1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# float four; 33# }; 34# layout(location = 0) out vec4 _GLF_color; 35# 36# void main() 37# { 38# float a = 2.0 / (1.0 / four); 39# // If condition is always true. 40# if (a > 7.9 && a < 8.1) 41# _GLF_color = vec4(1, 0, 0, 1); 42# else 43# _GLF_color = vec4(0); 44# } 45SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 46; SPIR-V 47; Version: 1.0 48; Generator: Khronos Glslang Reference Front End; 8 49; Bound: 38 50; Schema: 0 51 OpCapability Shader 52 %1 = OpExtInstImport "GLSL.std.450" 53 OpMemoryModel Logical GLSL450 54 OpEntryPoint Fragment %4 "main" %33 55 OpExecutionMode %4 OriginUpperLeft 56 OpSource ESSL 310 57 OpName %4 "main" 58 OpName %8 "a" 59 OpName %11 "buf0" 60 OpMemberName %11 0 "four" 61 OpName %13 "" 62 OpName %33 "_GLF_color" 63 OpMemberDecorate %11 0 Offset 0 64 OpDecorate %11 Block 65 OpDecorate %13 DescriptorSet 0 66 OpDecorate %13 Binding 0 67 OpDecorate %33 Location 0 68 %2 = OpTypeVoid 69 %3 = OpTypeFunction %2 70 %6 = OpTypeFloat 32 71 %7 = OpTypePointer Function %6 72 %9 = OpConstant %6 2 73 %10 = OpConstant %6 1 74 %11 = OpTypeStruct %6 75 %12 = OpTypePointer Uniform %11 76 %13 = OpVariable %12 Uniform 77 %14 = OpTypeInt 32 1 78 %15 = OpConstant %14 0 79 %16 = OpTypePointer Uniform %6 80 %22 = OpConstant %6 7.9000001 81 %23 = OpTypeBool 82 %26 = OpConstant %6 8.10000038 83 %31 = OpTypeVector %6 4 84 %32 = OpTypePointer Output %31 85 %33 = OpVariable %32 Output 86 %34 = OpConstant %6 0 87 %35 = OpConstantComposite %31 %10 %34 %34 %10 88 %37 = OpConstantComposite %31 %34 %34 %34 %34 89 %4 = OpFunction %2 None %3 90 %5 = OpLabel 91 %8 = OpVariable %7 Function 92 %17 = OpAccessChain %16 %13 %15 93 %18 = OpLoad %6 %17 94 %19 = OpFDiv %6 %10 %18 95 %20 = OpFDiv %6 %9 %19 96 OpStore %8 %20 97 %21 = OpLoad %6 %8 98 %24 = OpFOrdGreaterThan %23 %21 %22 99 %25 = OpLoad %6 %8 100 %27 = OpFOrdLessThan %23 %25 %26 101 %28 = OpLogicalAnd %23 %24 %27 102 OpSelectionMerge %30 None 103 OpBranchConditional %28 %29 %36 104 %29 = OpLabel 105 OpStore %33 %35 106 OpBranch %30 107 %36 = OpLabel 108 OpStore %33 %37 109 OpBranch %30 110 %30 = OpLabel 111 OpReturn 112 OpFunctionEnd 113END 114 115# uniforms for variant 116 117# four 118BUFFER variant_four DATA_TYPE float DATA 119 4.0 120END 121 122BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 123 124PIPELINE graphics variant_pipeline 125 ATTACH variant_vertex_shader 126 ATTACH variant_fragment_shader 127 FRAMEBUFFER_SIZE 256 256 128 BIND BUFFER variant_framebuffer AS color LOCATION 0 129 BIND BUFFER variant_four AS uniform DESCRIPTOR_SET 0 BINDING 0 130END 131CLEAR_COLOR variant_pipeline 0 0 0 255 132 133CLEAR variant_pipeline 134RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 135 136EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 137