1/*-------------------------------------------------------------------------
2 * OpenGL Conformance Test Suite
3 * -----------------------------
4 *
5 * Copyright (c) 2014-2016 The Khronos Group Inc.
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 */ /*!
20 * \file
21 * \brief
22 */ /*-------------------------------------------------------------------*/
23
24/*!
25 * \file esextcGPUShader5TextureGatherOffset.cpp
26 * \brief gpu_shader5 extension - texture gather offset tests (Test 9 and 10)
27 */ /*-------------------------------------------------------------------*/
28
29#include "esextcGPUShader5TextureGatherOffset.hpp"
30
31#include "gluContextInfo.hpp"
32#include "glwEnums.hpp"
33#include "glwFunctions.hpp"
34#include "tcuTestLog.hpp"
35
36#include <cstdlib>
37#include <cstring>
38#include <sstream>
39
40namespace glcts
41{
42
43/* Fragment Shader for GPUShader5TextureGatherOffsetTestBase */
44const glw::GLchar* const GPUShader5TextureGatherOffsetTestBase::m_fragment_shader_code =
45	"${VERSION}\n"
46	"\n"
47	"${GPU_SHADER5_REQUIRE}\n"
48	"\n"
49	"precision highp float;\n"
50	"\n"
51	"layout(location = 0) out vec4 fs_out_color;\n"
52	"\n"
53	"void main()\n"
54	"{\n"
55	"    fs_out_color = vec4(1, 1, 1, 1);\n"
56	"}\n";
57
58/* Vertex Shader for GPUShader5TextureGatherOffsetColor2DRepeatCaseTest */
59const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::m_vertex_shader_code =
60	"${VERSION}\n"
61	"\n"
62	"${GPU_SHADER5_REQUIRE}\n"
63	"\n"
64	"precision highp float;\n"
65	"precision highp isampler2D;\n"
66	"\n"
67	"uniform isampler2D sampler;\n"
68	"\n"
69	"in ivec2 offsets;\n"
70	"in vec2  texCoords;\n"
71	"\n"
72	"flat out ivec4 without_offset_0;\n"
73	"flat out ivec4 without_offset_1;\n"
74	"flat out ivec4 without_offset_2;\n"
75	"flat out ivec4 without_offset_3;\n"
76	"\n"
77	"flat out ivec4 with_offset_0;\n"
78	"flat out ivec4 with_offset_1;\n"
79	"flat out ivec4 with_offset_2;\n"
80	"flat out ivec4 with_offset_3;\n"
81	"\n"
82	"void main()\n"
83	"{\n"
84	"    without_offset_0 = textureGather      (sampler, texCoords, 0);\n"
85	"    without_offset_1 = textureGather      (sampler, texCoords, 1);\n"
86	"    without_offset_2 = textureGather      (sampler, texCoords, 2);\n"
87	"    without_offset_3 = textureGather      (sampler, texCoords, 3);\n"
88	"\n"
89	"    with_offset_0    = textureGatherOffset(sampler, texCoords, offsets, 0);\n"
90	"    with_offset_1    = textureGatherOffset(sampler, texCoords, offsets, 1);\n"
91	"    with_offset_2    = textureGatherOffset(sampler, texCoords, offsets, 2);\n"
92	"    with_offset_3    = textureGatherOffset(sampler, texCoords, offsets, 3);\n"
93	"}\n";
94
95/* Vertex Shader for GPUShader5TextureGatherOffsetColor2DArrayCaseTest */
96const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DArrayCaseTest::m_vertex_shader_code =
97	"${VERSION}\n"
98	"\n"
99	"${GPU_SHADER5_REQUIRE}\n"
100	"\n"
101	"precision highp float;\n"
102	"precision highp isampler2DArray;\n"
103	"\n"
104	"uniform isampler2DArray sampler;\n"
105	"\n"
106	"in ivec2 offsets;\n"
107	"in vec3  texCoords;\n"
108	"\n"
109	"flat out ivec4 without_offset_0;\n"
110	"flat out ivec4 without_offset_1;\n"
111	"flat out ivec4 without_offset_2;\n"
112	"flat out ivec4 without_offset_3;\n"
113	"\n"
114	"flat out ivec4 with_offset_0;\n"
115	"flat out ivec4 with_offset_1;\n"
116	"flat out ivec4 with_offset_2;\n"
117	"flat out ivec4 with_offset_3;\n"
118	"\n"
119	"void main()\n"
120	"{\n"
121	"    without_offset_0 = textureGather      (sampler, texCoords, 0);\n"
122	"    without_offset_1 = textureGather      (sampler, texCoords, 1);\n"
123	"    without_offset_2 = textureGather      (sampler, texCoords, 2);\n"
124	"    without_offset_3 = textureGather      (sampler, texCoords, 3);\n"
125	"\n"
126	"    with_offset_0    = textureGatherOffset(sampler, texCoords, offsets, 0);\n"
127	"    with_offset_1    = textureGatherOffset(sampler, texCoords, offsets, 1);\n"
128	"    with_offset_2    = textureGatherOffset(sampler, texCoords, offsets, 2);\n"
129	"    with_offset_3    = textureGatherOffset(sampler, texCoords, offsets, 3);\n"
130	"}\n";
131
132/* Vertex Shader for GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest */
133const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::m_vertex_shader_code =
134	"${VERSION}\n"
135	"\n"
136	"${GPU_SHADER5_REQUIRE}\n"
137	"\n"
138	"precision highp float;\n"
139	"precision highp isampler2D;\n"
140	"\n"
141	"uniform isampler2D sampler;\n"
142	"\n"
143	"in ivec2 offsets;\n"
144	"in vec2  texCoords;\n"
145	"\n"
146	"flat out ivec4 without_offset_0;\n"
147	"flat out ivec4 without_offset_1;\n"
148	"flat out ivec4 without_offset_2;\n"
149	"flat out ivec4 without_offset_3;\n"
150	"\n"
151	"flat out ivec4 with_offset_0;\n"
152	"flat out ivec4 with_offset_1;\n"
153	"flat out ivec4 with_offset_2;\n"
154	"flat out ivec4 with_offset_3;\n"
155	"\n"
156	"void main()\n"
157	"{\n"
158	"    vec2 floorTexCoords = floor(texCoords);\n"
159	"    vec2 fractTexCoords = texCoords - floorTexCoords;\n"
160	"\n"
161	"    without_offset_0 = textureGather      (sampler, fractTexCoords, 0);\n"
162	"    without_offset_1 = textureGather      (sampler, fractTexCoords, 1);\n"
163	"\n"
164	"    without_offset_2 = ivec4(int(floorTexCoords.x));\n"
165	"    without_offset_3 = ivec4(int(floorTexCoords.y));\n"
166	"\n"
167	"    with_offset_0    = textureGatherOffset(sampler, texCoords, offsets, 0);\n"
168	"    with_offset_1    = textureGatherOffset(sampler, texCoords, offsets, 1);\n"
169	"    with_offset_2    = textureGatherOffset(sampler, texCoords, offsets, 2);\n"
170	"    with_offset_3    = textureGatherOffset(sampler, texCoords, offsets, 3);\n"
171	"}\n";
172
173/* Vertex Shader for GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest */
174const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::m_vertex_shader_code =
175	"${VERSION}\n"
176	"\n"
177	"${GPU_SHADER5_REQUIRE}\n"
178	"\n"
179	"precision highp float;\n"
180	"precision highp isampler2D;\n"
181	"\n"
182	"uniform isampler2D sampler;\n"
183	"uniform isampler2D reference_sampler;\n"
184	"\n"
185	"in ivec2 offsets;\n"
186	"in vec2  texCoords;\n"
187	"\n"
188	"flat out ivec4 without_offset_0;\n"
189	"flat out ivec4 without_offset_1;\n"
190	"flat out ivec4 without_offset_2;\n"
191	"flat out ivec4 without_offset_3;\n"
192	"\n"
193	"flat out ivec4 with_offset_0;\n"
194	"flat out ivec4 with_offset_1;\n"
195	"flat out ivec4 with_offset_2;\n"
196	"flat out ivec4 with_offset_3;\n"
197	"\n"
198	"void main()\n"
199	"{\n"
200	"    vec2 floorTexCoords = floor(texCoords);\n"
201	"    vec2 fractTexCoords = texCoords - floorTexCoords;\n"
202	"\n"
203	"    without_offset_0 = textureGather      (reference_sampler, fractTexCoords, 0);\n"
204	"    without_offset_1 = textureGather      (reference_sampler, fractTexCoords, 1);\n"
205	"\n"
206	"    without_offset_2 = ivec4(int(floorTexCoords.x));\n"
207	"    without_offset_3 = ivec4(int(floorTexCoords.y));\n"
208	"\n"
209	"    with_offset_0    = textureGatherOffset(sampler, texCoords, offsets, 0);\n"
210	"    with_offset_1    = textureGatherOffset(sampler, texCoords, offsets, 1);\n"
211	"    with_offset_2    = textureGatherOffset(sampler, texCoords, offsets, 2);\n"
212	"    with_offset_3    = textureGatherOffset(sampler, texCoords, offsets, 3);\n"
213	"}\n";
214
215/* Vertex Shader for GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest */
216const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest::m_vertex_shader_code_preamble =
217	"${VERSION}\n"
218	"\n"
219	"${GPU_SHADER5_REQUIRE}\n"
220	"\n"
221	"precision highp float;\n"
222	"precision highp isampler2D;\n"
223	"\n"
224	"uniform isampler2D sampler;\n"
225	"\n"
226	"in vec2  texCoords;\n"
227	"\n"
228	"flat out ivec4 without_offset_0;\n"
229	"flat out ivec4 without_offset_1;\n"
230	"flat out ivec4 without_offset_2;\n"
231	"flat out ivec4 without_offset_3;\n"
232	"\n"
233	"flat out ivec4 with_offset_0;\n"
234	"flat out ivec4 with_offset_1;\n"
235	"flat out ivec4 with_offset_2;\n"
236	"flat out ivec4 with_offset_3;\n"
237	"\n"
238	"void main()\n"
239	"{\n"
240	"    const ivec2 offsets[4] = \n";
241
242const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest::m_vertex_shader_code_body =
243	"\n"
244	"    without_offset_0 = textureGather       (sampler, texCoords, 0);\n"
245	"    without_offset_1 = textureGather       (sampler, texCoords, 1);\n"
246	"    without_offset_2 = textureGather       (sampler, texCoords, 2);\n"
247	"    without_offset_3 = textureGather       (sampler, texCoords, 3);\n"
248	"\n"
249	"    with_offset_0    = textureGatherOffsets(sampler, texCoords, offsets, 0);\n"
250	"    with_offset_1    = textureGatherOffsets(sampler, texCoords, offsets, 1);\n"
251	"    with_offset_2    = textureGatherOffsets(sampler, texCoords, offsets, 2);\n"
252	"    with_offset_3    = textureGatherOffsets(sampler, texCoords, offsets, 3);\n"
253	"}\n";
254
255/* Vertex Shader for GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest */
256const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::m_vertex_shader_code =
257	"${VERSION}\n"
258	"\n"
259	"${GPU_SHADER5_REQUIRE}\n"
260	"\n"
261	"precision highp float;\n"
262	"precision highp sampler2DShadow;\n"
263	"\n"
264	"uniform sampler2DShadow sampler;\n"
265	"\n"
266	"in ivec2 offsets;\n"
267	"in vec2  texCoords;\n"
268	"\n"
269	"flat out ivec4 with_offset;\n"
270	"flat out ivec4 without_offset;\n"
271	"\n"
272	"void main()\n"
273	"{\n"
274	"    ivec2 texture_size = textureSize(sampler, 0 /* lod */);\n"
275	"    float step         = 1.0f / float(texture_size.x);\n"
276	"\n"
277	"    without_offset = ivec4(0, 0, 0, 0);\n"
278	"    with_offset    = ivec4(0, 0, 0, 0);\n"
279	"\n"
280	"    for (int x = 0; x < texture_size.x; ++x)\n"
281	"    {\n"
282	"        float refZ = float(x) * step;\n"
283	"\n"
284	"        without_offset += ivec4(textureGather      (sampler, texCoords, refZ));\n"
285	"        with_offset    += ivec4(textureGatherOffset(sampler, texCoords, refZ, offsets));\n"
286	"    }\n"
287	"}\n";
288
289/* Vertex Shader for GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest */
290const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest::m_vertex_shader_code =
291	"${VERSION}\n"
292	"\n"
293	"${GPU_SHADER5_REQUIRE}\n"
294	"\n"
295	"precision highp float;\n"
296	"precision highp sampler2DShadow;\n"
297	"\n"
298	"uniform sampler2DShadow sampler;\n"
299	"\n"
300	"in ivec2 offsets;\n"
301	"in vec2  texCoords;\n"
302	"\n"
303	"flat out ivec4 without_offset;\n"
304	"flat out ivec4 with_offset;\n"
305	"\n"
306	"void main()\n"
307	"{\n"
308	"    ivec2 texture_size = textureSize(sampler, 0 /* lod */);\n"
309	"    float step         = 1.0f / float(texture_size.y);\n"
310	"\n"
311	"    without_offset = ivec4(0, 0, 0, 0);\n"
312	"    with_offset    = ivec4(0, 0, 0, 0);\n"
313	"\n"
314	"    for (int y = 0; y < texture_size.y; ++y)\n"
315	"    {\n"
316	"        float refZ = float(y) * step;\n"
317	"\n"
318	"        without_offset += ivec4(textureGather      (sampler, texCoords, refZ));\n"
319	"        with_offset    += ivec4(textureGatherOffset(sampler, texCoords, refZ, offsets));\n"
320	"    }\n"
321	"}\n";
322
323/* Vertex Shader for GPUShader5TextureGatherOffsetDepth2DArrayCaseTest */
324const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DArrayCaseTest::m_vertex_shader_code =
325	"${VERSION}\n"
326	"\n"
327	"${GPU_SHADER5_REQUIRE}\n"
328	"\n"
329	"precision highp float;\n"
330	"precision highp sampler2DArrayShadow;\n"
331	"\n"
332	"uniform sampler2DArrayShadow sampler;\n"
333	"\n"
334	"in ivec2 offsets;\n"
335	"in vec3  texCoords;\n"
336	"\n"
337	"flat out ivec4 without_offset;\n"
338	"flat out ivec4 with_offset;\n"
339	"\n"
340	"void main()\n"
341	"{\n"
342	"    ivec3 texture_size = textureSize(sampler, 0 /* lod */);\n"
343	"    float step         = 1.0f / float(texture_size.x);\n"
344	"\n"
345	"    without_offset = ivec4(0, 0, 0, 0);\n"
346	"    with_offset    = ivec4(0, 0, 0, 0);\n"
347	"\n"
348	"    for (int x = 0; x < texture_size.x; ++x)\n"
349	"    {\n"
350	"        float refZ = float(x) * step;\n"
351	"\n"
352	"        without_offset += ivec4(textureGather      (sampler, texCoords, refZ));\n"
353	"        with_offset    += ivec4(textureGatherOffset(sampler, texCoords, refZ, offsets));\n"
