1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3/*=======Test Runner Used To Run Each Test Below=====*/ 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21/*=======Automagically Detected Files To Include=====*/ 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25#include "funky.h" 26#include "stanky.h" 27#include <setjmp.h> 28 29/*=======External Functions This Runner Calls=====*/ 30extern void setUp(void); 31extern void tearDown(void); 32extern void test_TheFirstThingToTest(void); 33extern void test_TheSecondThingToTest(void); 34extern void test_TheThirdThingToTest(void); 35extern void test_TheFourthThingToTest(void); 36 37 38/*=======Suite Setup=====*/ 39static int suite_setup(void) 40{ 41a_custom_setup(); 42} 43 44/*=======Suite Teardown=====*/ 45static int suite_teardown(int num_failures) 46{ 47a_custom_teardown(); 48} 49 50/*=======Test Reset Option=====*/ 51void resetTest(void); 52void resetTest(void) 53{ 54 tearDown(); 55 setUp(); 56} 57 58 59/*=======MAIN=====*/ 60int main(void) 61{ 62 suite_setup(); 63 UnityBegin("testdata/testsample.c"); 64 RUN_TEST(test_TheFirstThingToTest, 21); 65 RUN_TEST(test_TheSecondThingToTest, 43); 66 RUN_TEST(test_TheThirdThingToTest, 53); 67 RUN_TEST(test_TheFourthThingToTest, 58); 68 69 return suite_teardown(UnityEnd()); 70} 71