1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3/*=======Test Runner Used To Run Each Test Below=====*/
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11      setUp(); \
12      TestFunc(); \
13  } \
14  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15  { \
16    tearDown(); \
17  } \
18  UnityConcludeTest(); \
19}
20
21/*=======Automagically Detected Files To Include=====*/
22#include "unity.h"
23#include <setjmp.h>
24#include <stdio.h>
25#include "funky.h"
26#include "stanky.h"
27#include <setjmp.h>
28
29/*=======External Functions This Runner Calls=====*/
30extern void setUp(void);
31extern void tearDown(void);
32extern void test_TheFirstThingToTest(void);
33extern void test_TheSecondThingToTest(void);
34extern void test_TheThirdThingToTest(void);
35extern void test_TheFourthThingToTest(void);
36
37
38/*=======Suite Setup=====*/
39static int suite_setup(void)
40{
41a_custom_setup();
42}
43
44/*=======Suite Teardown=====*/
45static int suite_teardown(int num_failures)
46{
47a_custom_teardown();
48}
49
50/*=======Test Reset Option=====*/
51void resetTest(void);
52void resetTest(void)
53{
54  tearDown();
55  setUp();
56}
57
58
59/*=======MAIN=====*/
60int main(void)
61{
62  suite_setup();
63  UnityBegin("testdata/testsample.c");
64  RUN_TEST(test_TheFirstThingToTest, 21);
65  RUN_TEST(test_TheSecondThingToTest, 43);
66  RUN_TEST(test_TheThirdThingToTest, 53);
67  RUN_TEST(test_TheFourthThingToTest, 58);
68
69  return suite_teardown(UnityEnd());
70}
71