1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3/*=======Test Runner Used To Run Each Test Below=====*/ 4#define RUN_TEST_NO_ARGS 5#define RUN_TEST(TestFunc, TestLineNum, ...) \ 6{ \ 7 Unity.CurrentTestName = #TestFunc "(" #__VA_ARGS__ ")"; \ 8 Unity.CurrentTestLineNumber = TestLineNum; \ 9 Unity.NumberOfTests++; \ 10 if (TEST_PROTECT()) \ 11 { \ 12 setUp(); \ 13 TestFunc(__VA_ARGS__); \ 14 } \ 15 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 16 { \ 17 tearDown(); \ 18 } \ 19 UnityConcludeTest(); \ 20} 21 22/*=======Automagically Detected Files To Include=====*/ 23#include "unity.h" 24#include <setjmp.h> 25#include <stdio.h> 26#include "funky.h" 27#include "stanky.h" 28#include <setjmp.h> 29 30/*=======External Functions This Runner Calls=====*/ 31extern void setUp(void); 32extern void tearDown(void); 33extern void test_TheFirstThingToTest(void); 34extern void test_TheSecondThingToTest(void); 35extern void test_TheThirdThingToTest(void); 36extern void test_TheFourthThingToTest(void); 37 38 39/*=======Test Reset Option=====*/ 40void resetTest(void); 41void resetTest(void) 42{ 43 tearDown(); 44 setUp(); 45} 46 47 48/*=======MAIN=====*/ 49int main(void) 50{ 51 UnityBegin("testdata/testsample.c"); 52 RUN_TEST(test_TheFirstThingToTest, 21, RUN_TEST_NO_ARGS); 53 RUN_TEST(test_TheSecondThingToTest, 43, RUN_TEST_NO_ARGS); 54 RUN_TEST(test_TheThirdThingToTest, 53, RUN_TEST_NO_ARGS); 55 RUN_TEST(test_TheFourthThingToTest, 58, RUN_TEST_NO_ARGS); 56 57 return (UnityEnd()); 58} 59