1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# #define _int_0 _GLF_uniform_int_values[0] 29# #define _int_1 _GLF_uniform_int_values[1] 30# #define _float_0_0 _GLF_uniform_float_values[0] 31# 32# precision highp int; 33# precision highp float; 34# 35# // Contents of _GLF_uniform_float_values: 0.0 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# float _GLF_uniform_float_values[1]; 39# }; 40# 41# // Contents of _GLF_uniform_int_values: [0, 1] 42# layout(set = 0, binding = 1) uniform buf1 43# { 44# int _GLF_uniform_int_values[2]; 45# }; 46# 47# layout(location = 0) out vec4 _GLF_color; 48# 49# void main() 50# { 51# // -1 encodes a NaN, which makes the result of 52# // intBitsToFloat undefined. 53# float f = min(intBitsToFloat(-1), 1.0); 54# 55# // Always true. 56# if(gl_FragCoord.x > _float_0_0) 57# { 58# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 59# } 60# else 61# { 62# // f is undefined, but this is never executed. 63# _GLF_color = vec4(f); 64# } 65# } 66SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 67; SPIR-V 68; Version: 1.0 69; Generator: Khronos Glslang Reference Front End; 10 70; Bound: 60 71; Schema: 0 72 OpCapability Shader 73 %1 = OpExtInstImport "GLSL.std.450" 74 OpMemoryModel Logical GLSL450 75 OpEntryPoint Fragment %4 "main" %16 %36 76 OpExecutionMode %4 OriginUpperLeft 77 OpSource ESSL 320 78 OpName %4 "main" 79 OpName %8 "f" 80 OpName %16 "gl_FragCoord" 81 OpName %24 "buf0" 82 OpMemberName %24 0 "_GLF_uniform_float_values" 83 OpName %26 "" 84 OpName %36 "_GLF_color" 85 OpName %39 "buf1" 86 OpMemberName %39 0 "_GLF_uniform_int_values" 87 OpName %41 "" 88 OpDecorate %16 BuiltIn FragCoord 89 OpDecorate %23 ArrayStride 16 90 OpMemberDecorate %24 0 Offset 0 91 OpDecorate %24 Block 92 OpDecorate %26 DescriptorSet 0 93 OpDecorate %26 Binding 0 94 OpDecorate %36 Location 0 95 OpDecorate %38 ArrayStride 16 96 OpMemberDecorate %39 0 Offset 0 97 OpDecorate %39 Block 98 OpDecorate %41 DescriptorSet 0 99 OpDecorate %41 Binding 1 100 %2 = OpTypeVoid 101 %3 = OpTypeFunction %2 102 %6 = OpTypeFloat 32 103 %7 = OpTypePointer Function %6 104 %9 = OpTypeInt 32 1 105 %10 = OpConstant %9 -1 106 %12 = OpConstant %6 1 107 %14 = OpTypeVector %6 4 108 %15 = OpTypePointer Input %14 109 %16 = OpVariable %15 Input 110 %17 = OpTypeInt 32 0 111 %18 = OpConstant %17 0 112 %19 = OpTypePointer Input %6 113 %22 = OpConstant %17 1 114 %23 = OpTypeArray %6 %22 115 %24 = OpTypeStruct %23 116 %25 = OpTypePointer Uniform %24 117 %26 = OpVariable %25 Uniform 118 %27 = OpConstant %9 0 119 %28 = OpTypePointer Uniform %6 120 %31 = OpTypeBool 121 %35 = OpTypePointer Output %14 122 %36 = OpVariable %35 Output 123 %37 = OpConstant %17 2 124 %38 = OpTypeArray %9 %37 125 %39 = OpTypeStruct %38 126 %40 = OpTypePointer Uniform %39 127 %41 = OpVariable %40 Uniform 128 %42 = OpConstant %9 1 129 %43 = OpTypePointer Uniform %9 130 %4 = OpFunction %2 None %3 131 %5 = OpLabel 132 %8 = OpVariable %7 Function 133 %11 = OpBitcast %6 %10 134 %13 = OpExtInst %6 %1 FMin %11 %12 135 OpStore %8 %13 136 %20 = OpAccessChain %19 %16 %18 137 %21 = OpLoad %6 %20 138 %29 = OpAccessChain %28 %26 %27 %27 139 %30 = OpLoad %6 %29 140 %32 = OpFOrdGreaterThan %31 %21 %30 141 OpSelectionMerge %34 None 142 OpBranchConditional %32 %33 %57 143 %33 = OpLabel 144 %44 = OpAccessChain %43 %41 %27 %42 145 %45 = OpLoad %9 %44 146 %46 = OpConvertSToF %6 %45 147 %47 = OpAccessChain %43 %41 %27 %27 148 %48 = OpLoad %9 %47 149 %49 = OpConvertSToF %6 %48 150 %50 = OpAccessChain %43 %41 %27 %27 151 %51 = OpLoad %9 %50 152 %52 = OpConvertSToF %6 %51 153 %53 = OpAccessChain %43 %41 %27 %42 154 %54 = OpLoad %9 %53 155 %55 = OpConvertSToF %6 %54 156 %56 = OpCompositeConstruct %14 %46 %49 %52 %55 157 OpStore %36 %56 158 OpBranch %34 159 %57 = OpLabel 160 %58 = OpLoad %6 %8 161 %59 = OpCompositeConstruct %14 %58 %58 %58 %58 162 OpStore %36 %59 163 OpBranch %34 164 %34 = OpLabel 165 OpReturn 166 OpFunctionEnd 167END 168 169# uniforms for variant 170 171# _GLF_uniform_int_values 172BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 173 0 1 174END 175# _GLF_uniform_float_values 176BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 177 0.0 178END 179 180BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 181 182PIPELINE graphics variant_pipeline 183 ATTACH variant_vertex_shader 184 ATTACH variant_fragment_shader 185 FRAMEBUFFER_SIZE 256 256 186 BIND BUFFER variant_framebuffer AS color LOCATION 0 187 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 1 188 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 0 189END 190CLEAR_COLOR variant_pipeline 0 0 0 255 191 192CLEAR variant_pipeline 193RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 194 195EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 196