1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by GraphicsFuzz. 19 20# Short description: A fragment shader that covers a specific instruction folding path. 21 22# The test passes because shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# precision highp float; 29# 30# layout(set = 0, binding = 0) uniform buf0 31# { 32# float three; 33# }; 34# layout(location = 0) out vec4 _GLF_color; 35# 36# void main() 37# { 38# // Always true. 39# if(dot(vec4(1.0, 2.0, three, 4.0), vec4(0.0, 1.0, 0.0, 0.0)) == 2.0) 40# _GLF_color = vec4(1, 0, 0, 1); 41# else 42# _GLF_color = vec4(0); 43# } 44SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 45; SPIR-V 46; Version: 1.0 47; Generator: Khronos Glslang Reference Front End; 8 48; Bound: 32 49; Schema: 0 50 OpCapability Shader 51 %1 = OpExtInstImport "GLSL.std.450" 52 OpMemoryModel Logical GLSL450 53 OpEntryPoint Fragment %4 "main" %28 54 OpExecutionMode %4 OriginUpperLeft 55 OpSource ESSL 310 56 OpName %4 "main" 57 OpName %9 "buf0" 58 OpMemberName %9 0 "three" 59 OpName %11 "" 60 OpName %28 "_GLF_color" 61 OpMemberDecorate %9 0 Offset 0 62 OpDecorate %9 Block 63 OpDecorate %11 DescriptorSet 0 64 OpDecorate %11 Binding 0 65 OpDecorate %28 Location 0 66 %2 = OpTypeVoid 67 %3 = OpTypeFunction %2 68 %6 = OpTypeFloat 32 69 %7 = OpConstant %6 1 70 %8 = OpConstant %6 2 71 %9 = OpTypeStruct %6 72 %10 = OpTypePointer Uniform %9 73 %11 = OpVariable %10 Uniform 74 %12 = OpTypeInt 32 1 75 %13 = OpConstant %12 0 76 %14 = OpTypePointer Uniform %6 77 %17 = OpConstant %6 4 78 %18 = OpTypeVector %6 4 79 %20 = OpConstant %6 0 80 %21 = OpConstantComposite %18 %20 %7 %20 %20 81 %23 = OpTypeBool 82 %27 = OpTypePointer Output %18 83 %28 = OpVariable %27 Output 84 %29 = OpConstantComposite %18 %7 %20 %20 %7 85 %31 = OpConstantComposite %18 %20 %20 %20 %20 86 %4 = OpFunction %2 None %3 87 %5 = OpLabel 88 %15 = OpAccessChain %14 %11 %13 89 %16 = OpLoad %6 %15 90 %19 = OpCompositeConstruct %18 %7 %8 %16 %17 91 %22 = OpDot %6 %19 %21 92 %24 = OpFOrdEqual %23 %22 %8 93 OpSelectionMerge %26 None 94 OpBranchConditional %24 %25 %30 95 %25 = OpLabel 96 OpStore %28 %29 97 OpBranch %26 98 %30 = OpLabel 99 OpStore %28 %31 100 OpBranch %26 101 %26 = OpLabel 102 OpReturn 103 OpFunctionEnd 104END 105 106# uniforms for variant 107 108# three 109BUFFER variant_three DATA_TYPE float DATA 110 3.0 111END 112 113BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 114 115PIPELINE graphics variant_pipeline 116 ATTACH variant_vertex_shader 117 ATTACH variant_fragment_shader 118 FRAMEBUFFER_SIZE 256 256 119 BIND BUFFER variant_framebuffer AS color LOCATION 0 120 BIND BUFFER variant_three AS uniform DESCRIPTOR_SET 0 BINDING 0 121END 122CLEAR_COLOR variant_pipeline 0 0 0 255 123 124CLEAR variant_pipeline 125RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 126 127EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 128