { 74# // Iterates once. 75# do 76# { 77# // Always false. 78# if(injectionSwitch.x > injectionSwitch.y) 79# { 80# _GLF_color = atanh(vec4(_float_1_0)); 81# } 82# do 83# { 84# _GLF_color = vec4(_float_1_0); 85# } 86# while(gl_FragCoord.x < _float_0_0); 87# } 88# while(injectionSwitch.x > injectionSwitch.y); 89# 90# // The last value of red is chosen during the last iteration. 91# _GLF_color = vec4[4](vec4(_int_0), vec4(_int_0), vec4(_int_0), vec4(_int_1, _int_0, _int_0, _int_1))[i]; 92# } 93# } 94SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 95; SPIR-V 96; Version: 1.0 97; Generator: Khronos Glslang Reference Front End; 10 98; Bound: 129 99; Schema: 0 100 OpCapability Shader 101 %1 = OpExtInstImport "GLSL.std.450" 102 OpMemoryModel Logical GLSL450 103 OpEntryPoint Fragment %4 "main" %27 %79 104 OpExecutionMode %4 OriginUpperLeft 105 OpSource ESSL 320 106 OpName %4 "main" 107 OpName %8 "buf2" 108 OpMemberName %8 0 "injectionSwitch" 109 OpName %10 "" 110 OpName %27 "_GLF_color" 111 OpName %30 "buf0" 112 OpMemberName %30 0 "_GLF_uniform_float_values" 113 OpName %32 "" 114 OpName %40 "buf1" 115 OpMemberName %40 0 "_GLF_uniform_int_values" 116 OpName %42 "" 117 OpName %79 "gl_FragCoord" 118 OpName %122 "indexable" 119 OpMemberDecorate %8 0 Offset 0 120 OpDecorate %8 Block 121 OpDecorate %10 DescriptorSet 0 122 OpDecorate %10 Binding 2 123 OpDecorate %27 Location 0 124 OpDecorate %29 ArrayStride 16 125 OpMemberDecorate %30 0 Offset 0 126 OpDecorate %30 Block 127 OpDecorate %32 DescriptorSet 0 128 OpDecorate %32 Binding 0 129 OpDecorate %39 ArrayStride 16 130 OpMemberDecorate %40 0 Offset 0 131 OpDecorate %40 Block 132 OpDecorate %42 DescriptorSet 0 133 OpDecorate %42 Binding 1 134 OpDecorate %79 BuiltIn FragCoord 135 %2 = OpTypeVoid 136 %3 = OpTypeFunction %2 137 %6 = OpTypeFloat 32 138 %7 = OpTypeVector %6 2 139 %8 = OpTypeStruct %7 140 %9 = OpTypePointer Uniform %8 141 %10 = OpVariable %9 Uniform 142 %11 = OpTypeInt 32 1 143 %12 = OpConstant %11 0 144 %13 = OpTypeInt 32 0 145 %14 = OpConstant %13 0 146 %15 = OpTypePointer Uniform %6 147 %18 = OpConstant %13 1 148 %21 = OpTypeBool 149 %25 = OpTypeVector %6 4 150 %26 = OpTypePointer Output %25 151 %27 = OpVariable %26 Output 152 %28 = OpConstant %13 2 153 %29 = OpTypeArray %6 %28 154 %30 = OpTypeStruct %29 155 %31 = OpTypePointer Uniform %30 156 %32 = OpVariable %31 Uniform 157 %38 = OpConstant %13 3 158 %39 = OpTypeArray %11 %38 159 %40 = OpTypeStruct %39 160 %41 = OpTypePointer Uniform %40 161 %42 = OpVariable %41 Uniform 162 %43 = OpConstant %11 1 163 %44 = OpTypePointer Uniform %11 164 %78 = OpTypePointer Input %25 165 %79 = OpVariable %78 Input 166 %80 = OpTypePointer Input %6 167 %103 = OpConstant %11 2 168 %117 = OpConstant %13 4 169 %118 = OpTypeArray %25 %117 170 %121 = OpTypePointer Function %118 171 %123 = OpTypePointer Function %25 172 %4 = OpFunction %2 None %3 173 %5 = OpLabel 174 %122 = OpVariable %121 Function 175 %16 = OpAccessChain %15 %10 %12 %14 176 %17 = OpLoad %6 %16 177 %19 = OpAccessChain %15 %10 %12 %18 178 %20 = OpLoad %6 %19 179 %22 = OpFOrdGreaterThan %21 %17 %20 180 OpSelectionMerge %24 None 181 OpBranchConditional %22 %23 %24 182 %23 = OpLabel 183 %33 = OpAccessChain %15 %32 %12 %12 184 %34 = OpLoad %6 %33 185 %35 = OpCompositeConstruct %25 %34 %34 %34 %34 186 OpStore %27 %35 187 OpBranch %24 188 %24 = OpLabel 189 %45 = OpAccessChain %44 %42 %12 %43 190 %46 = OpLoad %11 %45 191 OpBranch %47 192 %47 = OpLabel 193 %128 = OpPhi %11 %46 %24 %127 %50 194 %53 = OpAccessChain %44 %42 %12 %12 195 %54 = OpLoad %11 %53 196 %55 = OpSLessThan %21 %128 %54 197 OpLoopMerge %49 %50 None 198 OpBranchConditional %55 %48 %49 199 %48 = OpLabel 200 OpBranch %56 201 %56 = OpLabel 202 OpLoopMerge %58 %59 None 203 OpBranch %57 204 %57 = OpLabel 205 OpSelectionMerge %66 None 206 OpBranchConditional %22 %65 %66 207 %65 = OpLabel 208 %67 = OpAccessChain %15 %32 %12 %12 209 %68 = OpLoad %6 %67 210 %69 = OpCompositeConstruct %25 %68 %68 %68 %68 211 %70 = OpExtInst %25 %1 Atanh %69 212 OpStore %27 %70 213 OpBranch %66 214 %66 = OpLabel 215 OpBranch %71 216 %71 = OpLabel 217 %75 = OpAccessChain %15 %32 %12 %12 218 %76 = OpLoad %6 %75 219 %77 = OpCompositeConstruct %25 %76 %76 %76 %76 220 OpStore %27 %77 221 %81 = OpAccessChain %80 %79 %14 222 %82 = OpLoad %6 %81 223 %83 = OpAccessChain %15 %32 %12 %43 224 %84 = OpLoad %6 %83 225 %85 = OpFOrdLessThan %21 %82 %84 226 OpLoopMerge %73 %71 None 227 OpBranchConditional %85 %71 %73 228 %73 = OpLabel 229 OpBranch %59 230 %59 = OpLabel 231 OpBranchConditional %22 %56 %58 232 %58 = OpLabel 233 %93 = OpConvertSToF %6 %46 234 %94 = OpCompositeConstruct %25 %93 %93 %93 %93 235 %104 = OpAccessChain %44 %42 %12 %103 236 %105 = OpLoad %11 %104 237 %106 = OpConvertSToF %6 %105 238 %116 = OpCompositeConstruct %25 %106 %93 %93 %106 239 %119 = OpCompositeConstruct %118 %94 %94 %94 %116 240 OpStore %122 %119 241 %124 = OpAccessChain %123 %122 %128 242 %125 = OpLoad %25 %124 243 OpStore %27 %125 244 OpBranch %50 245 %50 = OpLabel 246 %127 = OpIAdd %11 %128 %43 247 OpBranch %47 248 %49 = OpLabel 249 OpReturn 250 OpFunctionEnd 251END 252 253# uniforms for variant 254 255# injectionSwitch 256BUFFER variant_injectionSwitch DATA_TYPE vec2<float> STD140 DATA 257 0.0 1.0 258END 259# _GLF_uniform_int_values 260BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 261 4 0 1 262END 263# _GLF_uniform_float_values 264BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 265 1.0 0.0 266END 267 268BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 269 270PIPELINE graphics variant_pipeline 271 ATTACH variant_vertex_shader 272 ATTACH variant_fragment_shader 273 FRAMEBUFFER_SIZE 32 32 274 BIND BUFFER variant_framebuffer AS color LOCATION 0 275 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 2 276 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 277 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 278END 279CLEAR_COLOR variant_pipeline 0 0 0 255 280 281CLEAR variant_pipeline 282RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 32 32 283 284EXPECT variant_framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 255 0 0 255 285