1e5c31af7Sopenharmony_ci#!amber
2e5c31af7Sopenharmony_ci# Copyright 2020 The Amber Authors.
3e5c31af7Sopenharmony_ci#
4e5c31af7Sopenharmony_ci# Licensed under the Apache License, Version 2.0 (the "License");
5e5c31af7Sopenharmony_ci# you may not use this file except in compliance with the License.
6e5c31af7Sopenharmony_ci# You may obtain a copy of the License at
7e5c31af7Sopenharmony_ci#
8e5c31af7Sopenharmony_ci#     https://www.apache.org/licenses/LICENSE-2.0
9e5c31af7Sopenharmony_ci#
10e5c31af7Sopenharmony_ci# Unless required by applicable law or agreed to in writing, software
11e5c31af7Sopenharmony_ci# distributed under the License is distributed on an "AS IS" BASIS,
12e5c31af7Sopenharmony_ci# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e5c31af7Sopenharmony_ci# See the License for the specific language governing permissions and
14e5c31af7Sopenharmony_ci# limitations under the License.
15e5c31af7Sopenharmony_ci
16e5c31af7Sopenharmony_ciSHADER vertex vert_shader PASSTHROUGH
17e5c31af7Sopenharmony_ci
18e5c31af7Sopenharmony_ciSHADER fragment frag_shader_red GLSL
19e5c31af7Sopenharmony_ci#version 430
20e5c31af7Sopenharmony_cilayout(location = 0) out vec4 color_out;
21e5c31af7Sopenharmony_civoid main() {
22e5c31af7Sopenharmony_ci  color_out = vec4(1.0, 0.0, 0.0, 1.0);
23e5c31af7Sopenharmony_ci}
24e5c31af7Sopenharmony_ciEND
25e5c31af7Sopenharmony_ci
26e5c31af7Sopenharmony_ciSHADER vertex vert_shader_tex GLSL
27e5c31af7Sopenharmony_ci#version 430
28e5c31af7Sopenharmony_cilayout(location = 0) in vec4 position;
29e5c31af7Sopenharmony_cilayout(location = 1) in vec2 texcoords_in;
30e5c31af7Sopenharmony_cilayout(location = 0) out vec2 texcoords_out;
31e5c31af7Sopenharmony_civoid main() {
32e5c31af7Sopenharmony_ci  gl_Position = position;
33e5c31af7Sopenharmony_ci  texcoords_out = texcoords_in;
34e5c31af7Sopenharmony_ci}
35e5c31af7Sopenharmony_ciEND
36e5c31af7Sopenharmony_ci
37e5c31af7Sopenharmony_ciSHADER fragment frag_shader_tex GLSL
38e5c31af7Sopenharmony_ci#version 430
39e5c31af7Sopenharmony_cilayout(location = 0) in vec2 texcoords_in;
40e5c31af7Sopenharmony_cilayout(location = 0) out vec4 color_out;
41e5c31af7Sopenharmony_ciuniform layout(set=0, binding=0) sampler2D tex_sampler_white;
42e5c31af7Sopenharmony_ciuniform layout(set=0, binding=1) sampler2D tex_sampler_black;
43e5c31af7Sopenharmony_civoid main() {
44e5c31af7Sopenharmony_ci  // Use a sampler with a white border color for the right
45e5c31af7Sopenharmony_ci  // side of the color buffer and a sampler with a black
46e5c31af7Sopenharmony_ci  // border color for the left side.
47e5c31af7Sopenharmony_ci  if (gl_FragCoord.x > 128.0)
48e5c31af7Sopenharmony_ci      color_out = texture(tex_sampler_white, texcoords_in);
49e5c31af7Sopenharmony_ci  else
50e5c31af7Sopenharmony_ci      color_out = texture(tex_sampler_black, texcoords_in);
51e5c31af7Sopenharmony_ci}
52e5c31af7Sopenharmony_ciEND
53e5c31af7Sopenharmony_ci
54e5c31af7Sopenharmony_ciBUFFER texture FORMAT R8G8B8A8_UNORM
55e5c31af7Sopenharmony_ciBUFFER framebuffer FORMAT B8G8R8A8_UNORM
56e5c31af7Sopenharmony_ci
57e5c31af7Sopenharmony_ci# A sampler that generates white when texture coordinates
58e5c31af7Sopenharmony_ci# go out of range [0..1].
59e5c31af7Sopenharmony_ciSAMPLER sampler_white \
60e5c31af7Sopenharmony_ci  ADDRESS_MODE_U clamp_to_border \
61e5c31af7Sopenharmony_ci  ADDRESS_MODE_V clamp_to_border \
62e5c31af7Sopenharmony_ci  BORDER_COLOR float_opaque_white
63e5c31af7Sopenharmony_ci
64e5c31af7Sopenharmony_ci# A sampler that generates black when texture coordinates
65e5c31af7Sopenharmony_ci# go out of range [0..1].
