Name Date Size

..25-Oct-20244 KiB

api.txtH A D25-Oct-20248.2 MiB

binding-model.txtH A D25-Oct-202468

clipping.txtH A D25-Oct-202462

compute.txtH A D25-Oct-20242.8 MiB

conditional-rendering.txtH A D25-Oct-202459

descriptor-indexing.txtH A D25-Oct-20243 KiB

draw.txtH A D25-Oct-2024217 KiB

drm-format-modifiers.txtH A D25-Oct-20241.2 KiB

dynamic-rendering.txtH A D25-Oct-2024475 KiB

dynamic-state.txtH A D25-Oct-202432.1 KiB

fragment-operations.txtH A D25-Oct-20241.4 KiB

fragment-shading-barycentric.txtH A D25-Oct-2024472.4 KiB

fragment-shading-rate.txtH A D25-Oct-2024158.7 KiB

glsl.txtH A D25-Oct-20244 KiB

image/H25-Oct-20244 KiB

image.txtH A D25-Oct-202457.2 MiB

memory.txtH A D25-Oct-2024193 KiB

mesh-shader.txtH A D25-Oct-202455

multiview.txtH A D25-Oct-202461.9 KiB

pipeline/H25-Oct-20244 KiB

protected-memory.txtH A D25-Oct-2024149

query-pool.txtH A D25-Oct-2024695

rasterization.txtH A D25-Oct-20241.4 MiB

ray-query.txtH A D25-Oct-202415.5 KiB

ray-tracing-pipeline.txtH A D25-Oct-202437.7 KiB

renderpass.txtH A D25-Oct-202456.6 KiB

renderpass2.txtH A D25-Oct-20241.2 MiB

robustness.txtH A D25-Oct-202497.9 KiB

shader-object/H25-Oct-20244 KiB

shader-object.txtH A D25-Oct-202434.8 MiB

sparse-resources.txtH A D25-Oct-20242.7 KiB

spirv-assembly.txtH A D25-Oct-202421.1 KiB

synchronization.txtH A D25-Oct-2024330.9 KiB

synchronization2.txtH A D25-Oct-20241.1 MiB

tessellation.txtH A D25-Oct-20241.8 KiB

texture.txtH A D25-Oct-20243.2 KiB

transform-feedback.txtH A D25-Oct-202417.3 MiB

ycbcr.txtH A D25-Oct-20242 MiB