1e5c31af7Sopenharmony_ci-------------------------------------------------------------------------
2e5c31af7Sopenharmony_cidrawElements Quality Program Test Specification
3e5c31af7Sopenharmony_ci-----------------------------------------------
4e5c31af7Sopenharmony_ci
5e5c31af7Sopenharmony_ciCopyright 2014 The Android Open Source Project
6e5c31af7Sopenharmony_ci
7e5c31af7Sopenharmony_ciLicensed under the Apache License, Version 2.0 (the "License");
8e5c31af7Sopenharmony_ciyou may not use this file except in compliance with the License.
9e5c31af7Sopenharmony_ciYou may obtain a copy of the License at
10e5c31af7Sopenharmony_ci
11e5c31af7Sopenharmony_ci     http://www.apache.org/licenses/LICENSE-2.0
12e5c31af7Sopenharmony_ci
13e5c31af7Sopenharmony_ciUnless required by applicable law or agreed to in writing, software
14e5c31af7Sopenharmony_cidistributed under the License is distributed on an "AS IS" BASIS,
15e5c31af7Sopenharmony_ciWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16e5c31af7Sopenharmony_ciSee the License for the specific language governing permissions and
17e5c31af7Sopenharmony_cilimitations under the License.
18e5c31af7Sopenharmony_ci-------------------------------------------------------------------------
19e5c31af7Sopenharmony_ci    gl_FragDepth tests
20e5c31af7Sopenharmony_ci
21e5c31af7Sopenharmony_ciTests:
22e5c31af7Sopenharmony_ci + dEQP-GLES3.functional.shaders.fragdepth.*
23e5c31af7Sopenharmony_ci
24e5c31af7Sopenharmony_ciIncludes:
25e5c31af7Sopenharmony_ci + gl_FragDepth usage in following scenarios:
26e5c31af7Sopenharmony_ci   - Unconditional write
27e5c31af7Sopenharmony_ci   - Conditional write
28e5c31af7Sopenharmony_ci   - Write in loop
29e5c31af7Sopenharmony_ci   - Write in user-defined function
30e5c31af7Sopenharmony_ci   - Discard before and after write
31e5c31af7Sopenharmony_ci + Depth comparison with gl_FragDepth write
32e5c31af7Sopenharmony_ci + gl_FragDepth use when rendering triangles
33e5c31af7Sopenharmony_ci
34e5c31af7Sopenharmony_ciExcludes:
35e5c31af7Sopenharmony_ci + Depth value conversion accuracy tests
36e5c31af7Sopenharmony_ci + gl_FragDepth use when rendering points and lines
37e5c31af7Sopenharmony_ci
38e5c31af7Sopenharmony_ciDescription:
39e5c31af7Sopenharmony_ci
40e5c31af7Sopenharmony_ciFor comparison cases depth buffer is first initialized by rendering
41e5c31af7Sopenharmony_citwo adjecent quads. Left one will fill depth buffer with constant value,
42e5c31af7Sopenharmony_ciwhile right quad fills with value that is interpolated in range 0..1.
43e5c31af7Sopenharmony_ciColor buffer is filled with blue color.
44e5c31af7Sopenharmony_ciSingle quad with a selected shader and depth comparison mode is rendered.
45e5c31af7Sopenharmony_ciWhere depth test passes, green value will be written to color buffer.
46e5c31af7Sopenharmony_ci
47e5c31af7Sopenharmony_ciFor depth write-only cases the selected shader is used to initialize
48e5c31af7Sopenharmony_cithe depth buffer by rendering a simple quad. After that depth buffer
49e5c31af7Sopenharmony_ciis visualized by rendering multiple viewport-sized quads with a different
50e5c31af7Sopenharmony_cicolors and depth values in such manner that each depth range slice
51e5c31af7Sopenharmony_ciwill end up showing in color buffer with a distinct color.
52e5c31af7Sopenharmony_ci
53e5c31af7Sopenharmony_ciIn both test types rendered image is compared against a reference image
54e5c31af7Sopenharmony_ciproduced by a reference renderer.
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