1#!amber 2 3# Copyright 2020 Google LLC 4# 5# Licensed under the Apache License, Version 2.0 (the "License"); 6# you may not use this file except in compliance with the License. 7# You may obtain a copy of the License at 8# 9# http://www.apache.org/licenses/LICENSE-2.0 10# 11# Unless required by applicable law or agreed to in writing, software 12# distributed under the License is distributed on an "AS IS" BASIS, 13# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14# See the License for the specific language governing permissions and 15# limitations under the License. 16 17 18# A test for a coverage-gap found by the GraphicsFuzz project. 19 20# Short description: Covers specific DAG combiner and legalize vector ops code paths 21 22# The test passes because the shader always writes red. 23 24SHADER vertex variant_vertex_shader PASSTHROUGH 25 26# variant_fragment_shader is derived from the following GLSL: 27# #version 310 es 28# #define _int_1 _GLF_uniform_int_values[0] 29# #define _int_0 _GLF_uniform_int_values[1] 30# 31# precision highp int; 32# 33# precision highp float; 34# 35# // Contents of _GLF_uniform_int_values: [1, 0] 36# layout(set = 0, binding = 0) uniform buf0 37# { 38# int _GLF_uniform_int_values[2]; 39# }; 40# 41# layout(location = 0) out vec4 _GLF_color; 42# 43# void main() 44# { 45# // a becomes -2147483648. 46# int a = bitfieldReverse(1); 47# 48# // a is negative therefore this results in an undefined value, but not in undefined behavior. 49# int b = 1 << a; 50# 51# int c = findMSB(b); 52# 53# _GLF_color = vec4(c); 54# 55# if (a == -2147483648) 56# { 57# _GLF_color = vec4(_int_1, _int_0, _int_0, _int_1); 58# } 59# else 60# { 61# _GLF_color = vec4(_int_0); 62# } 63# } 64SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 65; SPIR-V 66; Version: 1.0 67; Generator: Khronos Glslang Reference Front End; 10 68; Bound: 56 69; Schema: 0 70 OpCapability Shader 71 %1 = OpExtInstImport "GLSL.std.450" 72 OpMemoryModel Logical GLSL450 73 OpEntryPoint Fragment %4 "main" %20 74 OpExecutionMode %4 OriginUpperLeft 75 OpSource ESSL 310 76 OpName %4 "main" 77 OpName %8 "a" 78 OpName %11 "b" 79 OpName %14 "c" 80 OpName %20 "_GLF_color" 81 OpName %33 "buf0" 82 OpMemberName %33 0 "_GLF_uniform_int_values" 83 OpName %35 "" 84 OpDecorate %20 Location 0 85 OpDecorate %32 ArrayStride 16 86 OpMemberDecorate %33 0 Offset 0 87 OpDecorate %33 Block 88 OpDecorate %35 DescriptorSet 0 89 OpDecorate %35 Binding 0 90 %2 = OpTypeVoid 91 %3 = OpTypeFunction %2 92 %6 = OpTypeInt 32 1 93 %7 = OpTypePointer Function %6 94 %9 = OpConstant %6 1 95 %17 = OpTypeFloat 32 96 %18 = OpTypeVector %17 4 97 %19 = OpTypePointer Output %18 98 %20 = OpVariable %19 Output 99 %25 = OpConstant %6 -2147483648 100 %26 = OpTypeBool 101 %30 = OpTypeInt 32 0 102 %31 = OpConstant %30 2 103 %32 = OpTypeArray %6 %31 104 %33 = OpTypeStruct %32 105 %34 = OpTypePointer Uniform %33 106 %35 = OpVariable %34 Uniform 107 %36 = OpConstant %6 0 108 %37 = OpTypePointer Uniform %6 109 %4 = OpFunction %2 None %3 110 %5 = OpLabel 111 %8 = OpVariable %7 Function 112 %11 = OpVariable %7 Function 113 %14 = OpVariable %7 Function 114 %10 = OpBitReverse %6 %9 115 OpStore %8 %10 116 %12 = OpLoad %6 %8 117 %13 = OpShiftLeftLogical %6 %9 %12 118 OpStore %11 %13 119 %15 = OpLoad %6 %11 120 %16 = OpExtInst %6 %1 FindSMsb %15 121 OpStore %14 %16 122 %21 = OpLoad %6 %14 123 %22 = OpConvertSToF %17 %21 124 %23 = OpCompositeConstruct %18 %22 %22 %22 %22 125 OpStore %20 %23 126 %24 = OpLoad %6 %8 127 %27 = OpIEqual %26 %24 %25 128 OpSelectionMerge %29 None 129 OpBranchConditional %27 %28 %51 130 %28 = OpLabel 131 %38 = OpAccessChain %37 %35 %36 %36 132 %39 = OpLoad %6 %38 133 %40 = OpConvertSToF %17 %39 134 %41 = OpAccessChain %37 %35 %36 %9 135 %42 = OpLoad %6 %41 136 %43 = OpConvertSToF %17 %42 137 %44 = OpAccessChain %37 %35 %36 %9 138 %45 = OpLoad %6 %44 139 %46 = OpConvertSToF %17 %45 140 %47 = OpAccessChain %37 %35 %36 %36 141 %48 = OpLoad %6 %47 142 %49 = OpConvertSToF %17 %48 143 %50 = OpCompositeConstruct %18 %40 %43 %46 %49 144 OpStore %20 %50 145 OpBranch %29 146 %51 = OpLabel 147 %52 = OpAccessChain %37 %35 %36 %9 148 %53 = OpLoad %6 %52 149 %54 = OpConvertSToF %17 %53 150 %55 = OpCompositeConstruct %18 %54 %54 %54 %54 151 OpStore %20 %55 152 OpBranch %29 153 %29 = OpLabel 154 OpReturn 155 OpFunctionEnd 156END 157 158# uniforms for variant 159 160# _GLF_uniform_int_values 161BUFFER variant__GLF_uniform_int_values DATA_TYPE int32[] STD140 DATA 162 1 0 163END 164 165BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM 166 167PIPELINE graphics variant_pipeline 168 ATTACH variant_vertex_shader 169 ATTACH variant_fragment_shader 170 FRAMEBUFFER_SIZE 256 256 171 BIND BUFFER variant_framebuffer AS color LOCATION 0 172 BIND BUFFER variant__GLF_uniform_int_values AS uniform DESCRIPTOR_SET 0 BINDING 0 173END 174CLEAR_COLOR variant_pipeline 0 0 0 255 175 176CLEAR variant_pipeline 177RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 178 179EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255 180