354	"    }\n"
355	"}\n";
356
357/* Vertex Shader for GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest */
358const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::m_vertex_shader_code =
359	"${VERSION}\n"
360	"\n"
361	"${GPU_SHADER5_REQUIRE}\n"
362	"\n"
363	"precision highp float;\n"
364	"precision highp sampler2DShadow;\n"
365	"\n"
366	"uniform sampler2DShadow sampler;\n"
367	"\n"
368	"in ivec2 offsets;\n"
369	"in vec2  texCoords;\n"
370	"\n"
371	"flat out ivec4 with_offset;\n"
372	"flat out ivec4 without_offset;\n"
373	"flat out ivec4 floor_tex_coord;\n"
374	"\n"
375	"void main()\n"
376	"{\n"
377	"    ivec2 texture_size  = textureSize(sampler, 0 /* lod */);\n"
378	"    float step          = 1.0f / float(texture_size.x);\n"
379	"\n"
380	"    vec2 floorTexCoords = floor(texCoords);\n"
381	"    vec2 fractTexCoords = texCoords - floorTexCoords;\n"
382	"\n"
383	"    floor_tex_coord     = ivec4(ivec2(floorTexCoords.xy), 0, 0);\n"
384	"\n"
385	"    without_offset      = ivec4(0, 0, 0, 0);\n"
386	"    with_offset         = ivec4(0, 0, 0, 0);\n"
387	"\n"
388	"    for (int x = 0; x < texture_size.x; ++x)\n"
389	"    {\n"
390	"        float refZ = float(x) * step;\n"
391	"\n"
392	"        without_offset += ivec4(textureGather      (sampler, fractTexCoords, refZ));\n"
393	"        with_offset    += ivec4(textureGatherOffset(sampler, texCoords,      refZ, offsets));\n"
394	"    }\n"
395	"}\n";
396
397/* Vertex Shader for GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest */
398const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::m_vertex_shader_code =
399	"${VERSION}\n"
400	"\n"
401	"${GPU_SHADER5_REQUIRE}\n"
402	"\n"
403	"precision highp float;\n"
404	"precision highp sampler2DShadow;\n"
405	"\n"
406	"uniform sampler2DShadow sampler;\n"
407	"uniform sampler2DShadow reference_sampler;\n"
408	"\n"
409	"in ivec2 offsets;\n"
410	"in vec2  texCoords;\n"
411	"\n"
412	"flat out ivec4 with_offset;\n"
413	"flat out ivec4 without_offset;\n"
414	"flat out ivec4 floor_tex_coord;\n"
415	"\n"
416	"void main()\n"
417	"{\n"
418	"    ivec2 texture_size  = textureSize(sampler, 0 /* lod */);\n"
419	"    float step          = 1.0f / float(texture_size.x);\n"
420	"\n"
421	"    vec2 floorTexCoords = floor(texCoords);\n"
422	"    vec2 fractTexCoords = texCoords - floorTexCoords;\n"
423	"\n"
424	"    floor_tex_coord     = ivec4(ivec2(floorTexCoords.xy), 0, 0);\n"
425	"\n"
426	"    without_offset      = ivec4(0, 0, 0, 0);\n"
427	"    with_offset         = ivec4(0, 0, 0, 0);\n"
428	"\n"
429	"    for (int x = 0; x < texture_size.x; ++x)\n"
430	"    {\n"
431	"        float refZ = float(x) * step;\n"
432	"\n"
433	"        without_offset += ivec4(textureGather      (reference_sampler, fractTexCoords, refZ));\n"
434	"        with_offset    += ivec4(textureGatherOffset(sampler,           texCoords,      refZ, offsets));\n"
435	"    }\n"
436	"}\n";
437
438/* Vertex Shader for GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest */
439const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest::m_vertex_shader_code_preamble =
440	"${VERSION}\n"
441	"\n"
442	"${GPU_SHADER5_REQUIRE}\n"
443	"\n"
444	"precision highp float;\n"
445	"precision highp sampler2DShadow;\n"
446	"\n"
447	"uniform sampler2DShadow sampler;\n"
448	"\n"
449	"in vec2  texCoords;\n"
450	"\n"
451	"flat out ivec4 without_offset;\n"
452	"flat out ivec4 with_offset;\n"
453	"\n"
454	"void main()\n"
455	"{\n"
456	"    const ivec2 offsets[4] =\n";
457
458const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest::m_vertex_shader_code_body =
459	"\n"
460	"    ivec2 texture_size = textureSize(sampler, 0 /* lod */);\n"
461	"    float step         = 1.0f / float(texture_size.x);\n"
462	"\n"
463	"    without_offset = ivec4(0, 0, 0, 0);\n"
464	"    with_offset = ivec4(0, 0, 0, 0);\n"
465	"\n"
466	"    for (int x = 0; x < texture_size.x; ++x)\n"
467	"    {\n"
468	"        float refZ = float(x) * step;\n"
469	"\n"
470	"        without_offset += ivec4(textureGather       (sampler, texCoords, refZ));\n"
471	"        with_offset    += ivec4(textureGatherOffsets(sampler, texCoords, refZ, offsets));\n"
472	"    }\n"
473	"}\n";
474
475/* Constants for GPUShader5TextureGatherOffsetTestBase */
476const glw::GLchar* const GPUShader5TextureGatherOffsetTestBase::m_coordinates_attribute_name	 = "texCoords";
477const int				 GPUShader5TextureGatherOffsetTestBase::m_coordinate_resolution			 = 1024;
478const int				 GPUShader5TextureGatherOffsetTestBase::m_max_coordinate_value			 = 8;
479const int				 GPUShader5TextureGatherOffsetTestBase::m_min_coordinate_value			 = -8;
480const unsigned int		 GPUShader5TextureGatherOffsetTestBase::m_n_components_per_varying		 = 4;
481const unsigned int		 GPUShader5TextureGatherOffsetTestBase::m_n_texture_array_length		 = 4;
482const unsigned int		 GPUShader5TextureGatherOffsetTestBase::m_n_vertices					 = 128;
483const glw::GLchar* const GPUShader5TextureGatherOffsetTestBase::m_sampler_uniform_name			 = "sampler";
484const glw::GLchar* const GPUShader5TextureGatherOffsetTestBase::m_reference_sampler_uniform_name = "reference_sampler";
485
486/* Constants for GPUShader5TextureGatherOffsetColorTestBase */
487const unsigned int GPUShader5TextureGatherOffsetColorTestBase::m_texture_size = 64;
488
489/* Constants for GPUShader5TextureGatherOffsetDepthTestBase */
490const unsigned int GPUShader5TextureGatherOffsetDepthTestBase::m_texture_size = 64;
491
492/* Constants for GPUShader5TextureGatherOffsetColor2DRepeatCaseTest */
493const glw::GLchar* const GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::m_offsets_attribute_name = "offsets";
494const unsigned int		 GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::m_n_offsets_components   = 2;
495
496/* Constants for GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest */
497const glw::GLchar* const GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::m_offsets_attribute_name = "offsets";
498const unsigned int		 GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::m_n_offsets_components   = 2;
499
500/** Constructor
501 *
502 *  @param context       Test context
503 *  @param name          Test case's name
504 *  @param description   Test case's description
505 **/
506GPUShader5TextureGatherOffsetTestBase::GPUShader5TextureGatherOffsetTestBase(Context&			  context,
507																			 const ExtParameters& extParams,
508																			 const char* name, const char* description)
509	: TestCaseBase(context, extParams, name, description)
510	, m_min_texture_gather_offset(0)
511	, m_max_texture_gather_offset(0)
512	, m_fragment_shader_id(0)
513	, m_program_object_id(0)
514	, m_vertex_shader_id(0)
515	, m_vertex_array_object_id(0)
516	, m_texture_object_id(0)
517	, m_sampler_object_id(0)
518	, m_is_texture_array(0)
519	, m_texture_bytes_per_pixel(0)
520	, m_texture_format(0)
521	, m_texture_internal_format(0)
522	, m_texture_type(0)
523	, m_texture_size(0)
524	, m_texture_wrap_mode(0)
525	, m_transform_feedback_buffer_size(0)
526	, m_transform_feedback_buffer_object_id(0)
527	, m_n_coordinates_components(0)
528{
529	/* Nothing to be done here */
530}
531
532/** Deinitializes GLES objects created during the test.
533 *
534 */
535void GPUShader5TextureGatherOffsetTestBase::deinit()
536{
537	/* GL */
538	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
539
540	/* Bind default values */
541	gl.useProgram(0);
542	gl.bindVertexArray(0);
543	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */, 0 /* id */);
544	gl.bindBuffer(GL_ARRAY_BUFFER, 0);
545
546	/* Delete everything */
547	if (0 != m_vertex_array_object_id)
548	{
549		gl.deleteVertexArrays(1, &m_vertex_array_object_id);
550
551		m_vertex_array_object_id = 0;
552	}
553
554	if (0 != m_transform_feedback_buffer_object_id)
555	{
556		gl.deleteBuffers(1, &m_transform_feedback_buffer_object_id);
557
558		m_transform_feedback_buffer_object_id = 0;
559	}
560
561	if (false == m_vertex_buffer_ids.empty())
562	{
563		gl.deleteBuffers((glw::GLsizei)m_vertex_buffer_ids.size(), &m_vertex_buffer_ids[0]);
564	}
565
566	if (0 != m_program_object_id)
567	{
568		gl.deleteProgram(m_program_object_id);
569
570		m_program_object_id = 0;
571	}
572
573	if (0 != m_fragment_shader_id)
574	{
575		gl.deleteShader(m_fragment_shader_id);
576
577		m_fragment_shader_id = 0;
578	}
579
580	if (0 != m_vertex_shader_id)
581	{
582		gl.deleteShader(m_vertex_shader_id);
583
584		m_vertex_shader_id = 0;
585	}
586
587	if (0 != m_texture_object_id)
588	{
589		gl.deleteTextures(1, &m_texture_object_id);
590
591		m_texture_object_id = 0;
592	}
593
594	if (0 != m_sampler_object_id)
595	{
596		gl.deleteSamplers(1, &m_sampler_object_id);
597
598		m_sampler_object_id = 0;
599	}
600
601	/* Deinitialize base */
602	TestCaseBase::deinit();
603}
604
605/** Initializes GLES objects used during the test.
606 *
607 */
608void GPUShader5TextureGatherOffsetTestBase::initTest()
609{
610	/* This test should only run if EXT_gpu_shader5 is supported */
611	if (true != m_is_gpu_shader5_supported)
612	{
613		throw tcu::NotSupportedError(GPU_SHADER5_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__);
614	}
615
616	/* GL */
617	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
618
619	/* Get minimum and maximum texture gather offsets */
620	gl.getIntegerv(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, &m_min_texture_gather_offset);
621	gl.getIntegerv(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, &m_max_texture_gather_offset);
622
623	GLU_EXPECT_NO_ERROR(
624		gl.getError(),
625		"Failed to get value of GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET or GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET");
626
627	/* Get details for transform feedback from child class */
628	getTransformFeedBackDetails(m_transform_feedback_buffer_size, m_captured_varying_names);
629
630	/* Get shaders' code from children class */
631	getShaderParts(m_vertex_shader_parts);
632
633	/* Create program and shaders */
634	m_program_object_id = gl.createProgram();
635
636	m_fragment_shader_id = gl.createShader(GL_FRAGMENT_SHADER);
637	m_vertex_shader_id   = gl.createShader(GL_VERTEX_SHADER);
638
639	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create program or shader object(s)");
640
641	/* Set up transform feedback */
642	gl.transformFeedbackVaryings(m_program_object_id, (glw::GLsizei)m_captured_varying_names.size(),
643								 &m_captured_varying_names[0], GL_INTERLEAVED_ATTRIBS);
644
645	GLU_EXPECT_NO_ERROR(gl.getError(), "glTransformFeedbackVaryings() call failed");
646
647	/* Build program */
648	if (false == buildProgram(m_program_object_id, m_fragment_shader_id, 1 /* number of FS parts */,
649							  &m_fragment_shader_code, m_vertex_shader_id, (unsigned int)m_vertex_shader_parts.size(),
650							  &m_vertex_shader_parts[0]))
651	{
652		TCU_FAIL("Could not create program from valid vertex/geometry/fragment shader");
653	}
654
655	/* Set program as active */
656	gl.useProgram(m_program_object_id);
657	GLU_EXPECT_NO_ERROR(gl.getError(), "glUseProgram() call failed");
658
659	/* Generate and bind VAO */
660	gl.genVertexArrays(1, &m_vertex_array_object_id);
661	gl.bindVertexArray(m_vertex_array_object_id);
662
663	GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create vertex array object");
664
665	/* Generate, bind and allocate buffer */
666	gl.genBuffers(1, &m_transform_feedback_buffer_object_id);
667	gl.bindBuffer(GL_ARRAY_BUFFER, m_transform_feedback_buffer_object_id);
668	gl.bufferData(GL_ARRAY_BUFFER, m_transform_feedback_buffer_size, 0 /* no start data */, GL_STATIC_DRAW);
669
670	GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create buffer object");
671
672	gl.bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, m_transform_feedback_buffer_object_id);
673	GLU_EXPECT_NO_ERROR(gl.getError(), "glBindBufferBase() call failed");
674
675	/* Create and fill texture */
676	prepareTexture();
677
678	/* Let inheriting class prepare test specific input for program */
679	prepareProgramInput();
680}
681
682/** Executes the test.
683 *  Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise.
684 *
685 *  @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again.
686 *
687 *  Note the function throws exception should an error occur!
