1/*------------------------------------------------------------------------- 2 * OpenGL Conformance Test Suite 3 * ----------------------------- 4 * 5 * Copyright (c) 2014-2016 The Khronos Group Inc. 6 * 7 * Licensed under the Apache License, Version 2.0 (the "License"); 8 * you may not use this file except in compliance with the License. 9 * You may obtain a copy of the License at 10 * 11 * http://www.apache.org/licenses/LICENSE-2.0 12 * 13 * Unless required by applicable law or agreed to in writing, software 14 * distributed under the License is distributed on an "AS IS" BASIS, 15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 16 * See the License for the specific language governing permissions and 17 * limitations under the License. 18 * 19 */ /*! 20 * \file 21 * \brief 22 */ /*-------------------------------------------------------------------*/ 23 24/*! 25 * \file glcTextureBufferTests.cpp 26 * \brief Base test group for texture buffer tests 27 */ /*-------------------------------------------------------------------*/ 28 29#include "esextcTextureBufferTests.hpp" 30#include "esextcTextureBufferActiveUniformValidation.hpp" 31#include "esextcTextureBufferAtomicFunctions.hpp" 32#include "esextcTextureBufferBufferParameters.hpp" 33#include "esextcTextureBufferErrors.hpp" 34#include "esextcTextureBufferMAXSizeValidation.hpp" 35#include "esextcTextureBufferOperations.hpp" 36#include "esextcTextureBufferParamValueIntToFloatConversion.hpp" 37#include "esextcTextureBufferParameters.hpp" 38#include "esextcTextureBufferPrecision.hpp" 39#include "esextcTextureBufferTextureBufferRange.hpp" 40 41namespace glcts 42{ 43 44/** Constructor 45 * 46 * @param context Test context 47 * @param glslVersion GLSL version 48 **/ 49TextureBufferTests::TextureBufferTests(glcts::Context& context, const ExtParameters& extParams) 50 : TestCaseGroupBase(context, extParams, "texture_buffer", "Texture Buffer Tests") 51{ 52 /* No implementation needed */ 53} 54 55/** Initializes test cases for texture buffer tests 56 **/ 57void TextureBufferTests::init(void) 58{ 59 /* Initialize base class */ 60 TestCaseGroupBase::init(); 61 62 /* Texture Buffer Operations (Test 1) */ 63 64 /* Case 1 - via buffer object loads*/ 65 addChild(new TextureBufferOperationsViaBufferObjectLoad(m_context, m_extParams, 66 "texture_buffer_operations_buffer_load", "Test 1.1")); 67 /* Case 2 - via direct CPU writes*/ 68 addChild(new TextureBufferOperationsViaCPUWrites(m_context, m_extParams, "texture_buffer_operations_cpu_writes", 69 "Test 1.2")); 70 /* Case 3 - via framebuffer readbacks to pixel buffer objects*/ 71 addChild(new TextureBufferOperationsViaFrambufferReadBack( 72 m_context, m_extParams, "texture_buffer_operations_framebuffer_readback", "Test 1.3")); 73 /* Case 4 - via transform feedback*/ 74 addChild(new TextureBufferOperationsViaTransformFeedback( 75 m_context, m_extParams, "texture_buffer_operations_transform_feedback", "Test 1.4")); 76 /* Case 5 - via image store*/ 77 addChild(new TextureBufferOperationsViaImageStore(m_context, m_extParams, "texture_buffer_operations_image_store", 78 "Test 1.5")); 79 /* Case 6 - via ssbo writes*/ 80 addChild(new TextureBufferOperationsViaSSBOWrites(m_context, m_extParams, "texture_buffer_operations_ssbo_writes", 81 "Test 1.6")); 82 83 /* Texture Buffer Max Size (Test 2)*/ 84 addChild(new TextureBufferMAXSizeValidation(m_context, m_extParams, "texture_buffer_max_size", "Test 2")); 85 86 /* Texture Buffer Range (Test 3)*/ 87 addChild( 88 new TextureBufferTextureBufferRange(m_context, m_extParams, "texture_buffer_texture_buffer_range", "Test 3")); 89 90 /* Texture Buffer - Parameter Value from Integer To Float Conversion (Test 4)*/ 91 addChild(new TextureBufferParamValueIntToFloatConversion(m_context, m_extParams, "texture_buffer_conv_int_to_float", 92 "Test 4")); 93 94 /* Texture Buffer Atomic Functions (Test 5) */ 95 addChild(new TextureBufferAtomicFunctions(m_context, m_extParams, "texture_buffer_atomic_functions", "Test 5")); 96 97 /* Texture Buffer Parameters (Test 6) */ 98 addChild(new TextureBufferParameters(m_context, m_extParams, "texture_buffer_parameters", "Test 6")); 99 100 /* Texture Buffer Errors (Test 7) */ 101 addChild(new TextureBufferErrors(m_context, m_extParams, "texture_buffer_errors", "Test 7")); 102 103 /* Texture Buffer - Active Uniform Information Validation (Test 8)*/ 104 /* Vertex/Fragment Shader */ 105 addChild(new TextureBufferActiveUniformValidationVSFS( 106 m_context, m_extParams, "texture_buffer_active_uniform_validation_fragment_shader", "Test 8.1")); 107 /* Compute Shader */ 108 addChild(new TextureBufferActiveUniformValidationCS( 109 m_context, m_extParams, "texture_buffer_active_uniform_validation_compute_shader", "Test 8.2")); 110 111 /* Texture Buffer Buffer Parameters (Test 9) */ 112 addChild(new TextureBufferBufferParameters(m_context, m_extParams, "texture_buffer_buffer_parameters", "Test 9")); 113 114 /* Texture Buffer Precision (Test 10) */ 115 addChild(new TextureBufferPrecision(m_context, m_extParams, "texture_buffer_precision", "Test 10")); 116} 117 118} // namespace glcts 119