1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# int four; 33# }; 34# layout(location = 0) out vec4 _GLF_color; 35# 36# void main() 37# { 38# // If condition is always true. 39# if(-(four / 2) == -2) 40# _GLF_color = vec4(1, 0, 0, 1); 41# else 42# _GLF_color = vec4(0); 43# } 44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 45; SPIR-V 46; Version: 1.0 47; Generator: Khronos Glslang Reference Front End; 8 48; Bound: 31 49; Schema: 0 50 OpCapability Shader 51 %1 = OpExtInstImport "GLSL.std.450" 52 OpMemoryModel Logical GLSL450 53 OpEntryPoint Fragment %4 "main" %25 54 OpExecutionMode %4 OriginUpperLeft 55 OpSource ESSL 310 56 OpName %4 "main" 57 OpName %7 "buf0" 58 OpMemberName %7 0 "four" 59 OpName %9 "" 60 OpName %25 "_GLF_color" 61 OpMemberDecorate %7 0 RelaxedPrecision 62 OpMemberDecorate %7 0 Offset 0 63 OpDecorate %7 Block 64 OpDecorate %9 DescriptorSet 0 65 OpDecorate %9 Binding 0 66 OpDecorate %13 RelaxedPrecision 67 OpDecorate %15 RelaxedPrecision 68 OpDecorate %16 RelaxedPrecision 69 OpDecorate %25 Location 0 70 %2 = OpTypeVoid 71 %3 = OpTypeFunction %2 72 %6 = OpTypeInt 32 1 73 %7 = OpTypeStruct %6 74 %8 = OpTypePointer Uniform %7 75 %9 = OpVariable %8 Uniform 76 %10 = OpConstant %6 0 77 %11 = OpTypePointer Uniform %6 78 %14 = OpConstant %6 2 79 %17 = OpConstant %6 -2 80 %18 = OpTypeBool 81 %22 = OpTypeFloat 32 82 %23 = OpTypeVector %22 4 83 %24 = OpTypePointer Output %23 84 %25 = OpVariable %24 Output 85 %26 = OpConstant %22 1 86 %27 = OpConstant %22 0 87 %28 = OpConstantComposite %23 %26 %27 %27 %26 88 %30 = OpConstantComposite %23 %27 %27 %27 %27 89 %4 = OpFunction %2 None %3 90 %5 = OpLabel 91 %12 = OpAccessChain %11 %9 %10 92 %13 = OpLoad %6 %12 93 %15 = OpSDiv %6 %13 %14 94 %16 = OpSNegate %6 %15 95 %19 = OpIEqual %18 %16 %17 96 OpSelectionMerge %21 None 97 OpBranchConditional %19 %20 %29 98 %20 = OpLabel 99 OpStore %25 %28 100 OpBranch %21 101 %29 = OpLabel 102 OpStore %25 %30 103 OpBranch %21 104 %21 = OpLabel 105 OpReturn 106 OpFunctionEnd 107END 108 109# uniforms for variant 110 111# four 112BUFFER variant_four DATA_TYPE int32 DATA 113 4 114END 115 116BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 117 118PIPELINE graphics variant_pipeline 119 ATTACH variant_vertex_shader 120 ATTACH variant_fragment_shader 121 FRAMEBUFFER_SIZE 256 256 122 BIND BUFFER variant_framebuffer AS color LOCATION 0 123 BIND BUFFER variant_four AS uniform DESCRIPTOR_SET 0 BINDING 0 124END 125CLEAR_COLOR variant_pipeline 0 0 0 255 126 127CLEAR variant_pipeline 128RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 129 130EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 131