688 **/
689tcu::TestCase::IterateResult GPUShader5TextureGatherOffsetTestBase::iterate()
690{
691	initTest();
692
693	/* Retrieve ES entrypoints */
694	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
695
696	/* Verification result */
697	bool result = false;
698
699	/* Setup transform feedback */
700	gl.enable(GL_RASTERIZER_DISCARD);
701	GLU_EXPECT_NO_ERROR(gl.getError(), "glEnable(GL_RASTERIZER_DISCARD) call failed");
702
703	gl.beginTransformFeedback(GL_POINTS);
704	GLU_EXPECT_NO_ERROR(gl.getError(), "glBeginTransformFeedback() call failed");
705	{
706		/* Draw */
707		gl.drawArrays(GL_POINTS, 0 /* first */, m_n_vertices);
708
709		GLU_EXPECT_NO_ERROR(gl.getError(), "glDrawArrays() call failed");
710	}
711	/* Stop transform feedback */
712	gl.endTransformFeedback();
713	GLU_EXPECT_NO_ERROR(gl.getError(), "glEndTransformFeedback() call failed");
714
715	gl.disable(GL_RASTERIZER_DISCARD);
716	GLU_EXPECT_NO_ERROR(gl.getError(), "glDisable(GL_RASTERIZER_DISCARD) call failed");
717
718	/* Map transfrom feedback results */
719	const void* transform_feedback_data = gl.mapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0 /* offset */,
720															m_transform_feedback_buffer_size, GL_MAP_READ_BIT);
721
722	GLU_EXPECT_NO_ERROR(gl.getError(), "Could not map the buffer object into process space");
723
724	/* Verify data extracted from transfrom feedback */
725	result = verifyResult(transform_feedback_data);
726
727	/* Unmap transform feedback buffer */
728	gl.unmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
729	GLU_EXPECT_NO_ERROR(gl.getError(), "Error unmapping the buffer object");
730
731	/* Verify results */
732	if (true != result)
733	{
734		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail");
735	}
736	else
737	{
738		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
739	}
740
741	return STOP;
742}
743
744/** Logs array of ints
745 *  Format: description ( e1 e2 ... eN )
746 *
747 *  @param data        Array of ints
748 *  @param length      Number of elements to log
749 *  @param description Description string
750 **/
751void GPUShader5TextureGatherOffsetTestBase::logArray(const glw::GLint* data, unsigned int length,
752													 const char* description)
753{
754	/* Message object */
755	tcu::MessageBuilder message = m_testCtx.getLog() << tcu::TestLog::Message;
756
757	/* Adds description */
758	message << description;
759
760	/* Begin array */
761	message << "( ";
762
763	/* For each varying */
764	for (unsigned int i = 0; i < length; ++i)
765	{
766		message << data[i] << " ";
767	}
768
769	/* End array */
770	message << ") ";
771
772	message << tcu::TestLog::EndMessage;
773}
774
775/** Logs coordinates for vertex at given index
776 *  Format: Texture coordinates (range [0:1]): [x, y, .. ]
777 *
778 *  @param index Index of vertex
779 **/
780void GPUShader5TextureGatherOffsetTestBase::logCoordinates(unsigned int index)
781{
782	/* Message object */
783	tcu::MessageBuilder message = m_testCtx.getLog() << tcu::TestLog::Message;
784
785	/* Begin array */
786	message << "Texture coordinates (range [0:1]): [";
787
788	/* Component index */
789	unsigned int i = 0;
790
791	while (1)
792	{
793		message << m_coordinates_buffer_data[index * m_n_coordinates_components + i];
794
795		i += 1;
796
797		if (i >= m_n_coordinates_components)
798		{
799			break;
800		}
801		else
802		{
803			message << ", ";
804		}
805	}
806
807	/* End array */
808	message << "]" << tcu::TestLog::EndMessage;
809}
810
811/** Prepare buffers for vertex attributes
812 *
813 **/
814void GPUShader5TextureGatherOffsetTestBase::prepareProgramInput()
815{
816	/* GL */
817	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
818
819	/* Get vertex buffer infos from child class */
820	prepareVertexBuffersData(m_vertex_buffer_infos);
821
822	/* Prepare info for coordinates */
823	prepareVertexBufferInfoForCoordinates();
824
825	/* Constant for number of vertex buffers */
826	const unsigned int n_vertex_buffers = (unsigned int)m_vertex_buffer_infos.size();
827
828	/* Prepare storage for vertex buffer ids */
829	m_vertex_buffer_ids.resize(n_vertex_buffers);
830
831	/* Generate buffers */
832	gl.genBuffers(n_vertex_buffers, &m_vertex_buffer_ids[0]);
833
834	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to create vertex buffers");
835
836	/* Setup each vertex buffer */
837	for (unsigned int i = 0; i < n_vertex_buffers; ++i)
838	{
839		/* References for i-th vertex buffer */
840		glw::GLuint		  vertex_buffer_id   = m_vertex_buffer_ids[i];
841		VertexBufferInfo& vertex_buffer_info = m_vertex_buffer_infos[i];
842
843		/* Get attribute location */
844		glw::GLint attribute_location =
845			gl.getAttribLocation(m_program_object_id, m_vertex_buffer_infos[i].attribute_name);
846
847		if ((-1 == attribute_location) || (GL_NO_ERROR != gl.getError()))
848		{
849			TCU_FAIL("Failed to get location of attribute");
850		}
851
852		/* Setup buffer for offsets attribute */
853		gl.bindBuffer(GL_ARRAY_BUFFER, vertex_buffer_id);
854		gl.bufferData(GL_ARRAY_BUFFER, vertex_buffer_info.data_size, vertex_buffer_info.data, GL_STATIC_DRAW);
855
856		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to fill vertex buffer with data");
857
858		/* Setup attribute */
859		gl.enableVertexAttribArray(attribute_location);
860
861		if (GL_INT == vertex_buffer_info.type)
862		{
863			gl.vertexAttribIPointer(attribute_location, vertex_buffer_info.n_components, vertex_buffer_info.type,
864									0 /* stride */, 0 /* offset */);
865		}
866		else
867		{
868			gl.vertexAttribPointer(attribute_location, vertex_buffer_info.n_components, vertex_buffer_info.type,
869								   GL_FALSE /* normalization */, 0 /* stride */, 0 /* offset */);
870		}
871
872		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to setup vertex attribute arrays");
873	}
874
875	/* Get sampler location */
876	glw::GLint sampler_location = gl.getUniformLocation(m_program_object_id, m_sampler_uniform_name);
877
878	if ((-1 == sampler_location) || (GL_NO_ERROR != gl.getError()))
879	{
880		TCU_FAIL("Failed to get location of uniform \"sampler\"");
881	}
882
883	/* Set uniform at sampler location value to index of first texture unit */
884	gl.uniform1i(sampler_location, 0 /* first texture unit */);
885	GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set uniform value");
886
887	if (GL_CLAMP_TO_EDGE == m_texture_wrap_mode)
888	{
889		/* Get reference_sampler location */
890		glw::GLint reference_sampler_location =
891			gl.getUniformLocation(m_program_object_id, m_reference_sampler_uniform_name);
892
893		if ((-1 == reference_sampler_location) || (GL_NO_ERROR != gl.getError()))
894		{
895			TCU_FAIL("Failed to get location of uniform \"reference sampler\"");
896		}
897
898		/* Set uniform at reference_sampler location value to index of second texture unit */
899		gl.uniform1i(reference_sampler_location, 1 /* second texture unit */);
900		GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set uniform value");
901	}
902}
903
904/** Prepare texture and bind it to sampler
905 *
906 **/
907void GPUShader5TextureGatherOffsetTestBase::prepareTexture()
908{
909	/* Retrieve ES entrypoints */
910	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
911
912	/* Get texture info from child class */
913	getTextureInfo(m_texture_size, m_texture_internal_format, m_texture_format, m_texture_type,
914				   m_texture_bytes_per_pixel);
915
916	isTextureArray(m_is_texture_array);
917	getTextureWrapMode(m_texture_wrap_mode);
918
919	/* Verify that recieved texture parameters are valid */
920	glw::GLint max_texture_size = 0;
921
922	gl.getIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
923	GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv() failed for GL_MAX_TEXTURE_SIZE pname");
924
925	if (m_texture_size > (glw::GLuint)max_texture_size)
926	{
927		throw tcu::NotSupportedError("Required texture dimmensions exceeds GL_MAX_TEXTURE_SIZE limit", "", __FILE__,
928									 __LINE__);
929	}
930
931	/* Activate first texture unit */
932	gl.activeTexture(GL_TEXTURE0);
933	GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE0) failed");
934
935	/* Generate and allocate texture */
936	gl.genTextures(1, &m_texture_object_id);
937	GLU_EXPECT_NO_ERROR(gl.getError(), "glGenTextures() call failed");
938
939	if (true == m_is_texture_array)
940	{
941		gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture_object_id);
942		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
943
944		gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1 /* levels */, m_texture_internal_format, m_texture_size, m_texture_size,
945						m_n_texture_array_length);
946		GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage3D() call failed");
947	}
948	else
949	{
950		gl.bindTexture(GL_TEXTURE_2D, m_texture_object_id);
951		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture() call failed");
952
953		gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, m_texture_internal_format, m_texture_size, m_texture_size);
954		GLU_EXPECT_NO_ERROR(gl.getError(), "glTexStorage2D() call failed");
955	}
956
957	/* Storage for texture data */
958	std::vector<glw::GLubyte> texture_data;
959
960	texture_data.resize(m_texture_size * m_texture_size * m_texture_bytes_per_pixel);
961
962	/* Let child class prepare data for texture */
963	prepareTextureData(&texture_data[0]);
964
965	/* Update texture data */
966	if (true == m_is_texture_array)
967	{
968		for (unsigned int z = 0; z < m_n_texture_array_length; ++z)
969		{
970			gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0 /* level */, 0 /* x */, 0 /* y */, z, m_texture_size,
971							 m_texture_size, 1 /* depth */, m_texture_format, m_texture_type, &texture_data[0]);
972
973			GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update texture data");
974		}
975	}
976	else
977	{
978		gl.texSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* x */, 0 /* y */, m_texture_size, m_texture_size,
979						 m_texture_format, m_texture_type, &texture_data[0]);
980
981		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to update texture data");
982	}
983
984	/* Set shadow comparison, filtering and wrap modes */
985	glw::GLenum texture_target;
986
987	if (true == m_is_texture_array)
988	{
989		texture_target = GL_TEXTURE_2D_ARRAY;
990	}
991	else
992	{
993		texture_target = GL_TEXTURE_2D;
994	}
995
996	/* Storage for border color */
997	glw::GLfloat color[4];
998
999	/* Get border color */
1000	getBorderColor(color);
1001
1002	gl.texParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1003	gl.texParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1004	gl.texParameteri(texture_target, GL_TEXTURE_WRAP_S, m_texture_wrap_mode);
1005	gl.texParameteri(texture_target, GL_TEXTURE_WRAP_T, m_texture_wrap_mode);
1006	gl.texParameteri(texture_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
1007	gl.texParameteri(texture_target, GL_TEXTURE_COMPARE_FUNC, GL_LESS);
1008
1009	/* Set border color when "clamp to border" mode is selected */
1010	if (m_glExtTokens.CLAMP_TO_BORDER == m_texture_wrap_mode)
1011	{
1012		gl.texParameterfv(texture_target, m_glExtTokens.TEXTURE_BORDER_COLOR, color);
1013	}
1014
1015	GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set texture parameters");
1016
1017	/* Setup texture unit for reference_sampler */
1018	if (GL_CLAMP_TO_EDGE == m_texture_wrap_mode)
1019	{
1020		/* Activate second texture unit */
1021		gl.activeTexture(GL_TEXTURE1);
1022		GLU_EXPECT_NO_ERROR(gl.getError(), "glActiveTexture(GL_TEXTURE1) failed");
1023
1024		/* Bind texture */
1025		gl.bindTexture(texture_target, m_texture_object_id);
1026		GLU_EXPECT_NO_ERROR(gl.getError(), "glBindTexture failed");
1027
1028		/* Generate sampler */
1029		gl.genSamplers(1, &m_sampler_object_id);
1030		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to generate sampler");
1031
1032		/* Bind sampler to second texture unit */
1033		gl.bindSampler(1, m_sampler_object_id);
1034		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to bind sampler to unit 1");
1035
1036		/* Set sampler parameters */
1037		gl.samplerParameteri(m_sampler_object_id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1038		gl.samplerParameteri(m_sampler_object_id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1039		gl.samplerParameteri(m_sampler_object_id, GL_TEXTURE_WRAP_S, m_glExtTokens.CLAMP_TO_BORDER);
1040		gl.samplerParameteri(m_sampler_object_id, GL_TEXTURE_WRAP_T, m_glExtTokens.CLAMP_TO_BORDER);
1041		gl.samplerParameteri(m_sampler_object_id, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
1042		gl.samplerParameteri(m_sampler_object_id, GL_TEXTURE_COMPARE_FUNC, GL_LESS);
1043		gl.samplerParameterfv(m_sampler_object_id, m_glExtTokens.TEXTURE_BORDER_COLOR, color);
1044
1045		GLU_EXPECT_NO_ERROR(gl.getError(), "Failed to set sampler parameters");
1046	}
1047}
1048
1049/** Prepare buffer for texture coordinates
1050 *
1051 **/
1052void GPUShader5TextureGatherOffsetTestBase::prepareVertexBufferInfoForCoordinates()
1053{
1054	/* Select proper number of components */
1055	if (true == m_is_texture_array)
1056	{
1057		m_n_coordinates_components = 3;
1058	}
1059	else
1060	{
1061		m_n_coordinates_components = 2;
1062	}
1063
1064	/* Prepare storage for texture coordinates */
1065	m_coordinates_buffer_data.resize(m_n_vertices * m_n_coordinates_components);
1066
1067	/* Variables for calculation of texture coordiantes' range and offsets */
1068	const float coordinate_denominator = m_coordinate_resolution;
1069	int			x_modulus;
1070	float		x_offset;
1071	float		x_range;
1072	int			y_modulus;
