1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers specific value tracking and simplification paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# precision highp int; 30# 31# layout(location = 0) out vec4 _GLF_color; 32# layout(set = 0, binding = 0) uniform buf0 33# { 34# int one; 35# }; 36# 37# void main() 38# { 39# int a[3]; 40# a[0] = 1; 41# a[1] = 2; 42# a[2] = 3; 43# 44# int b = 0; 45# int c = a[one]; 46# 47# // Always true. 48# if(c > 1) 49# { 50# // This will be overwritten later. 51# _GLF_color = vec4(0, 1, 1, 0); 52# ++b; 53# } 54# 55# // Increments a[2] to 4. 56# a[clamp(++b, 0, 2)]++; 57# 58# if (a[2] == 4) 59# _GLF_color = vec4(1, 0, 0, 1); 60# else 61# _GLF_color = vec4(0); 62# } 63SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 64; SPIR-V 65; Version: 1.0 66; Generator: Khronos Glslang Reference Front End; 8 67; Bound: 59 68; Schema: 0 69 OpCapability Shader 70 %1 = OpExtInstImport "GLSL.std.450" 71 OpMemoryModel Logical GLSL450 72 OpEntryPoint Fragment %4 "main" %38 73 OpExecutionMode %4 OriginUpperLeft 74 OpSource ESSL 310 75 OpName %4 "main" 76 OpName %11 "a" 77 OpName %20 "b" 78 OpName %21 "c" 79 OpName %22 "buf0" 80 OpMemberName %22 0 "one" 81 OpName %24 "" 82 OpName %38 "_GLF_color" 83 OpMemberDecorate %22 0 Offset 0 84 OpDecorate %22 Block 85 OpDecorate %24 DescriptorSet 0 86 OpDecorate %24 Binding 0 87 OpDecorate %38 Location 0 88 %2 = OpTypeVoid 89 %3 = OpTypeFunction %2 90 %6 = OpTypeInt 32 1 91 %7 = OpTypeInt 32 0 92 %8 = OpConstant %7 3 93 %9 = OpTypeArray %6 %8 94 %10 = OpTypePointer Function %9 95 %12 = OpConstant %6 0 96 %13 = OpConstant %6 1 97 %14 = OpTypePointer Function %6 98 %16 = OpConstant %6 2 99 %18 = OpConstant %6 3 100 %22 = OpTypeStruct %6 101 %23 = OpTypePointer Uniform %22 102 %24 = OpVariable %23 Uniform 103 %25 = OpTypePointer Uniform %6 104 %31 = OpTypeBool 105 %35 = OpTypeFloat 32 106 %36 = OpTypeVector %35 4 107 %37 = OpTypePointer Output %36 108 %38 = OpVariable %37 Output 109 %39 = OpConstant %35 0 110 %40 = OpConstant %35 1 111 %41 = OpConstantComposite %36 %39 %40 %40 %39 112 %52 = OpConstant %6 4 113 %56 = OpConstantComposite %36 %40 %39 %39 %40 114 %58 = OpConstantComposite %36 %39 %39 %39 %39 115 %4 = OpFunction %2 None %3 116 %5 = OpLabel 117 %11 = OpVariable %10 Function 118 %20 = OpVariable %14 Function 119 %21 = OpVariable %14 Function 120 %15 = OpAccessChain %14 %11 %12 121 OpStore %15 %13 122 %17 = OpAccessChain %14 %11 %13 123 OpStore %17 %16 124 %19 = OpAccessChain %14 %11 %16 125 OpStore %19 %18 126 OpStore %20 %12 127 %26 = OpAccessChain %25 %24 %12 128 %27 = OpLoad %6 %26 129 %28 = OpAccessChain %14 %11 %27 130 %29 = OpLoad %6 %28 131 OpStore %21 %29 132 %30 = OpLoad %6 %21 133 %32 = OpSGreaterThan %31 %30 %13 134 OpSelectionMerge %34 None 135 OpBranchConditional %32 %33 %34 136 %33 = OpLabel 137 OpStore %38 %41 138 %42 = OpLoad %6 %20 139 %43 = OpIAdd %6 %42 %13 140 OpStore %20 %43 141 OpBranch %34 142 %34 = OpLabel 143 %44 = OpLoad %6 %20 144 %45 = OpIAdd %6 %44 %13 145 OpStore %20 %45 146 %46 = OpExtInst %6 %1 SClamp %45 %12 %16 147 %47 = OpAccessChain %14 %11 %46 148 %48 = OpLoad %6 %47 149 %49 = OpIAdd %6 %48 %13 150 OpStore %47 %49 151 %50 = OpAccessChain %14 %11 %16 152 %51 = OpLoad %6 %50 153 %53 = OpIEqual %31 %51 %52 154 OpSelectionMerge %55 None 155 OpBranchConditional %53 %54 %57 156 %54 = OpLabel 157 OpStore %38 %56 158 OpBranch %55 159 %57 = OpLabel 160 OpStore %38 %58 161 OpBranch %55 162 %55 = OpLabel 163 OpReturn 164 OpFunctionEnd 165END 166 167# uniforms for variant 168 169# one 170BUFFER variant_one DATA_TYPE int32 DATA 171 1 172END 173 174BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 175 176PIPELINE graphics variant_pipeline 177 ATTACH variant_vertex_shader 178 ATTACH variant_fragment_shader 179 FRAMEBUFFER_SIZE 256 256 180 BIND BUFFER variant_framebuffer AS color LOCATION 0 181 BIND BUFFER variant_one AS uniform DESCRIPTOR_SET 0 BINDING 0 182END 183CLEAR_COLOR variant_pipeline 0 0 0 255 184 185CLEAR variant_pipeline 186RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 187 188EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 189