66e5c31af7Sopenharmony_ciSAMPLER sampler_black \
67e5c31af7Sopenharmony_ci  ADDRESS_MODE_U clamp_to_border \
68e5c31af7Sopenharmony_ci  ADDRESS_MODE_V clamp_to_border \
69e5c31af7Sopenharmony_ci  BORDER_COLOR float_opaque_black
70e5c31af7Sopenharmony_ci
71e5c31af7Sopenharmony_ciBUFFER position DATA_TYPE vec2<float> DATA
72e5c31af7Sopenharmony_ci-0.75 -0.75
73e5c31af7Sopenharmony_ci 0.75 -0.75
74e5c31af7Sopenharmony_ci 0.75  0.75
75e5c31af7Sopenharmony_ci-0.75  0.75
76e5c31af7Sopenharmony_ciEND
77e5c31af7Sopenharmony_ciBUFFER texcoords DATA_TYPE vec2<float> DATA
78e5c31af7Sopenharmony_ci-0.5 -0.5
79e5c31af7Sopenharmony_ci 1.5 -0.5
80e5c31af7Sopenharmony_ci 1.5  1.5
81e5c31af7Sopenharmony_ci-0.5  1.5
82e5c31af7Sopenharmony_ciEND
83e5c31af7Sopenharmony_ci
84e5c31af7Sopenharmony_ci# A pipeline for generating a texture. Renders pure red.
85e5c31af7Sopenharmony_ciPIPELINE graphics texgen
86e5c31af7Sopenharmony_ci  ATTACH vert_shader
87e5c31af7Sopenharmony_ci  ATTACH frag_shader_red
88e5c31af7Sopenharmony_ci  FRAMEBUFFER_SIZE 256 256
89e5c31af7Sopenharmony_ci  BIND BUFFER texture AS color LOCATION 0
90e5c31af7Sopenharmony_ciEND
91e5c31af7Sopenharmony_ci
92e5c31af7Sopenharmony_ci# A pipeline for drawing a textured quad using two samplers.
93e5c31af7Sopenharmony_ciPIPELINE graphics pipeline
94e5c31af7Sopenharmony_ci  ATTACH vert_shader_tex
95e5c31af7Sopenharmony_ci  ATTACH frag_shader_tex
96e5c31af7Sopenharmony_ci  BIND BUFFER texture AS combined_image_sampler SAMPLER sampler_white DESCRIPTOR_SET 0 BINDING 0
97e5c31af7Sopenharmony_ci  BIND BUFFER texture AS combined_image_sampler SAMPLER sampler_black DESCRIPTOR_SET 0 BINDING 1
98e5c31af7Sopenharmony_ci  VERTEX_DATA position LOCATION 0
99e5c31af7Sopenharmony_ci  VERTEX_DATA texcoords LOCATION 1
100e5c31af7Sopenharmony_ci  FRAMEBUFFER_SIZE 256 256
101e5c31af7Sopenharmony_ci  BIND BUFFER framebuffer AS color LOCATION 0
102e5c31af7Sopenharmony_ciEND
103e5c31af7Sopenharmony_ci
104e5c31af7Sopenharmony_ci# Generate a texture with a blue background and red quad at the lower right corner.
105e5c31af7Sopenharmony_ciCLEAR_COLOR texgen 0 0 255 255
106e5c31af7Sopenharmony_ciCLEAR texgen
107e5c31af7Sopenharmony_ciRUN texgen DRAW_RECT POS 128 128 SIZE 128 128
108e5c31af7Sopenharmony_ci
109e5c31af7Sopenharmony_ci# Clear to green and draw the generated texture in the center of the screen leaving
110e5c31af7Sopenharmony_ci# the background color to the edges. Use texture coordinates that go past the [0..1]
111e5c31af7Sopenharmony_ci# range to show border colors. The left side of the texture is using a sampler with
112e5c31af7Sopenharmony_ci# a black border, and the right side uses a sampler with a white border.
113e5c31af7Sopenharmony_ciCLEAR_COLOR pipeline 0 255 0 255
114e5c31af7Sopenharmony_ciCLEAR pipeline
115e5c31af7Sopenharmony_ciRUN pipeline DRAW_ARRAY AS TRIANGLE_FAN START_IDX 0 COUNT 4
116e5c31af7Sopenharmony_ci
117e5c31af7Sopenharmony_ci# Check for the green background.
118e5c31af7Sopenharmony_ciEXPECT framebuffer IDX 1 1 SIZE 1 1 EQ_RGBA 0 255 0 255
119e5c31af7Sopenharmony_ci# Check for the black border color.
120e5c31af7Sopenharmony_ciEXPECT framebuffer IDX 55 55 SIZE 1 1 EQ_RGBA 0 0 0 255
121e5c31af7Sopenharmony_ci# Check for the blue part of the texture.
122e5c31af7Sopenharmony_ciEXPECT framebuffer IDX 105 105 SIZE 1 1 EQ_RGBA 0 0 255 255
123e5c31af7Sopenharmony_ci# Check for the red part of the texture.
124e5c31af7Sopenharmony_ciEXPECT framebuffer IDX 150 150 SIZE 1 1 EQ_RGBA 255 0 0 255
125e5c31af7Sopenharmony_ci# Check for the white border color.
126e5c31af7Sopenharmony_ciEXPECT framebuffer IDX 200 200 SIZE 1 1 EQ_RGBA 255 255 255 255
127