1073	float		y_offset;
1074	float		y_range;
1075
1076	/* Calculation of texture coordiantes' range and offsets */
1077	x_range = m_max_coordinate_value - m_min_coordinate_value;
1078	y_range = m_max_coordinate_value - m_min_coordinate_value;
1079
1080	x_offset = m_min_coordinate_value;
1081	y_offset = m_min_coordinate_value;
1082
1083	x_range *= coordinate_denominator;
1084	y_range *= coordinate_denominator;
1085
1086	x_modulus = (int)x_range;
1087	y_modulus = (int)y_range;
1088
1089	/* Prepare texture coordinates */
1090	if (true == m_is_texture_array)
1091	{
1092		/* First four coordinates are corners, each comes from unique level */
1093		setCoordinatesData(0.0f, 0.0f, 0.0f, 0);
1094		setCoordinatesData(0.0f, 1.0f, 1.0f, 1);
1095		setCoordinatesData(1.0f, 0.0f, 2.0f, 2);
1096		setCoordinatesData(1.0f, 1.0f, 3.0f, 3);
1097
1098		/* Generate rest of texture coordinates */
1099		for (unsigned int i = 4; i < m_n_vertices; ++i)
1100		{
1101			const glw::GLfloat coord_x = ((float)(rand() % x_modulus)) / coordinate_denominator + x_offset;
1102			const glw::GLfloat coord_y = ((float)(rand() % y_modulus)) / coordinate_denominator + y_offset;
1103			const glw::GLfloat coord_z =
1104				((float)(rand() % m_n_texture_array_length * m_coordinate_resolution)) / coordinate_denominator;
1105
1106			setCoordinatesData(coord_x, coord_y, coord_z, i);
1107		}
1108	}
1109	else
1110	{
1111		/* First four coordinates are corners */
1112		setCoordinatesData(0.0f, 0.0f, 0);
1113		setCoordinatesData(0.0f, 1.0f, 1);
1114		setCoordinatesData(1.0f, 0.0f, 2);
1115		setCoordinatesData(1.0f, 1.0f, 3);
1116
1117		/* Generate rest of texture coordinates */
1118		for (unsigned int i = 4; i < m_n_vertices; ++i)
1119		{
1120			const glw::GLfloat coord_x = ((float)(rand() % x_modulus)) / coordinate_denominator + x_offset;
1121			const glw::GLfloat coord_y = ((float)(rand() % y_modulus)) / coordinate_denominator + y_offset;
1122
1123			setCoordinatesData(coord_x, coord_y, i);
1124		}
1125	}
1126
1127	/* Setup coordinates VB info */
1128	VertexBufferInfo info;
1129
1130	info.attribute_name = m_coordinates_attribute_name;
1131	info.n_components   = m_n_coordinates_components;
1132	info.type			= GL_FLOAT;
1133	info.data			= &m_coordinates_buffer_data[0];
1134	info.data_size		= (glw::GLuint)(m_coordinates_buffer_data.size() * sizeof(glw::GLfloat));
1135
1136	/* Store results */
1137	m_vertex_buffer_infos.push_back(info);
1138}
1139
1140/** Set 2D texture coordinate for vertex at given index
1141 *
1142 *  @param x     X coordinate
1143 *  @param y     Y coordinate
1144 *  @param index Index of vertex
1145 **/
1146void GPUShader5TextureGatherOffsetTestBase::setCoordinatesData(glw::GLfloat x, glw::GLfloat y, unsigned int index)
1147{
1148	const unsigned int vertex_offset = m_n_coordinates_components * index;
1149
1150	m_coordinates_buffer_data[vertex_offset + 0] = x;
1151	m_coordinates_buffer_data[vertex_offset + 1] = y;
1152}
1153
1154/** Set 3D texture coordinate for vertex at given index
1155 *
1156 *  @param x     X coordinate
1157 *  @param y     Y coordinate
1158 *  @param z     Z coordinate
1159 *  @param index Index of vertex
1160 **/
1161void GPUShader5TextureGatherOffsetTestBase::setCoordinatesData(glw::GLfloat x, glw::GLfloat y, glw::GLfloat z,
1162															   unsigned int index)
1163{
1164	const unsigned int vertex_offset = m_n_coordinates_components * index;
1165
1166	m_coordinates_buffer_data[vertex_offset + 0] = x;
1167	m_coordinates_buffer_data[vertex_offset + 1] = y;
1168	m_coordinates_buffer_data[vertex_offset + 2] = z;
1169}
1170
1171/** Constructor
1172 *
1173 * @param context       Test context
1174 * @param name          Test case's name
1175 * @param description   Test case's description
1176 **/
1177GPUShader5TextureGatherOffsetColorTestBase::GPUShader5TextureGatherOffsetColorTestBase(Context&				context,
1178																					   const ExtParameters& extParams,
1179																					   const char*			name,
1180																					   const char*			description)
1181	: GPUShader5TextureGatherOffsetTestBase(context, extParams, name, description), m_n_varyings_per_vertex(0)
1182{
1183	/* Nothing to be done here */
1184}
1185
1186/** Provides color that will be used as border color for "clamp to border" mode
1187 *
1188 * @param out_color Color
1189 **/
1190void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4])
1191{
1192	out_color[0] = -1.0f;
1193	out_color[1] = -1.0f;
1194	out_color[2] = -1.0f;
1195	out_color[3] = -1.0f;
1196}
1197
1198/** Provides informations required to create texture
1199 *
1200 *  @param out_size                    Size of texture
1201 *  @param out_texture_internal_format Internal format of texture
1202 *  @param out_texture_format          Format of texture
1203 *  @param out_texture_type            Type of texture
1204 *  @param out_bytes_per_pixel         Bytes per pixel
1205 **/
1206void GPUShader5TextureGatherOffsetColorTestBase::getTextureInfo(glw::GLuint& out_size,
1207																glw::GLenum& out_texture_internal_format,
1208																glw::GLenum& out_texture_format,
1209																glw::GLenum& out_texture_type,
1210																glw::GLuint& out_bytes_per_pixel)
1211{
1212	out_size					= m_texture_size;
1213	out_texture_internal_format = GL_RGBA32I;
1214	out_texture_format			= GL_RGBA_INTEGER;
1215	out_texture_type			= GL_INT;
1216	out_bytes_per_pixel			= 4 * sizeof(glw::GLint); /* RGBA * int */
1217}
1218
1219/** Get wrap mode for texture
1220 *
1221 *  @param out_wrap_mode Wrap mode
1222 **/
1223void GPUShader5TextureGatherOffsetColorTestBase::getTextureWrapMode(glw::GLenum& out_wrap_mode)
1224{
1225	out_wrap_mode = GL_REPEAT;
1226}
1227
1228/** Get size of buffer used as output from transform feedback and names of varyings
1229 *
1230 *  @param out_buffer_size       Size of buffer
1231 *  @param out_captured_varyings Names of varyings
1232 **/
1233void GPUShader5TextureGatherOffsetColorTestBase::getTransformFeedBackDetails(
1234	glw::GLuint& out_buffer_size, std::vector<const glw::GLchar*>& out_captured_varyings)
1235{
1236	out_captured_varyings.reserve(8);
1237	out_captured_varyings.push_back("without_offset_0");
1238	out_captured_varyings.push_back("with_offset_0");
1239	out_captured_varyings.push_back("without_offset_1");
1240	out_captured_varyings.push_back("with_offset_1");
1241	out_captured_varyings.push_back("without_offset_2");
1242	out_captured_varyings.push_back("with_offset_2");
1243	out_captured_varyings.push_back("without_offset_3");
1244	out_captured_varyings.push_back("with_offset_3");
1245
1246	m_n_varyings_per_vertex = (unsigned int)out_captured_varyings.size();
1247
1248	out_buffer_size = static_cast<glw::GLuint>(m_n_vertices * m_n_varyings_per_vertex * m_n_components_per_varying *
1249											   sizeof(glw::GLint));
1250}
1251
1252/** Check if texture array is required
1253 *
1254 *  @param out_is_texture_array Set to true if texture array is required, false otherwise
1255 **/
1256void GPUShader5TextureGatherOffsetColorTestBase::isTextureArray(bool& out_is_texture_array)
1257{
1258	out_is_texture_array = false;
1259}
1260
1261/** Prepare texture data as expected by all cases in test 9.
1262 *  Each texel is assigned {x, y, x, y}, where x and y are coordinates of texel.
1263 *
1264 *  @param data Storage space for texture data
1265 **/
1266void GPUShader5TextureGatherOffsetColorTestBase::prepareTextureData(glw::GLubyte* data)
1267{
1268	/* Data pointer */
1269	glw::GLint* texture_data = (glw::GLint*)data;
1270
1271	/* Constants */
1272	const unsigned int n_components_per_pixel = 4;
1273	const unsigned int line_size			  = n_components_per_pixel * m_texture_size;
1274
1275	/* Prepare texture's data */
1276	for (unsigned int y = 0; y < m_texture_size; ++y)
1277	{
1278		for (unsigned int x = 0; x < m_texture_size; ++x)
1279		{
1280			const unsigned int pixel_offset = y * line_size + x * n_components_per_pixel;
1281
1282			/* texel.r = x, texel.g = y */
1283			texture_data[pixel_offset + 0] = x;
1284			texture_data[pixel_offset + 1] = y;
1285
1286			/* texel.b = x, texel.a = y */
1287			texture_data[pixel_offset + 2] = x;
1288			texture_data[pixel_offset + 3] = y;
1289		}
1290	}
1291}
1292
1293/** Verification of results
1294 *
1295 *  @param result Pointer to data mapped from transform feedback buffer. Size of
1296 *                data is equal to buffer_size set by getTransformFeedbackBufferSize
1297 *
1298 *  @return true  Result match expected value
1299 *          false Result has wrong value
1300 **/
1301bool GPUShader5TextureGatherOffsetColorTestBase::verifyResult(const void* result_data)
1302{
1303	/* All data stored in data are ints */
1304	glw::GLint* results = (glw::GLint*)result_data;
1305
1306	/* Verification result */
1307	bool result = true;
1308
1309	/* Constants for data offsets calculation */
1310	const unsigned int vertex_size_in_results_buffer = m_n_varyings_per_vertex * m_n_components_per_varying;
1311	const unsigned int bytes_per_varying			 = m_n_components_per_varying * sizeof(glw::GLint);
1312	const unsigned int vertex_varying_0_offset		 = 0;
1313	const unsigned int vertex_varying_1_offset		 = vertex_varying_0_offset + 2 * m_n_components_per_varying;
1314	const unsigned int vertex_varying_2_offset		 = vertex_varying_1_offset + 2 * m_n_components_per_varying;
1315	const unsigned int vertex_varying_3_offset		 = vertex_varying_2_offset + 2 * m_n_components_per_varying;
1316	const unsigned int with_offset_offset			 = m_n_components_per_varying;
1317	const unsigned int without_offset_offset		 = 0;
1318
1319	/* For each vertex */
1320	for (unsigned int vertex = 0; vertex < m_n_vertices; ++vertex)
1321	{
1322		CapturedVaryings captured_data;
1323
1324		/* Pointers to all varyings for given vertex */
1325		const glw::GLint* without_offset_0 =
1326			results + vertex_varying_0_offset + (vertex * vertex_size_in_results_buffer) + without_offset_offset;
1327		const glw::GLint* with_offset_0 =
1328			results + vertex_varying_0_offset + (vertex * vertex_size_in_results_buffer) + with_offset_offset;
1329
1330		const glw::GLint* without_offset_1 =
1331			results + vertex_varying_1_offset + (vertex * vertex_size_in_results_buffer) + without_offset_offset;
1332		const glw::GLint* with_offset_1 =
1333			results + vertex_varying_1_offset + (vertex * vertex_size_in_results_buffer) + with_offset_offset;
1334
1335		const glw::GLint* without_offset_2 =
1336			results + vertex_varying_2_offset + (vertex * vertex_size_in_results_buffer) + without_offset_offset;
1337		const glw::GLint* with_offset_2 =
1338			results + vertex_varying_2_offset + (vertex * vertex_size_in_results_buffer) + with_offset_offset;
1339
1340		const glw::GLint* without_offset_3 =
1341			results + vertex_varying_3_offset + (vertex * vertex_size_in_results_buffer) + without_offset_offset;
1342		const glw::GLint* with_offset_3 =
1343			results + vertex_varying_3_offset + (vertex * vertex_size_in_results_buffer) + with_offset_offset;
1344
1345		/* Copy captured varyings to captured_data instance */
1346		memcpy(captured_data.without_offset_0, without_offset_0, bytes_per_varying);
1347		memcpy(captured_data.without_offset_1, without_offset_1, bytes_per_varying);
1348		memcpy(captured_data.without_offset_2, without_offset_2, bytes_per_varying);
1349		memcpy(captured_data.without_offset_3, without_offset_3, bytes_per_varying);
1350
1351		memcpy(captured_data.with_offset_0, with_offset_0, bytes_per_varying);
1352		memcpy(captured_data.with_offset_1, with_offset_1, bytes_per_varying);
1353		memcpy(captured_data.with_offset_2, with_offset_2, bytes_per_varying);
1354		memcpy(captured_data.with_offset_3, with_offset_3, bytes_per_varying);
1355
1356		/* Let child class check if result is ok */
1357		const bool is_result_ok = checkResult(captured_data, vertex, m_texture_size);
1358
1359		/* Do not break on first error */
1360		if (false == is_result_ok)
1361		{
1362			result = false;
1363		}
1364	}
1365
1366	/* Done */
1367	return result;
1368}
1369
1370/** Logs data captured varyings
1371 *
1372 *  @param varyings Instance of capturedVaryings to be logged
1373 **/
1374void GPUShader5TextureGatherOffsetColorTestBase::logVaryings(const CapturedVaryings& varyings)
1375{
1376	logArray(varyings.without_offset_0, m_n_components_per_varying, "Without offset X: ");
1377
1378	logArray(varyings.without_offset_1, m_n_components_per_varying, "Without offset Y: ");
1379
1380	logArray(varyings.without_offset_2, m_n_components_per_varying, "Without offset Z: ");
1381
1382	logArray(varyings.without_offset_3, m_n_components_per_varying, "Without offset W: ");
1383
1384	logArray(varyings.with_offset_0, m_n_components_per_varying, "With offset X: ");
1385
1386	logArray(varyings.with_offset_1, m_n_components_per_varying, "With offset Y: ");
1387
1388	logArray(varyings.with_offset_2, m_n_components_per_varying, "With offset Z: ");
1389
1390	logArray(varyings.with_offset_3, m_n_components_per_varying, "With offset W: ");
1391}
1392
1393/** Constructor
1394 *
1395 * @param context       Test context
1396 * @param name          Test case's name
1397 * @param description   Test case's description
1398 **/
1399GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::GPUShader5TextureGatherOffsetColor2DRepeatCaseTest(
1400	Context& context, const ExtParameters& extParams, const char* name, const char* description)
1401	: GPUShader5TextureGatherOffsetColorTestBase(context, extParams, name, description)
1402{
1403	/* Nothing to be done here */
1404}
1405
1406/** Get parts of vertex shader
1407 *
