1e5c31af7Sopenharmony_ci-------------------------------------------------------------------------
2e5c31af7Sopenharmony_cidrawElements Quality Program Test Specification
3e5c31af7Sopenharmony_ci-----------------------------------------------
4e5c31af7Sopenharmony_ci
5e5c31af7Sopenharmony_ciCopyright 2014 The Android Open Source Project
6e5c31af7Sopenharmony_ci
7e5c31af7Sopenharmony_ciLicensed under the Apache License, Version 2.0 (the "License");
8e5c31af7Sopenharmony_ciyou may not use this file except in compliance with the License.
9e5c31af7Sopenharmony_ciYou may obtain a copy of the License at
10e5c31af7Sopenharmony_ci
11e5c31af7Sopenharmony_ci     http://www.apache.org/licenses/LICENSE-2.0
12e5c31af7Sopenharmony_ci
13e5c31af7Sopenharmony_ciUnless required by applicable law or agreed to in writing, software
14e5c31af7Sopenharmony_cidistributed under the License is distributed on an "AS IS" BASIS,
15e5c31af7Sopenharmony_ciWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16e5c31af7Sopenharmony_ciSee the License for the specific language governing permissions and
17e5c31af7Sopenharmony_cilimitations under the License.
18e5c31af7Sopenharmony_ci-------------------------------------------------------------------------
19e5c31af7Sopenharmony_ci    Texture format performance tests
20e5c31af7Sopenharmony_ci
21e5c31af7Sopenharmony_ciTests:
22e5c31af7Sopenharmony_ci + dEQP-GLES2.performance.texture.format.*
23e5c31af7Sopenharmony_ci
24e5c31af7Sopenharmony_ciIncludes:
25e5c31af7Sopenharmony_ci + Texture lookup performance with all uncompressed texture formats
26e5c31af7Sopenharmony_ci + 2D and cubemap textures
27e5c31af7Sopenharmony_ci + Texture lookup in vertex and fragment shaders
28e5c31af7Sopenharmony_ci + Nearest neighbor -filtering and clamp to edge -wrap mode
29e5c31af7Sopenharmony_ci
30e5c31af7Sopenharmony_ciExcludes:
31e5c31af7Sopenharmony_ci + Performance of other filtering or wrap modes
32e5c31af7Sopenharmony_ci   - Covered performance.texture.filtering and performance.texture.wrap
33e5c31af7Sopenharmony_ci
34e5c31af7Sopenharmony_ciDescription:
35e5c31af7Sopenharmony_ci
36e5c31af7Sopenharmony_ciTest cases measure performance of 2D and cubemap texture lookups without
37e5c31af7Sopenharmony_cifiltering (nearest neighbor mode). Shader body is populated with one or
38e5c31af7Sopenharmony_cimore texture lookups, each targeting different texture unit. There are
39e5c31af7Sopenharmony_citest cases for the most relevant texture lookup counts.
40e5c31af7Sopenharmony_ci
41e5c31af7Sopenharmony_ciTexture lookups use same coordinates and lookup results are multiplied
42e5c31af7Sopenharmony_citogether to produce the final color for vertex or fragment. Additive
43e5c31af7Sopenharmony_ciblending is used to force fragment shader execution for all fragments.
44e5c31af7Sopenharmony_ci
45e5c31af7Sopenharmony_ciTexture size is the same as viewport size. Each texture unit uses a unique
46e5c31af7Sopenharmony_citexture object. Texture objects are however re-used across draw calls.
47e5c31af7Sopenharmony_ciTextures are sampled in range (0, 0) -> (1, 1). Vertex-side tests use
48e5c31af7Sopenharmony_ci2x2 pixel quads, e.g. each vertex gives a color for single pixel.
49e5c31af7Sopenharmony_ciIn this configuration viewportW*viewportH*numTextures unique texels are
50e5c31af7Sopenharmony_cisampled in each draw call.
51e5c31af7Sopenharmony_ci
52e5c31af7Sopenharmony_ciPer-iteration draw call count is automatically chosen so that rendering runs
53e5c31af7Sopenharmony_ciapproximately 30fps. Result is MPix/s or MVert/s computed from number of draw
54e5c31af7Sopenharmony_cicalls and actual frame time.
55e5c31af7Sopenharmony_ci
56e5c31af7Sopenharmony_ciSee performance.txt for more details on shader performance testing.
57