1#!amber 2 3# Copyright 2021 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: A fragment shader that covers specific LLVM code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 320 es 28# 29# #define _int_0 _GLF_uniform_int_values[0] 30# #define _int_1 _GLF_uniform_int_values[1] 31# #define _float_0_0 _GLF_uniform_float_values[0] 32# 33# precision highp int; 34# precision highp float; 35# 36# // Contents of _GLF_uniform_int_values: [0, 1] 37# layout(set = 0, binding = 0) uniform buf0 38# { 39# int _GLF_uniform_int_values[2]; 40# }; 41# 42# // Contents of _GLF_uniform_float_values: 0.0 43# layout(set = 0, binding = 1) uniform buf1 44# { 45# float _GLF_uniform_float_values[1]; 46# }; 47# 48# layout(location = 0) out vec4 _GLF_color; 49# 50# void main() 51# { 52# // fract(trunc(x)) is always 0. 53# float f = fract(trunc(float(_int_1))); 54# 55# // Always true. 56# if(f == _float_0_0) 57# { 58# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 59# } 60# else 61# { 62# _GLF_color = vec4(_int_0); 63# } 64# } 65SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 66; SPIR-V 67; Version: 1.0 68; Generator: Khronos Glslang Reference Front End; 10 69; Bound: 58 70; Schema: 0 71 OpCapability Shader 72 %1 = OpExtInstImport "GLSL.std.450" 73 OpMemoryModel Logical GLSL450 74 OpEntryPoint Fragment %4 "main" %39 75 OpExecutionMode %4 OriginUpperLeft 76 OpSource ESSL 320 77 OpName %4 "main" 78 OpName %8 "f" 79 OpName %13 "buf0" 80 OpMemberName %13 0 "_GLF_uniform_int_values" 81 OpName %15 "" 82 OpName %27 "buf1" 83 OpMemberName %27 0 "_GLF_uniform_float_values" 84 OpName %29 "" 85 OpName %39 "_GLF_color" 86 OpDecorate %12 ArrayStride 16 87 OpMemberDecorate %13 0 Offset 0 88 OpDecorate %13 Block 89 OpDecorate %15 DescriptorSet 0 90 OpDecorate %15 Binding 0 91 OpDecorate %26 ArrayStride 16 92 OpMemberDecorate %27 0 Offset 0 93 OpDecorate %27 Block 94 OpDecorate %29 DescriptorSet 0 95 OpDecorate %29 Binding 1 96 OpDecorate %39 Location 0 97 %2 = OpTypeVoid 98 %3 = OpTypeFunction %2 99 %6 = OpTypeFloat 32 100 %7 = OpTypePointer Function %6 101 %9 = OpTypeInt 32 1 102 %10 = OpTypeInt 32 0 103 %11 = OpConstant %10 2 104 %12 = OpTypeArray %9 %11 105 %13 = OpTypeStruct %12 106 %14 = OpTypePointer Uniform %13 107 %15 = OpVariable %14 Uniform 108 %16 = OpConstant %9 0 109 %17 = OpConstant %9 1 110 %18 = OpTypePointer Uniform %9 111 %25 = OpConstant %10 1 112 %26 = OpTypeArray %6 %25 113 %27 = OpTypeStruct %26 114 %28 = OpTypePointer Uniform %27 115 %29 = OpVariable %28 Uniform 116 %30 = OpTypePointer Uniform %6 117 %33 = OpTypeBool 118 %37 = OpTypeVector %6 4 119 %38 = OpTypePointer Output %37 120 %39 = OpVariable %38 Output 121 %4 = OpFunction %2 None %3 122 %5 = OpLabel 123 %8 = OpVariable %7 Function 124 %19 = OpAccessChain %18 %15 %16 %17 125 %20 = OpLoad %9 %19 126 %21 = OpConvertSToF %6 %20 127 %22 = OpExtInst %6 %1 Trunc %21 128 %23 = OpExtInst %6 %1 Fract %22 129 OpStore %8 %23 130 %24 = OpLoad %6 %8 131 %31 = OpAccessChain %30 %29 %16 %16 132 %32 = OpLoad %6 %31 133 %34 = OpFOrdEqual %33 %24 %32 134 OpSelectionMerge %36 None 135 OpBranchConditional %34 %35 %53 136 %35 = OpLabel 137 %40 = OpAccessChain %18 %15 %16 %17 138 %41 = OpLoad %9 %40 139 %42 = OpConvertSToF %6 %41 140 %43 = OpAccessChain %18 %15 %16 %16 141 %44 = OpLoad %9 %43 142 %45 = OpConvertSToF %6 %44 143 %46 = OpAccessChain %18 %15 %16 %16 144 %47 = OpLoad %9 %46 145 %48 = OpConvertSToF %6 %47 146 %49 = OpAccessChain %18 %15 %16 %17 147 %50 = OpLoad %9 %49 148 %51 = OpConvertSToF %6 %50 149 %52 = OpCompositeConstruct %37 %42 %45 %48 %51 150 OpStore %39 %52 151 OpBranch %36 152 %53 = OpLabel 153 %54 = OpAccessChain %18 %15 %16 %16 154 %55 = OpLoad %9 %54 155 %56 = OpConvertSToF %6 %55 156 %57 = OpCompositeConstruct %37 %56 %56 %56 %56 157 OpStore %39 %57 158 OpBranch %36 159 %36 = OpLabel 160 OpReturn 161 OpFunctionEnd 162END 163 164# uniforms for variant 165 166# _GLF_uniform_float_values 167BUFFER variant__GLF_uniform_float_values DATA_TYPE float[] STD140 DATA 168 0.0 169END 170# _GLF_uniform_int_values 171BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 172 0 1 173END 174 175BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 176 177PIPELINE graphics variant_pipeline 178 ATTACH variant_vertex_shader 179 ATTACH variant_fragment_shader 180 FRAMEBUFFER_SIZE 256 256 181 BIND BUFFER variant_framebuffer AS color LOCATION 0 182 BIND BUFFER variant__GLF_uniform_float_values AS uniform DESCRIPTOR_SET 0 BINDING 1 183 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 184END 185CLEAR_COLOR variant_pipeline 0 0 0 255 186 187CLEAR variant_pipeline 188RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 189 190EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 191