1408 *  @param out_vertex_shader_parts Vector of vertex shader parts
1409 **/
1410void GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::getShaderParts(
1411	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
1412{
1413	out_vertex_shader_parts.push_back(m_vertex_shader_code);
1414}
1415
1416/** Prepare test specific data, that will be used as vertex attributes
1417 *
1418 *  @param vertex_buffer_infos Vector of vertexBufferInfo instances
1419 **/
1420void GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::prepareVertexBuffersData(
1421	std::vector<VertexBufferInfo>& vertex_buffer_infos)
1422{
1423	/* Constats for offsets and size of buffer */
1424	const unsigned int n_total_components = m_n_vertices * m_n_offsets_components;
1425
1426	/* Limits used to generate offsets */
1427	const glw::GLint min_ptgo = m_min_texture_gather_offset;
1428	const glw::GLint max_ptgo = m_max_texture_gather_offset;
1429
1430	/* Storage for offsets */
1431	m_offsets_buffer_data.resize(n_total_components);
1432
1433	/* Set the seed for random number generator */
1434	randomSeed(1);
1435
1436	/* Generate offsets */
1437	for (unsigned int i = 0; i < n_total_components; ++i)
1438	{
1439		m_offsets_buffer_data[i] =
1440			static_cast<glw::GLint>(randomFormula(static_cast<glw::GLuint>(max_ptgo - min_ptgo + 1))) + min_ptgo;
1441	}
1442
1443	/* Setup offsets VB info */
1444	VertexBufferInfo info;
1445
1446	info.attribute_name = m_offsets_attribute_name;
1447	info.n_components   = m_n_offsets_components;
1448	info.type			= GL_INT;
1449	info.data			= &m_offsets_buffer_data[0];
1450	info.data_size		= (glw::GLuint)(m_offsets_buffer_data.size() * sizeof(glw::GLint));
1451
1452	/* Add VB info to vector */
1453	vertex_buffer_infos.push_back(info);
1454}
1455
1456/** Check if data captured for vertex at index are as expected
1457 *
1458 *  @param captured_data Instance of capturedVaryings for vertex at index
1459 *  @param index         Index of vertex
1460 *  @param texture_size  Size of texture
1461 *
1462 *  @return True  Results match expected values
1463 *          False Results do not match expected values
1464 **/
1465bool GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::checkResult(const CapturedVaryings& captured_data,
1466																	 unsigned int index, unsigned int tex_size)
1467{
1468	/* Signed int value has to be used with operator % in order to work as expected */
1469	const glw::GLint texture_size = (glw::GLint)tex_size;
1470
1471	/* Get offsets for vertex */
1472	glw::GLint x_offset;
1473	glw::GLint y_offset;
1474
1475	getOffsets(x_offset, y_offset, index);
1476
1477	/* Roll x offsets around left edge when negative */
1478	if (0 > x_offset)
1479	{
1480		x_offset = x_offset % texture_size;
1481		x_offset += texture_size;
1482	}
1483
1484	/* Roll y offsets around top edge when negative */
1485	if (0 > y_offset)
1486	{
1487		y_offset = y_offset % texture_size;
1488		y_offset += texture_size;
1489	}
1490
1491	/* Storage for expected values of with_offset varyings */
1492	glw::GLint expected_values_0[m_n_components_per_varying];
1493	glw::GLint expected_values_1[m_n_components_per_varying];
1494	glw::GLint expected_values_2[m_n_components_per_varying];
1495	glw::GLint expected_values_3[m_n_components_per_varying];
1496
1497	/* Calculate expected values of with_offset varyings */
1498	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1499	{
1500		expected_values_0[i] = ((x_offset + captured_data.without_offset_0[i]) % texture_size);
1501		expected_values_1[i] = ((y_offset + captured_data.without_offset_1[i]) % texture_size);
1502		expected_values_2[i] = ((x_offset + captured_data.without_offset_2[i]) % texture_size);
1503		expected_values_3[i] = ((y_offset + captured_data.without_offset_3[i]) % texture_size);
1504	}
1505
1506	/* Verify that expected_values match those in with_offset varyings */
1507	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1508	{
1509		if ((captured_data.with_offset_0[i] != expected_values_0[i]) ||
1510			(captured_data.with_offset_1[i] != expected_values_1[i]) ||
1511			(captured_data.with_offset_2[i] != expected_values_2[i]) ||
1512			(captured_data.with_offset_3[i] != expected_values_3[i]))
1513		{
1514			/* Log invalid results */
1515			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
1516
1517			logCoordinates(index);
1518
1519			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
1520
1521			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
1522							   << tcu::TestLog::EndMessage;
1523
1524			logVaryings(captured_data);
1525
1526			m_testCtx.getLog() << tcu::TestLog::EndSection;
1527
1528			/* Done */
1529			return false;
1530		}
1531	}
1532
1533	/* Done */
1534	return true;
1535}
1536
1537/** Get offsets for vertex at index
1538 *
1539 *  @param out_x_offset X offset
1540 *  @param out_y_offset Y offset
1541 *  @param index        Index of vertex
1542 **/
1543void GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::getOffsets(glw::GLint& out_x_offset, glw::GLint& out_y_offset,
1544																	unsigned int index)
1545{
1546	out_x_offset = m_offsets_buffer_data[index * m_n_offsets_components + 0];
1547	out_y_offset = m_offsets_buffer_data[index * m_n_offsets_components + 1];
1548}
1549
1550/** Constructor
1551 *
1552 * @param context       Test context
1553 * @param name          Test case's name
1554 * @param description   Test case's description
1555 **/
1556GPUShader5TextureGatherOffsetColor2DArrayCaseTest::GPUShader5TextureGatherOffsetColor2DArrayCaseTest(
1557	Context& context, const ExtParameters& extParams, const char* name, const char* description)
1558	: GPUShader5TextureGatherOffsetColor2DRepeatCaseTest(context, extParams, name, description)
1559{
1560	/* Nothing to be done here */
1561}
1562
1563/** Get parts of vertex shader
1564 *
1565 *  @param out_vertex_shader_parts Vector of vertex shader parts
1566 **/
1567void GPUShader5TextureGatherOffsetColor2DArrayCaseTest::getShaderParts(
1568	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
1569{
1570	out_vertex_shader_parts.push_back(m_vertex_shader_code);
1571}
1572
1573/** Check if texture array is required
1574 *
1575 *  @param out_is_texture_array Set to true if texture array is required, false otherwise
1576 **/
1577void GPUShader5TextureGatherOffsetColor2DArrayCaseTest::isTextureArray(bool& out_is_texture_array)
1578{
1579	out_is_texture_array = true;
1580}
1581
1582/** Constructor
1583 *
1584 * @param context       Test context
1585 * @param name          Test case's name
1586 * @param description   Test case's description
1587 **/
1588GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest(
1589	Context& context, const ExtParameters& extParams, const char* name, const char* description)
1590	: GPUShader5TextureGatherOffsetColor2DRepeatCaseTest(context, extParams, name, description)
1591{
1592	/* Nothing to be done here */
1593}
1594
1595/** Get wrap mode for texture
1596 *
1597 *  @param out_wrap_mode Wrap mode
1598 **/
1599void GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::getTextureWrapMode(glw::GLenum& out_wrap_mode)
1600{
1601	out_wrap_mode = m_glExtTokens.CLAMP_TO_BORDER;
1602}
1603
1604/** Get parts of vertex shader
1605 *
1606 *  @param out_vertex_shader_parts Vector of vertex shader parts
1607 **/
1608void GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::getShaderParts(
1609	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
1610{
1611	out_vertex_shader_parts.push_back(m_vertex_shader_code);
1612}
1613
1614/** Check if data captured for vertex at index are as expected
1615 *
1616 *  @param captured_data Instance of capturedVaryings for vertex at index
1617 *  @param index         Index of vertex
1618 *  @param texture_size  Size of texture
1619 *
1620 *  @return True  Results match expected values
1621 *          False Results do not match expected values
1622 **/
1623bool GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::checkResult(const CapturedVaryings& captured_data,
1624																			unsigned int			index,
1625																			unsigned int			texture_size)
1626{
1627	/* Get offsets for vertex */
1628	glw::GLint x_offset;
1629	glw::GLint y_offset;
1630
1631	getOffsets(x_offset, y_offset, index);
1632
1633	/* Storage for expected values of with_offset varyings */
1634	glw::GLint expected_values_0[m_n_components_per_varying];
1635	glw::GLint expected_values_1[m_n_components_per_varying];
1636	glw::GLint expected_values_2[m_n_components_per_varying];
1637	glw::GLint expected_values_3[m_n_components_per_varying];
1638
1639	/* Storage for with_offset values */
1640	glw::GLint with_offset_0[m_n_components_per_varying];
1641	glw::GLint with_offset_1[m_n_components_per_varying];
1642	glw::GLint with_offset_2[m_n_components_per_varying];
1643	glw::GLint with_offset_3[m_n_components_per_varying];
1644
1645	/* Index of first not clamped texel in without_offset set*/
1646	int not_clamped_texel_index = -1;
1647
1648	/* X and Y offsets of texels in 2x2 set */
1649	static const glw::GLint gather_offsets_x[] = { 0, 1, 1, 0 };
1650	static const glw::GLint gather_offsets_y[] = { 1, 1, 0, 0 };
1651
1652	/* Find first not clamped texel in without_offset set */
1653	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1654	{
1655		if ((0 <= captured_data.without_offset_0[i]) && (0 <= captured_data.without_offset_1[i]))
1656		{
1657			not_clamped_texel_index = i;
1658			break;
1659		}
1660	}
1661
1662	if (-1 == not_clamped_texel_index)
1663	{
1664		/* Log problem with sampler */
1665		m_testCtx.getLog() << tcu::TestLog::Section("Unexpected sampling results", "");
1666
1667		logCoordinates(index);
1668
1669		m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
1670
1671		m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
1672						   << tcu::TestLog::EndMessage;
1673
1674		logVaryings(captured_data);
1675
1676		m_testCtx.getLog() << tcu::TestLog::EndSection;
1677
1678		TCU_FAIL("Unexpected sampling results");
1679	}
1680
1681	/* Fraction part of position for lower left texel without_offset set */
1682	const glw::GLint fract_position_x =
1683		captured_data.without_offset_0[not_clamped_texel_index] - gather_offsets_x[not_clamped_texel_index];
1684	const glw::GLint fract_position_y =
1685		captured_data.without_offset_1[not_clamped_texel_index] - gather_offsets_y[not_clamped_texel_index];
1686
1687	/* Absolute position of lower left corner in without_offset set */
1688	const glw::GLint absolute_position_x = fract_position_x + captured_data.without_offset_2[0] * (int)texture_size;
1689	const glw::GLint absolute_position_y = fract_position_y + captured_data.without_offset_3[0] * (int)texture_size;
1690
1691	/* Calculate absolute position for all texels in without_offset set */
1692	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1693	{
1694		expected_values_0[i] = absolute_position_x + gather_offsets_x[i];
1695		expected_values_1[i] = absolute_position_y + gather_offsets_y[i];
1696		expected_values_2[i] = absolute_position_x + gather_offsets_x[i];
1697		expected_values_3[i] = absolute_position_y + gather_offsets_y[i];
1698	}
1699
1700	/* Modify "border color" to -1 in with_offset set */
1701	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1702	{
1703		with_offset_0[i] = 0 <= captured_data.with_offset_0[i] ? captured_data.with_offset_0[i] : -1;
1704		with_offset_1[i] = 0 <= captured_data.with_offset_1[i] ? captured_data.with_offset_1[i] : -1;
1705		with_offset_2[i] = 0 <= captured_data.with_offset_2[i] ? captured_data.with_offset_2[i] : -1;
1706		with_offset_3[i] = 0 <= captured_data.with_offset_3[i] ? captured_data.with_offset_3[i] : -1;
1707	}
1708
1709	/* Apply offsets to absolute positions of without_offset */
1710	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1711	{
1712		expected_values_0[i] += x_offset;
1713		expected_values_1[i] += y_offset;
1714		expected_values_2[i] += x_offset;
1715		expected_values_3[i] += y_offset;
1716
1717		/* Set to -1, when point defined by expected_values_01 is outside of texture */
1718		if ((0 > expected_values_0[i]) || (((glw::GLint)texture_size) <= expected_values_0[i]) ||
1719			(0 > expected_values_1[i]) || (((glw::GLint)texture_size) <= expected_values_1[i]))
1720		{
1721			expected_values_0[i] = -1;
1722			expected_values_1[i] = -1;
1723		}
1724
1725		/* Set to -1, when point defined by expected_values_23 is outside of texture */
1726		if ((0 > expected_values_2[i]) || (((glw::GLint)texture_size) <= expected_values_2[i]) ||
1727			(0 > expected_values_3[i]) || (((glw::GLint)texture_size) <= expected_values_3[i]))
1728		{
1729			expected_values_2[i] = -1;
1730			expected_values_3[i] = -1;
1731		}
1732	}
1733
1734	/* Verify that expected_values match those in with_offset varyings */
1735	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1736	{
1737		if ((with_offset_0[i] != expected_values_0[i]) || (with_offset_1[i] != expected_values_1[i]) ||
1738			(with_offset_2[i] != expected_values_2[i]) || (with_offset_3[i] != expected_values_3[i]))
1739		{
1740			/* Log invalid results */
1741			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
1742
1743			logCoordinates(index);
1744
1745			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
1746
1747			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
1748							   << tcu::TestLog::EndMessage;
1749
1750			logVaryings(captured_data);
1751
1752			m_testCtx.getLog() << tcu::TestLog::EndSection;
1753
1754			/* Done */
1755			return false;
1756		}
1757	}
1758
1759	/* Done */
1760	return true;
1761}
1762
1763/** Initializes GLES objects used during the test.
