1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# vec2 injectionSwitch; 33# }; 34# layout(location = 0) out vec4 _GLF_color; 35# 36# void main() 37# { 38# // Always true. 39# if(mix(injectionSwitch, vec2(1), vec2(0)) == vec2(0, 1)) 40# _GLF_color = vec4(1, 0, 0, 1); 41# else 42# _GLF_color = vec4(0); 43# } 44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 45; SPIR-V 46; Version: 1.0 47; Generator: Khronos Glslang Reference Front End; 8 48; Bound: 34 49; Schema: 0 50 OpCapability Shader 51 %1 = OpExtInstImport "GLSL.std.450" 52 OpMemoryModel Logical GLSL450 53 OpEntryPoint Fragment %4 "main" %30 54 OpExecutionMode %4 OriginUpperLeft 55 OpSource ESSL 310 56 OpName %4 "main" 57 OpName %8 "buf0" 58 OpMemberName %8 0 "injectionSwitch" 59 OpName %10 "" 60 OpName %30 "_GLF_color" 61 OpMemberDecorate %8 0 Offset 0 62 OpDecorate %8 Block 63 OpDecorate %10 DescriptorSet 0 64 OpDecorate %10 Binding 0 65 OpDecorate %30 Location 0 66 %2 = OpTypeVoid 67 %3 = OpTypeFunction %2 68 %6 = OpTypeFloat 32 69 %7 = OpTypeVector %6 2 70 %8 = OpTypeStruct %7 71 %9 = OpTypePointer Uniform %8 72 %10 = OpVariable %9 Uniform 73 %11 = OpTypeInt 32 1 74 %12 = OpConstant %11 0 75 %13 = OpTypePointer Uniform %7 76 %16 = OpConstant %6 1 77 %17 = OpConstantComposite %7 %16 %16 78 %18 = OpConstant %6 0 79 %19 = OpConstantComposite %7 %18 %18 80 %21 = OpConstantComposite %7 %18 %16 81 %22 = OpTypeBool 82 %23 = OpTypeVector %22 2 83 %28 = OpTypeVector %6 4 84 %29 = OpTypePointer Output %28 85 %30 = OpVariable %29 Output 86 %31 = OpConstantComposite %28 %16 %18 %18 %16 87 %33 = OpConstantComposite %28 %18 %18 %18 %18 88 %4 = OpFunction %2 None %3 89 %5 = OpLabel 90 %14 = OpAccessChain %13 %10 %12 91 %15 = OpLoad %7 %14 92 %20 = OpExtInst %7 %1 FMix %15 %17 %19 93 %24 = OpFOrdEqual %23 %20 %21 94 %25 = OpAll %22 %24 95 OpSelectionMerge %27 None 96 OpBranchConditional %25 %26 %32 97 %26 = OpLabel 98 OpStore %30 %31 99 OpBranch %27 100 %32 = OpLabel 101 OpStore %30 %33 102 OpBranch %27 103 %27 = OpLabel 104 OpReturn 105 OpFunctionEnd 106END 107 108# uniforms for variant 109 110# injectionSwitch 111BUFFER variant_injectionSwitch DATA_TYPE vec2<float> DATA 112 0.0 1.0 113END 114 115BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 116 117PIPELINE graphics variant_pipeline 118 ATTACH variant_vertex_shader 119 ATTACH variant_fragment_shader 120 FRAMEBUFFER_SIZE 256 256 121 BIND BUFFER variant_framebuffer AS color LOCATION 0 122 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 123END 124CLEAR_COLOR variant_pipeline 0 0 0 255 125 126CLEAR variant_pipeline 127RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 128 129EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 130