1764 *
1765 */
1766void GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest::initTest(void)
1767{
1768	/* Check if texture_border_clamp extension is supported */
1769	if (!m_is_texture_border_clamp_supported)
1770	{
1771		throw tcu::NotSupportedError(TEXTURE_BORDER_CLAMP_NOT_SUPPORTED, "", __FILE__, __LINE__);
1772	}
1773
1774	GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::initTest();
1775}
1776
1777/** Constructor
1778 *
1779 * @param context       Test context
1780 * @param name          Test case's name
1781 * @param description   Test case's description
1782 **/
1783GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest(
1784	Context& context, const ExtParameters& extParams, const char* name, const char* description)
1785	: GPUShader5TextureGatherOffsetColor2DRepeatCaseTest(context, extParams, name, description)
1786{
1787	/* Nothing to be done here */
1788}
1789
1790/** Get wrap mode for texture
1791 *
1792 *  @param out_wrap_mode Wrap mode
1793 **/
1794void GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::getTextureWrapMode(glw::GLenum& out_wrap_mode)
1795{
1796	out_wrap_mode = GL_CLAMP_TO_EDGE;
1797}
1798
1799/** Get parts of vertex shader
1800 *
1801 *  @param out_vertex_shader_parts Vector of vertex shader parts
1802 **/
1803void GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::getShaderParts(
1804	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
1805{
1806	out_vertex_shader_parts.push_back(m_vertex_shader_code);
1807}
1808
1809/** Clamps value to specified range
1810 *
1811 * @param value Value to be clamped
1812 * @param min   Minimum of range
1813 * @param max   Maximum of range
1814 **/
1815template <typename T>
1816void clamp(T& value, const T min, const T max)
1817{
1818	if (min > value)
1819	{
1820		value = min;
1821	}
1822	else if (max < value)
1823	{
1824		value = max;
1825	}
1826}
1827
1828/** Check if data captured for vertex at index are as expected
1829 *
1830 *  @param captured_data Instance of capturedVaryings for vertex at index
1831 *  @param index         Index of vertex
1832 *  @param texture_size Size of texture
1833 *
1834 *  @return True  Results match expected values
1835 *          False Results do not match expected values
1836 **/
1837bool GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::checkResult(const CapturedVaryings& captured_data,
1838																		  unsigned int index, unsigned int texture_size)
1839{
1840	/* Get offsets for vertex */
1841	glw::GLint x_offset;
1842	glw::GLint y_offset;
1843
1844	getOffsets(x_offset, y_offset, index);
1845
1846	/* Storage for expected values of with_offset varyings */
1847	glw::GLint expected_values_0[m_n_components_per_varying];
1848	glw::GLint expected_values_1[m_n_components_per_varying];
1849	glw::GLint expected_values_2[m_n_components_per_varying];
1850	glw::GLint expected_values_3[m_n_components_per_varying];
1851
1852	/* Index of first not clamped texel in without_offset set*/
1853	int not_clamped_texel_index = -1;
1854
1855	/* X and Y offsets of texels in 2x2 set */
1856	static const glw::GLint gather_offsets_x[] = { 0, 1, 1, 0 };
1857	static const glw::GLint gather_offsets_y[] = { 1, 1, 0, 0 };
1858
1859	/* Find first not clamped texel in without_offset set */
1860	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1861	{
1862		if ((0 <= captured_data.without_offset_0[i]) && (0 <= captured_data.without_offset_1[i]))
1863		{
1864			not_clamped_texel_index = i;
1865			break;
1866		}
1867	}
1868
1869	if (-1 == not_clamped_texel_index)
1870	{
1871		/* Log problem with sampler */
1872		m_testCtx.getLog() << tcu::TestLog::Section("Unexpected sampling results", "");
1873
1874		logCoordinates(index);
1875
1876		m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
1877
1878		m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
1879						   << tcu::TestLog::EndMessage;
1880
1881		logVaryings(captured_data);
1882
1883		m_testCtx.getLog() << tcu::TestLog::EndSection;
1884
1885		TCU_FAIL("Unexpected sampling results");
1886	}
1887
1888	/* Fraction part of position for lower left texel without_offset set */
1889	const glw::GLint fract_position_x =
1890		captured_data.without_offset_0[not_clamped_texel_index] - gather_offsets_x[not_clamped_texel_index];
1891	const glw::GLint fract_position_y =
1892		captured_data.without_offset_1[not_clamped_texel_index] - gather_offsets_y[not_clamped_texel_index];
1893
1894	/* Absolute position of lower left corner in without_offset set */
1895	const glw::GLint absolute_position_x = fract_position_x + captured_data.without_offset_2[0] * (int)texture_size;
1896	const glw::GLint absolute_position_y = fract_position_y + captured_data.without_offset_3[0] * (int)texture_size;
1897
1898	/* Calculate absolute position for all texels in without_offset set */
1899	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1900	{
1901		expected_values_0[i] = absolute_position_x + gather_offsets_x[i];
1902		expected_values_1[i] = absolute_position_y + gather_offsets_y[i];
1903		expected_values_2[i] = absolute_position_x + gather_offsets_x[i];
1904		expected_values_3[i] = absolute_position_y + gather_offsets_y[i];
1905	}
1906
1907	/* Apply offsets to absolute positions of without_offset */
1908	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1909	{
1910		expected_values_0[i] += x_offset;
1911		expected_values_1[i] += y_offset;
1912		expected_values_2[i] += x_offset;
1913		expected_values_3[i] += y_offset;
1914
1915		/* Clamp value when point is outside of texture */
1916		clamp(expected_values_0[i], 0, ((glw::GLint)texture_size) - 1);
1917		clamp(expected_values_1[i], 0, ((glw::GLint)texture_size) - 1);
1918		clamp(expected_values_2[i], 0, ((glw::GLint)texture_size) - 1);
1919		clamp(expected_values_3[i], 0, ((glw::GLint)texture_size) - 1);
1920	}
1921
1922	/* Verify that expected_values match those in with_offset varyings */
1923	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
1924	{
1925		if ((captured_data.with_offset_0[i] != expected_values_0[i]) ||
1926			(captured_data.with_offset_1[i] != expected_values_1[i]) ||
1927			(captured_data.with_offset_2[i] != expected_values_2[i]) ||
1928			(captured_data.with_offset_3[i] != expected_values_3[i]))
1929		{
1930			/* Log invalid results */
1931			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
1932
1933			logCoordinates(index);
1934
1935			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
1936
1937			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
1938							   << tcu::TestLog::EndMessage;
1939
1940			logVaryings(captured_data);
1941
1942			m_testCtx.getLog() << tcu::TestLog::EndSection;
1943
1944			/* Done */
1945			return false;
1946		}
1947	}
1948
1949	/* Done */
1950	return true;
1951}
1952
1953/** Constructor
1954 *
1955 * @param context       Test context
1956 * @param name          Test case's name
1957 * @param description   Test case's description
1958 **/
1959GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest::GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest(
1960	Context& context, const ExtParameters& extParams, const char* name, const char* description)
1961	: GPUShader5TextureGatherOffsetColorTestBase(context, extParams, name, description)
1962{
1963	/* Nothing to be done here */
1964}
1965
1966/** Get parts of vertex shader
1967 *
1968 *  @param out_vertex_shader_parts Vector of vertex shader parts
1969 **/
1970void GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest::getShaderParts(
1971	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
1972{
1973	std::stringstream stream;
1974
1975	stream << "           ivec2[4]( ivec2( " << m_min_texture_gather_offset << ", " << m_min_texture_gather_offset
1976		   << "),\n";
1977	stream << "                     ivec2( " << m_min_texture_gather_offset << ", " << m_max_texture_gather_offset
1978		   << "),\n";
1979	stream << "                     ivec2( " << m_max_texture_gather_offset << ", " << m_min_texture_gather_offset
1980		   << "),\n";
1981	stream << "                     ivec2( " << m_max_texture_gather_offset << ", " << m_max_texture_gather_offset
1982		   << "));\n";
1983
1984	m_vertex_shader_code_offsets = stream.str();
1985
1986	out_vertex_shader_parts.push_back(m_vertex_shader_code_preamble);
1987	out_vertex_shader_parts.push_back(m_vertex_shader_code_offsets.c_str());
1988	out_vertex_shader_parts.push_back(m_vertex_shader_code_body);
1989}
1990
1991/** Prepare test specific data, that will be used as vertex attributes
1992 *
1993 *  @param vertex_buffer_infos Vector of vertexBufferInfo instances
1994 **/
1995void GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest::prepareVertexBuffersData(
1996	std::vector<VertexBufferInfo>& vertex_buffer_infos)
1997{
1998	DE_UNREF(vertex_buffer_infos);
1999
2000	/* Nothing to be done here */
2001}
2002
2003/** Check if data captured for vertex at index are as expected
2004 *
2005 *  @param captured_data Instance of capturedVaryings for vertex at index
2006 *  @param index         Index of vertex
2007 *  @param texture_size  Size of texture
2008 *
2009 *  @return True  Results match expected values
2010 *          False Results do not match expected values
2011 **/
2012bool GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest::checkResult(const CapturedVaryings& captured_data,
2013																	  unsigned int index, unsigned int tex_size)
2014{
2015	/* Signed int value has to be used with operator % in order to work as expected */
2016	const glw::GLint texture_size = (glw::GLint)tex_size;
2017
2018	/* X and Y offsets */
2019	glw::GLint x_offsets[m_n_components_per_varying] = {
2020		m_min_texture_gather_offset, m_min_texture_gather_offset, m_max_texture_gather_offset,
2021		m_max_texture_gather_offset,
2022	};
2023
2024	glw::GLint y_offsets[m_n_components_per_varying] = {
2025		m_min_texture_gather_offset, m_max_texture_gather_offset, m_min_texture_gather_offset,
2026		m_max_texture_gather_offset,
2027	};
2028
2029	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2030	{
2031		/* Roll x offsets around left edge when negative */
2032		if (0 > x_offsets[i])
2033		{
2034			x_offsets[i] = x_offsets[i] % texture_size;
2035			x_offsets[i] += texture_size;
2036		}
2037
2038		/* Roll y offsets around top edge when negative */
2039		if (0 > y_offsets[i])
2040		{
2041			y_offsets[i] = y_offsets[i] % texture_size;
2042			y_offsets[i] += texture_size;
2043		}
2044	}
2045
2046	/* Storage for expected values of with_offset varyings */
2047	glw::GLint expected_values_0[m_n_components_per_varying];
2048	glw::GLint expected_values_1[m_n_components_per_varying];
2049	glw::GLint expected_values_2[m_n_components_per_varying];
2050	glw::GLint expected_values_3[m_n_components_per_varying];
2051
2052	/* Calculate expected values of with_offset varyings */
2053	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2054	{
2055		expected_values_0[i] = ((x_offsets[i] + captured_data.without_offset_0[3]) % texture_size);
2056		expected_values_1[i] = ((y_offsets[i] + captured_data.without_offset_1[3]) % texture_size);
2057		expected_values_2[i] = ((x_offsets[i] + captured_data.without_offset_2[3]) % texture_size);
2058		expected_values_3[i] = ((y_offsets[i] + captured_data.without_offset_3[3]) % texture_size);
2059	}
2060
2061	/* Verify that expected_values match those in with_offset varyings */
2062	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2063	{
2064		if ((captured_data.with_offset_0[i] != expected_values_0[i]) ||
2065			(captured_data.with_offset_1[i] != expected_values_1[i]) ||
2066			(captured_data.with_offset_2[i] != expected_values_2[i]) ||
2067			(captured_data.with_offset_3[i] != expected_values_3[i]))
2068		{
2069			/* Log invalid results */
2070			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
2071
2072			logCoordinates(index);
2073
2074			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
2075
2076			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: "
2077							   << "(" << x_offsets[0] << ", " << y_offsets[0] << ") "
2078							   << "(" << x_offsets[1] << ", " << y_offsets[1] << ") "
2079							   << "(" << x_offsets[2] << ", " << y_offsets[2] << ") "
2080							   << "(" << x_offsets[3] << ", " << y_offsets[3] << ") " << tcu::TestLog::EndMessage;
2081
2082			logVaryings(captured_data);
2083
2084			m_testCtx.getLog() << tcu::TestLog::EndSection;
2085
2086			/* Done */
2087			return false;
2088		}
2089	}
2090
2091	/* Done */
2092	return true;
2093}
2094
2095/** Initializes GLES objects used during the test.
2096 *
2097 */
2098void GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest::initTest(void)
2099{
2100	/* Check if texture_border_clamp extension is supported */
2101	if (!m_is_texture_border_clamp_supported)
2102	{
2103		throw tcu::NotSupportedError(TEXTURE_BORDER_CLAMP_NOT_SUPPORTED, "", __FILE__, __LINE__);
2104	}
2105
2106	GPUShader5TextureGatherOffsetColor2DRepeatCaseTest::initTest();
2107}
2108
2109/** Constructor
2110 *
2111 * @param context       Test context
2112 * @param name          Test case's name
2113 * @param description   Test case's description
2114 **/
2115GPUShader5TextureGatherOffsetDepthTestBase::GPUShader5TextureGatherOffsetDepthTestBase(Context&				context,
2116																					   const ExtParameters& extParams,
2117																					   const char*			name,
2118																					   const char*			description)
2119	: GPUShader5TextureGatherOffsetTestBase(context, extParams, name, description), m_n_varyings_per_vertex(0)
2120{
2121	/* Nothing to be done here */
2122}
2123
2124/** Provides color that will be used as border color for "clamp to border" mode
2125 *
2126 * @param out_color Color
2127 **/
2128void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4])
2129{
2130	out_color[0] = 1.0f;
2131	out_color[1] = 1.0f;
2132	out_color[2] = 1.0f;
2133	out_color[3] = 1.0f;
2134}
2135
2136/** Provides informations required to create texture
2137 *
2138 *  @param out_width                   Size of texture
2139 *  @param out_texture_internal_format Internal format of texture
2140 *  @param out_texture_format          Format of texture
2141 *  @param out_texture_type            Type of texture
2142 *  @param out_bytes_per_pixel         Bytes per pixel
2143 **/
2144void GPUShader5TextureGatherOffsetDepthTestBase::getTextureInfo(glw::GLuint& out_width,
2145																glw::GLenum& out_texture_internal_format,
2146																glw::GLenum& out_texture_format,
2147																glw::GLenum& out_texture_type,
2148																glw::GLuint& out_bytes_per_pixel)
2149{
2150	out_width					= m_texture_size;
2151	out_texture_internal_format = GL_DEPTH_COMPONENT32F;
2152	out_texture_format			= GL_DEPTH_COMPONENT;
2153	out_texture_type			= GL_FLOAT;
2154	out_bytes_per_pixel			= 1 * sizeof(glw::GLfloat); /* Depth * float */
2155}
2156
2157/** Get wrap mode for texture
2158 *
2159 *  @param out_wrap_mode Wrap mode
2160 **/
2161void GPUShader5TextureGatherOffsetDepthTestBase::getTextureWrapMode(glw::GLenum& out_wrap_mode)
2162{
2163	out_wrap_mode = GL_REPEAT;
2164}
2165
2166/** Get size of buffer used as output from transform feedback and names of varyings
2167 *
2168 *  @param out_buffer_size       Size of buffer
2169 *  @param out_captured_varyings Names of varyings
2170 **/
2171void GPUShader5TextureGatherOffsetDepthTestBase::getTransformFeedBackDetails(
2172	glw::GLuint& out_buffer_size, std::vector<const glw::GLchar*>& out_captured_varyings)
2173{
2174	getVaryings(out_captured_varyings);
2175
2176	m_n_varyings_per_vertex = (unsigned int)out_captured_varyings.size();
2177
2178	out_buffer_size = static_cast<glw::GLuint>(m_n_vertices * m_n_varyings_per_vertex * m_n_components_per_varying *
2179											   sizeof(glw::GLint));
2180}
2181
2182/** Check if texture array is required
2183 *
2184 *  @param out_is_texture_array Set to true if texture array is required, false otherwise
2185 **/
2186void GPUShader5TextureGatherOffsetDepthTestBase::isTextureArray(bool& out_is_texture_array)
2187{
2188	out_is_texture_array = false;
2189}
2190
2191/** Prepare texture data as expected by all cases in test 10.
2192 *  Each texel is assigned value of { x / texture_size }
2193 *
2194 *  @param data Storage space for texture data
2195 **/
2196void GPUShader5TextureGatherOffsetDepthTestBase::prepareTextureData(glw::GLubyte* data)
2197{
2198	/* Data pointer */
2199	glw::GLfloat* texture_data = (glw::GLfloat*)data;
2200
2201	/* Constants */
2202	const unsigned int n_components_per_pixel = 1;
2203	const unsigned int line_size			  = n_components_per_pixel * m_texture_size;
2204	const glw::GLfloat step					  = 1.0f / ((float)m_texture_size);
2205
2206	/* Prepare texture's data */
2207	for (unsigned int y = 0; y < m_texture_size; ++y)
2208	{
2209		for (unsigned int x = 0; x < m_texture_size; ++x)
2210		{
2211			const glw::GLfloat depth		= ((float)x) * step;
2212			const unsigned int pixel_offset = y * line_size + x * n_components_per_pixel;
2213
2214			/* texel.depth = depth */
2215			texture_data[pixel_offset] = depth;
2216		}
2217	}
2218}
2219
2220/** Verification of results
2221 *
2222 *  @param result Pointer to data mapped from transform feedback buffer.
2223 *                Size of data is equal to buffer_size set by getTransformFeedbackBufferSize
2224 *
2225 *  @return true  Result match expected value
2226 *          false Result has wrong value
2227 **/
2228bool GPUShader5TextureGatherOffsetDepthTestBase::verifyResult(const void* result_data)
2229{
2230	/* All data stored in data are ints */
2231	glw::GLint* results = (glw::GLint*)result_data;
2232
2233	/* Verification result */
2234	bool result = true;
2235
2236	/* Constants for data offsets calculation */
2237	const unsigned int bytes_per_varying			 = m_n_components_per_varying * sizeof(glw::GLfloat);
2238	const unsigned int vertex_size_in_results_buffer = m_n_varyings_per_vertex * m_n_components_per_varying;
2239	const unsigned int with_offset_offset			 = m_n_components_per_varying;
2240	const unsigned int without_offset_offset		 = 0;
2241	const unsigned int floor_tex_coord_offset		 = with_offset_offset + m_n_components_per_varying;
2242
2243	/* For each vertex */
2244	for (unsigned int vertex = 0; vertex < m_n_vertices; ++vertex)
2245	{
2246		CapturedVaryings captured_data;
2247
2248		/* Pointers to all varyings for given vertex */
2249		const glw::GLint* without_offset  = results + (vertex * vertex_size_in_results_buffer) + without_offset_offset;
2250		const glw::GLint* with_offset	 = results + (vertex * vertex_size_in_results_buffer) + with_offset_offset;
2251		const glw::GLint* floor_tex_coord = results + (vertex * vertex_size_in_results_buffer) + floor_tex_coord_offset;
2252
2253		/* Copy captured varyings to captured_data instance */
2254		memcpy(captured_data.without_offset, without_offset, bytes_per_varying);
2255		memcpy(captured_data.with_offset, with_offset, bytes_per_varying);
2256		if (3 <= m_n_varyings_per_vertex)
2257		{
2258			memcpy(captured_data.floor_tex_coord, floor_tex_coord, bytes_per_varying);
2259		}
2260
2261		/* Let child class check if result is ok */
2262		const bool is_result_ok = checkResult(captured_data, vertex, m_texture_size);
2263
2264		/* Do not break on first error */
2265		if (false == is_result_ok)
2266		{
2267			result = false;
2268		}
2269	}
2270
2271	/* Done */
2272	return result;
2273}
2274
2275/** Provides names of varyings to be captured by test
2276 *
2277 * @param out_captured_varyings Vector of varyings' names
2278 **/
2279void GPUShader5TextureGatherOffsetDepthTestBase::getVaryings(std::vector<const glw::GLchar*>& out_captured_varyings)
2280{
2281	out_captured_varyings.push_back("without_offset");
2282	out_captured_varyings.push_back("with_offset");
2283}
2284
2285/** Logs data captured varyings
2286 *
2287 *  @param varyings Instance of capturedVaryings to be logged
2288 **/
2289void GPUShader5TextureGatherOffsetDepthTestBase::logVaryings(const CapturedVaryings& varyings)
2290{
2291	logArray(varyings.without_offset, m_n_components_per_varying, "Without offset: ");
2292
2293	logArray(varyings.with_offset, m_n_components_per_varying, "With offset: ");
2294}
2295
2296/** Constructor
2297 *
2298 * @param context       Test context
2299 * @param name          Test case's name
2300 * @param description   Test case's description
2301 **/
2302GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest(
2303	Context& context, const ExtParameters& extParams, const char* name, const char* description)
2304	: GPUShader5TextureGatherOffsetDepthTestBase(context, extParams, name, description)
2305{
2306	/* Nothing to be done here */
2307}
2308
2309/** Get parts of vertex shader
2310 *
2311 *  @param out_vertex_shader_parts Vector of vertex shader parts
2312 **/
2313void GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::getShaderParts(
2314	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
2315{
2316	out_vertex_shader_parts.push_back(m_vertex_shader_code);
2317}
2318
2319/** Prepare test specific data, that will be used as vertex attributes
2320 *
2321 *  @param vertex_buffer_infos Vector of vertexBufferInfo instances
2322 **/
2323void GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::prepareVertexBuffersData(
2324	std::vector<VertexBufferInfo>& vertex_buffer_infos)
2325{
2326	/* Constants for offsets and size of buffer */
2327	const unsigned int n_total_components = m_n_vertices * m_n_offsets_components;
2328
2329	/* Limits used to generate offsets */
2330	const glw::GLint min_ptgo = m_min_texture_gather_offset;
2331	const glw::GLint max_ptgo = m_max_texture_gather_offset;
2332
2333	/* Storage for offsets */
2334	m_offsets_buffer_data.resize(n_total_components);
2335
2336	/* Generate offsets */
2337	for (unsigned int i = 0; i < n_total_components; ++i)
2338	{
2339		m_offsets_buffer_data[i] = (rand() % (max_ptgo - min_ptgo + 1)) + min_ptgo;
2340	}
2341
2342	/* Setup offsets VB info */
2343	VertexBufferInfo info;
2344
2345	info.attribute_name = m_offsets_attribute_name;
2346	info.n_components   = m_n_offsets_components;
2347	info.type			= GL_INT;
2348	info.data			= &m_offsets_buffer_data[0];
2349	info.data_size		= (glw::GLuint)(m_offsets_buffer_data.size() * sizeof(glw::GLint));
2350
2351	/* Add VB info to vector */
2352	vertex_buffer_infos.push_back(info);
2353}
2354
2355/** Check if data captured for vertex at index are as expected
2356 *
2357 *  @param captured_data Instance of capturedVaryings for vertex at index
2358 *  @param index         Index of vertex
2359 *  @param texture_size  Size of texture
2360 *
2361 *  @return True  Results match expected values
2362 *          False Results do not match expected values
2363 **/
2364bool GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::checkResult(const CapturedVaryings& captured_data,
2365																	 unsigned int index, unsigned int tex_size)
2366{
2367	/* Signed int value has to be used with operator % in order to work as expected */
2368	const glw::GLint texture_size = (glw::GLint)tex_size;
2369
2370	/* Get offsets for vertex */
2371	glw::GLint x_offset;
2372	glw::GLint y_offset;
2373
2374	getOffsets(x_offset, y_offset, index);
2375
2376	/* Roll x offsets around left edge when negative */
2377	if (0 > x_offset)
2378	{
2379		x_offset = x_offset % texture_size;
2380		x_offset += texture_size;
2381	}
2382
2383	/* Storage for expected values of with_offset varyings */
2384	glw::GLint expected_values[m_n_components_per_varying];
2385
2386	/* Calculate expected values of with_offset varyings */
2387	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2388	{
2389		expected_values[i] = ((x_offset + captured_data.without_offset[i]) % texture_size);
2390	}
2391
2392	/* Verify that expected_values match those in with_offset varyings */
2393	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2394	{
2395		if (captured_data.with_offset[i] != expected_values[i])
2396		{
2397			/* Log invalid results */
2398			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
2399
2400			logCoordinates(index);
2401
2402			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
2403
2404			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
2405							   << tcu::TestLog::EndMessage;
2406
2407			logVaryings(captured_data);
2408
2409			m_testCtx.getLog() << tcu::TestLog::EndSection;
2410
2411			/* Done */
2412			return false;
2413		}
2414	}
2415
2416	/* Done */
2417	return true;
2418}
2419
2420/** Get offsets for vertex at index
2421 *
2422 *  @param out_x_offset X offset
2423 *  @param out_y_offset Y offset
2424 *  @param index        Index of vertex
2425 **/
2426void GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::getOffsets(glw::GLint& out_x_offset, glw::GLint& out_y_offset,
2427																	unsigned int index)
2428{
2429	out_x_offset = m_offsets_buffer_data[index * m_n_offsets_components + 0];
2430	out_y_offset = m_offsets_buffer_data[index * m_n_offsets_components + 1];
2431}
2432
2433/** Constructor
2434 *
2435 * @param context       Test context
2436 * @param name          Test case's name
2437 * @param description   Test case's description
2438 **/
2439GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest::GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest(
2440	Context& context, const ExtParameters& extParams, const char* name, const char* description)
2441	: GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest(context, extParams, name, description)
2442{
2443	/* Nothing to be done here */
2444}
2445
2446/** Get parts of vertex shader
2447 *
2448 *  @param out_vertex_shader_parts Vector of vertex shader parts
2449 **/
2450void GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest::getShaderParts(
2451	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
2452{
2453	out_vertex_shader_parts.push_back(m_vertex_shader_code);
2454}
2455
2456/** Prepare texture data as expected by case "Repeat the same test for Y axis." of test 10.
2457 *  Each texel is assigned value of { y / texture_size }
2458 *
2459 *  @param data Storage space for texture data
2460 **/
2461void GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest::prepareTextureData(glw::GLubyte* data)
2462{
2463	/* Data pointer */
2464	glw::GLfloat* texture_data = (glw::GLfloat*)data;
2465
2466	/* Get texture info from GPUShader5TextureGatherOffsetDepthTestBase */
2467	glw::GLuint texture_size;
2468	glw::GLenum ignored_texture_internal_format;
2469	glw::GLenum ignored_texture_format;
2470	glw::GLenum ignored_texture_type;
2471	glw::GLuint ignored_bytes_per_pixel;
2472
2473	getTextureInfo(texture_size, ignored_texture_internal_format, ignored_texture_format, ignored_texture_type,
2474				   ignored_bytes_per_pixel);
2475
2476	/* Constants */
2477	const unsigned int n_components_per_pixel = 1;
2478	const unsigned int line_size			  = n_components_per_pixel * texture_size;
2479	const glw::GLfloat step					  = 1.0f / ((float)texture_size);
2480
2481	/* Prepare texture's data */
2482	for (unsigned int y = 0; y < texture_size; ++y)
2483	{
2484		const glw::GLfloat depth = ((float)y) * step;
2485
2486		for (unsigned int x = 0; x < texture_size; ++x)
2487		{
2488			const unsigned int pixel_offset = y * line_size + x * n_components_per_pixel;
2489
2490			/* texel.depth = depth */
2491			texture_data[pixel_offset] = depth;
2492		}
2493	}
2494}
2495
2496/** Check if data captured for vertex at index are as expected
2497 *
2498 *  @param captured_data Instance of capturedVaryings for vertex at index
2499 *  @param index         Index of vertex
2500 *  @param texture_size  Size of texture
2501 *
2502 *  @return True  Results match expected values
2503 *          False Results do not match expected values
2504 **/
2505bool GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest::checkResult(const CapturedVaryings& captured_data,
2506																	  unsigned int index, unsigned int tex_size)
2507{
2508	/* Signed int value has to be used with operator % in order to work as expected */
2509	const glw::GLint texture_size = (glw::GLint)tex_size;
2510
2511	/* Get offsets for vertex */
2512	glw::GLint x_offset;
2513	glw::GLint y_offset;
2514
2515	getOffsets(x_offset, y_offset, index);
2516
2517	/* Roll y offsets around left edge when negative */
2518	if (0 > y_offset)
2519	{
2520		y_offset = y_offset % texture_size;
2521		y_offset += texture_size;
2522	}
2523
2524	/* Storage for expected values of with_offset varyings */
2525	glw::GLint expected_values[m_n_components_per_varying];
2526
2527	/* Calculate expected values of with_offset varyings */
2528	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2529	{
2530		expected_values[i] = ((y_offset + captured_data.without_offset[i]) % texture_size);
2531	}
2532
2533	/* Verify that expected_values match those in with_offset varyings */
2534	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2535	{
2536		if (captured_data.with_offset[i] != expected_values[i])
2537		{
2538			/* Log invalid results */
2539			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
2540
2541			logCoordinates(index);
2542
2543			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
2544
2545			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
2546							   << tcu::TestLog::EndMessage;
2547
2548			logVaryings(captured_data);
2549
2550			m_testCtx.getLog() << tcu::TestLog::EndSection;
2551
2552			/* Done */
2553			return false;
2554		}
2555	}
2556
2557	/* Done */
2558	return true;
2559}
2560
2561/** Constructor
2562 *
2563 * @param context       Test context
2564 * @param name          Test case's name
2565 * @param description   Test case's description
2566 **/
2567GPUShader5TextureGatherOffsetDepth2DArrayCaseTest::GPUShader5TextureGatherOffsetDepth2DArrayCaseTest(
2568	Context& context, const ExtParameters& extParams, const char* name, const char* description)
2569	: GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest(context, extParams, name, description)
2570{
2571	/* Nothing to be done here */
2572}
2573
2574/** Get parts of vertex shader
2575 *
2576 *  @param out_vertex_shader_parts Vector of vertex shader parts
2577 **/
2578void GPUShader5TextureGatherOffsetDepth2DArrayCaseTest::getShaderParts(
2579	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
2580{
2581	out_vertex_shader_parts.push_back(m_vertex_shader_code);
2582}
2583
2584/** Check if texture array is required
2585 *
2586 *  @param out_is_texture_array Set to true if texture array is required, false otherwise
2587 **/
2588void GPUShader5TextureGatherOffsetDepth2DArrayCaseTest::isTextureArray(bool& out_is_texture_array)
2589{
2590	out_is_texture_array = true;
2591}
2592
2593/** Constructor
2594 *
2595 * @param context       Test context
2596 * @param name          Test case's name
2597 * @param description   Test case's description
2598 **/
2599GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest(
2600	Context& context, const ExtParameters& extParams, const char* name, const char* description)
2601	: GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest(context, extParams, name, description)
2602{
2603	/* Nothing to be done here */
2604}
2605
2606/** Get wrap mode for texture
2607 *
2608 *  @param out_wrap_mode Wrap mode
2609 **/
2610void GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::getTextureWrapMode(glw::GLenum& out_wrap_mode)
2611{
2612	out_wrap_mode = m_glExtTokens.CLAMP_TO_BORDER;
2613}
2614
2615/** Provides names of varyings to be captured by test
2616 *
2617 * @param out_captured_varyings Vector of varyings' names
2618 **/
2619void GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::getVaryings(
2620	std::vector<const glw::GLchar*>& out_captured_varyings)
2621{
2622	out_captured_varyings.push_back("without_offset");
2623	out_captured_varyings.push_back("with_offset");
2624	out_captured_varyings.push_back("floor_tex_coord");
2625}
2626
2627/** Get parts of vertex shader
2628 *
2629 *  @param out_vertex_shader_parts Vector of vertex shader parts
2630 **/
2631void GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::getShaderParts(
2632	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
2633{
2634	out_vertex_shader_parts.push_back(m_vertex_shader_code);
2635}
2636
2637/** Prepare test specific data, that will be used as vertex attributes
2638 *
2639 *  @param vertex_buffer_infos Vector of vertexBufferInfo instances
2640 **/
2641void GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::prepareVertexBuffersData(
2642	std::vector<VertexBufferInfo>& vertex_buffer_infos)
2643{
2644	/* Constats for offsets and size of buffer */
2645	const unsigned int n_total_components = m_n_vertices * m_n_offsets_components;
2646
2647	/* Limits used to generate offsets */
2648	const glw::GLint min_ptgo = m_min_texture_gather_offset;
2649	const glw::GLint max_ptgo = m_max_texture_gather_offset;
2650
2651	/* Storage for offsets */
2652	m_offsets_buffer_data.resize(n_total_components);
2653
2654	/* Generate offsets */
2655	for (unsigned int i = 0; i < n_total_components; ++i)
2656	{
2657		if (0 == i % 2)
2658		{
2659			m_offsets_buffer_data[i] = (rand() % (max_ptgo - min_ptgo + 1)) + min_ptgo;
2660		}
2661		else
2662		{
2663			/* y offsets must be set to 0*/
2664			m_offsets_buffer_data[i] = 0;
2665		}
2666	}
2667
2668	/* Setup offsets VB info */
2669	VertexBufferInfo info;
2670
2671	info.attribute_name = m_offsets_attribute_name;
2672	info.n_components   = m_n_offsets_components;
2673	info.type			= GL_INT;
2674	info.data			= &m_offsets_buffer_data[0];
2675	info.data_size		= (glw::GLuint)(m_offsets_buffer_data.size() * sizeof(glw::GLint));
2676
2677	/* Add VB info to vector */
2678	vertex_buffer_infos.push_back(info);
2679}
2680
2681/** Check if data captured for vertex at index are as expected
2682 *
2683 *  @param captured_data Instance of capturedVaryings for vertex at index
2684 *  @param index         Index of vertex
2685 *  @param texture_size  Size of texture
2686 *
2687 *  @return True  Results match expected values
2688 *          False Results do not match expected values
2689 **/
2690bool GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::checkResult(const CapturedVaryings& captured_data,
2691																			unsigned int			index,
2692																			unsigned int			texture_size)
2693{
2694	/* Get offsets for vertex */
2695	glw::GLint x_offset;
2696	glw::GLint y_offset;
2697
2698	getOffsets(x_offset, y_offset, index);
2699
2700	/* Storage for expected values of with_offset varyings */
2701	glw::GLint expected_values[m_n_components_per_varying];
2702
2703	/* Index of first not clamped texel in without_offset set*/
2704	int not_clamped_texel_index = -1;
2705
2706	/* X offsets of texels in 2x2 set */
2707	static const glw::GLint gather_offsets_x[] = { 0, 1, 1, 0 };
2708
2709	/* Find first not clamped texel in without_offset set */
2710	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2711	{
2712		if ((int)texture_size != captured_data.without_offset[i])
2713		{
2714			not_clamped_texel_index = i;
2715			break;
2716		}
2717	}
2718
2719	if (-1 == not_clamped_texel_index)
2720	{
2721		/* Log problem with sampler */
2722		m_testCtx.getLog() << tcu::TestLog::Section("Unexpected sampling results", "");
2723
2724		logCoordinates(index);
2725
2726		m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
2727
2728		m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
2729						   << tcu::TestLog::EndMessage;
2730
2731		logVaryings(captured_data);
2732
2733		m_testCtx.getLog() << tcu::TestLog::EndSection;
2734
2735		TCU_FAIL("Unexpected sampling results");
2736	}
2737
2738	/* Fraction part of position for lower left texel without_offset set */
2739	const glw::GLint fract_position_x =
2740		captured_data.without_offset[not_clamped_texel_index] - gather_offsets_x[not_clamped_texel_index];
2741
2742	/* Absolute position of lower left corner in without_offset set */
2743	const glw::GLint absolute_position_x = fract_position_x + captured_data.floor_tex_coord[0] * (int)texture_size;
2744
2745	/* Wraping matrix */
2746	glw::GLint wrap_matrix[4] = { 0 };
2747
2748	/* Index of value in without_offset set, that should be check for being clamped */
2749	glw::GLint wrap_value_to_check_indices[4] = { 3, 2, 1, 0 };
2750
2751	/* Get value from without_offset to check for clamping */
2752	glw::GLint wrap_value_to_check = captured_data.without_offset[wrap_value_to_check_indices[not_clamped_texel_index]];
2753
2754	/* Setup wrap_matrix */
2755	switch (not_clamped_texel_index)
2756	{
2757	case 0:
2758	case 1:
2759		wrap_matrix[0] = 0;
2760		wrap_matrix[1] = 0;
2761
2762		if ((glw::GLint)texture_size == wrap_value_to_check)
2763		{
2764			wrap_matrix[2] = -1;
2765			wrap_matrix[3] = -1;
2766		}
2767		break;
2768	case 2:
2769	case 3:
2770		wrap_matrix[2] = 0;
2771		wrap_matrix[3] = 0;
2772
2773		if ((glw::GLint)texture_size == wrap_value_to_check)
2774		{
2775			wrap_matrix[0] = 1;
2776			wrap_matrix[1] = 1;
2777		}
2778		break;
2779	}
2780
2781	/* Apply integral part of texture coordinates to wrap_matrix */
2782	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2783	{
2784		wrap_matrix[i] += captured_data.floor_tex_coord[1];
2785	}
2786
2787	/* For each texel in without_offset set calculate absolute position and apply offset */
2788	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2789	{
2790		expected_values[i] = absolute_position_x + gather_offsets_x[i];
2791		expected_values[i] += x_offset;
2792
2793		/* Set to texture_size when point is outside of texture */
2794		if ((0 > expected_values[i]) || (((glw::GLint)texture_size) < expected_values[i]) || (0 != wrap_matrix[i]))
2795		{
2796			expected_values[i] = texture_size;
2797		}
2798	}
2799
2800	/* Verify that expected_values match those in with_offset varyings */
2801	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2802	{
2803		if (captured_data.with_offset[i] != expected_values[i])
2804		{
2805			/* Log invalid results */
2806			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
2807
2808			logCoordinates(index);
2809
2810			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
2811
2812			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
2813							   << tcu::TestLog::EndMessage;
2814
2815			logVaryings(captured_data);
2816
2817			m_testCtx.getLog() << tcu::TestLog::EndSection;
2818
2819			/* Done */
2820			return false;
2821		}
2822	}
2823
2824	/* Done */
2825	return true;
2826}
2827
2828/** Initializes GLES objects used during the test.
2829 *
2830 */
2831void GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest::initTest(void)
2832{
2833	/* Check if texture_border_clamp extension is supported */
2834	if (!m_is_texture_border_clamp_supported)
2835	{
2836		throw tcu::NotSupportedError(TEXTURE_BORDER_CLAMP_NOT_SUPPORTED, "", __FILE__, __LINE__);
2837	}
2838
2839	GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::initTest();
2840}
2841
2842/** Constructor
2843 *
2844 * @param context       Test context
2845 * @param name          Test case's name
2846 * @param description   Test case's description
2847 **/
2848GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest(
2849	Context& context, const ExtParameters& extParams, const char* name, const char* description)
2850	: GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest(context, extParams, name, description)
2851{
2852	/* Nothing to be done here */
2853}
2854
2855/** Get wrap mode for texture
2856 *
2857 *  @param out_wrap_mode Wrap mode
2858 **/
2859void GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::getTextureWrapMode(glw::GLenum& out_wrap_mode)
2860{
2861	out_wrap_mode = GL_CLAMP_TO_EDGE;
2862}
2863
2864/** Get parts of vertex shader
2865 *
2866 *  @param out_vertex_shader_parts Vector of vertex shader parts
2867 **/
2868void GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::getShaderParts(
2869	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
2870{
2871	out_vertex_shader_parts.push_back(m_vertex_shader_code);
2872}
2873
2874/** Check if data captured for vertex at index are as expected
2875 *
2876 *  @param captured_data Instance of capturedVaryings for vertex at index
2877 *  @param index         Index of vertex
2878 *  @param texture_size  Size of texture
2879 *
2880 *  @return True  Results match expected values
2881 *          False Results do not match expected values
2882 **/
2883bool GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::checkResult(const CapturedVaryings& captured_data,
2884																		  unsigned int index, unsigned int texture_size)
2885{
2886	/* Get offsets for vertex */
2887	glw::GLint x_offset;
2888	glw::GLint y_offset;
2889
2890	getOffsets(x_offset, y_offset, index);
2891
2892	/* Storage for expected values of with_offset varyings */
2893	glw::GLint expected_values[m_n_components_per_varying];
2894
2895	/* Index of first not clamped texel in without_offset set*/
2896	int not_clamped_texel_index = -1;
2897
2898	/* X offsets of texels in 2x2 set */
2899	static const glw::GLint gather_offsets_x[] = { 0, 1, 1, 0 };
2900
2901	/* Find first not clamped texel in without_offset set */
2902	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2903	{
2904		if ((int)texture_size != captured_data.without_offset[i])
2905		{
2906			not_clamped_texel_index = i;
2907			break;
2908		}
2909	}
2910
2911	if (-1 == not_clamped_texel_index)
2912	{
2913		/* Log problem with sampler */
2914		m_testCtx.getLog() << tcu::TestLog::Section("Unexpected sampling results", "");
2915
2916		logCoordinates(index);
2917
2918		m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
2919
2920		m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
2921						   << tcu::TestLog::EndMessage;
2922
2923		logVaryings(captured_data);
2924
2925		m_testCtx.getLog() << tcu::TestLog::EndSection;
2926
2927		TCU_FAIL("Unexpected sampling results");
2928	}
2929
2930	/* Fraction part of position for lower left texel without_offset set */
2931	const glw::GLint fract_position_x =
2932		captured_data.without_offset[not_clamped_texel_index] - gather_offsets_x[not_clamped_texel_index];
2933
2934	/* Absolute position of lower left corner in without_offset set */
2935	const glw::GLint absolute_position_x = fract_position_x + captured_data.floor_tex_coord[0] * (int)texture_size;
2936
2937	/* Calculate expected values of with_offset varyings */
2938	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2939	{
2940		expected_values[i] = absolute_position_x + gather_offsets_x[i];
2941		expected_values[i] += x_offset;
2942
2943		/* Clamp when point is outside of texture */
2944		clamp(expected_values[i], 0, ((glw::GLint)texture_size) - 1);
2945	}
2946
2947	/* Verify that expected_values match those in with_offset varyings */
2948	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
2949	{
2950		if (captured_data.with_offset[i] != expected_values[i])
2951		{
2952			/* Log invalid results */
2953			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
2954
2955			logCoordinates(index);
2956
2957			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
2958
2959			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: " << x_offset << ", " << y_offset
2960							   << tcu::TestLog::EndMessage;
2961
2962			logVaryings(captured_data);
2963
2964			m_testCtx.getLog() << tcu::TestLog::EndSection;
2965
2966			/* Done */
2967			return false;
2968		}
2969	}
2970
2971	/* Done */
2972	return true;
2973}
2974
2975/** Provides names of varyings to be captured by test
2976 *
2977 * @param out_captured_varyings Vector of varyings' names
2978 **/
2979void GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::getVaryings(
2980	std::vector<const glw::GLchar*>& out_captured_varyings)
2981{
2982	out_captured_varyings.push_back("without_offset");
2983	out_captured_varyings.push_back("with_offset");
2984	out_captured_varyings.push_back("floor_tex_coord");
2985}
2986
2987/** Initializes GLES objects used during the test.
2988 *
2989 */
2990void GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest::initTest(void)
2991{
2992	/* Check if texture_border_clamp extension is supported */
2993	if (!m_is_texture_border_clamp_supported)
2994	{
2995		throw tcu::NotSupportedError(TEXTURE_BORDER_CLAMP_NOT_SUPPORTED, "", __FILE__, __LINE__);
2996	}
2997
2998	GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest::initTest();
2999}
3000
3001/** Constructor
3002 *
3003 * @param context       Test context
3004 * @param name          Test case's name
3005 * @param description   Test case's description
3006 **/
3007GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest::GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest(
3008	Context& context, const ExtParameters& extParams, const char* name, const char* description)
3009	: GPUShader5TextureGatherOffsetDepthTestBase(context, extParams, name, description)
3010{
3011	/* Nothing to be done here */
3012}
3013
3014/** Get parts of vertex shader
3015 *
3016 *  @param out_vertex_shader_parts Vector of vertex shader parts
3017 **/
3018void GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest::getShaderParts(
3019	std::vector<const glw::GLchar*>& out_vertex_shader_parts)
3020{
3021	std::stringstream stream;
3022
3023	stream << "           ivec2[4]( ivec2( " << m_min_texture_gather_offset << ", " << m_min_texture_gather_offset
3024		   << "),\n";
3025	stream << "                     ivec2( " << m_min_texture_gather_offset << ", " << m_max_texture_gather_offset
3026		   << "),\n";
3027	stream << "                     ivec2( " << m_max_texture_gather_offset << ", " << m_min_texture_gather_offset
3028		   << "),\n";
3029	stream << "                     ivec2( " << m_max_texture_gather_offset << ", " << m_max_texture_gather_offset
3030		   << "));\n";
3031
3032	m_vertex_shader_code_offsets = stream.str();
3033
3034	out_vertex_shader_parts.push_back(m_vertex_shader_code_preamble);
3035	out_vertex_shader_parts.push_back(m_vertex_shader_code_offsets.c_str());
3036	out_vertex_shader_parts.push_back(m_vertex_shader_code_body);
3037}
3038
3039/** Prepare test specific data, that will be used as vertex attributes
3040 *
3041 *  @param vertex_buffer_infos Vector of vertexBufferInfo instances
3042 **/
3043void GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest::prepareVertexBuffersData(
3044	std::vector<VertexBufferInfo>& vertex_buffer_infos)
3045{
3046	DE_UNREF(vertex_buffer_infos);
3047
3048	/* Nothing to be done here */
3049}
3050
3051/** Check if data captured for vertex at index are as expected
3052 *
3053 *  @param captured_data Instance of capturedVaryings for vertex at index
3054 *  @param index         Index of vertex
3055 *  @param texture_size  Size of texture
3056 *
3057 *  @return True  Results match expected values
3058 *          False Results do not match expected values
3059 **/
3060bool GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest::checkResult(const CapturedVaryings& captured_data,
3061																	  unsigned int index, unsigned int tex_size)
3062{
3063	/* Signed int value has to be used with operator % in order to work as expected */
3064	const glw::GLint texture_size = (glw::GLint)tex_size;
3065
3066	/* X and Y offsets */
3067	glw::GLint x_offsets[m_n_components_per_varying] = {
3068		m_min_texture_gather_offset, m_min_texture_gather_offset, m_max_texture_gather_offset,
3069		m_max_texture_gather_offset,
3070	};
3071
3072	glw::GLint y_offsets[m_n_components_per_varying] = {
3073		m_min_texture_gather_offset, m_max_texture_gather_offset, m_min_texture_gather_offset,
3074		m_max_texture_gather_offset,
3075	};
3076
3077	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
3078	{
3079		/* Roll x offsets around left edge when negative */
3080		if (0 > x_offsets[i])
3081		{
3082			x_offsets[i] = x_offsets[i] % texture_size;
3083			x_offsets[i] += texture_size;
3084		}
3085	}
3086
3087	/* Storage for expected values of with_offset varyings */
3088	glw::GLint expected_values[m_n_components_per_varying];
3089
3090	/* Calculate expected values of with_offset varyings */
3091	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
3092	{
3093		expected_values[i] = ((x_offsets[i] + captured_data.without_offset[3]) % texture_size);
3094	}
3095
3096	/* Verify that expected_values match those in with_offset varyings */
3097	for (unsigned int i = 0; i < m_n_components_per_varying; ++i)
3098	{
3099		if (captured_data.with_offset[i] != expected_values[i])
3100		{
3101			/* Log invalid results */
3102			m_testCtx.getLog() << tcu::TestLog::Section("Invalid result", "");
3103
3104			logCoordinates(index);
3105
3106			m_testCtx.getLog() << tcu::TestLog::Message << "Texture size: " << texture_size << tcu::TestLog::EndMessage;
3107
3108			m_testCtx.getLog() << tcu::TestLog::Message << "Offsets: "
3109							   << "(" << x_offsets[0] << ", " << y_offsets[0] << ") "
3110							   << "(" << x_offsets[1] << ", " << y_offsets[1] << ") "
3111							   << "(" << x_offsets[2] << ", " << y_offsets[2] << ") "
3112							   << "(" << x_offsets[3] << ", " << y_offsets[3] << ") " << tcu::TestLog::EndMessage;
3113
3114			logVaryings(captured_data);
3115
3116			m_testCtx.getLog() << tcu::TestLog::EndSection;
3117
3118			/* Done */
3119			return false;
3120		}
3121	}
3122
3123	/* Done */
3124	return true;
3125}
3126
3127} /* glcts */
3128