1/* AUTOGENERATED FILE. DO NOT EDIT. */ 2 3/*=======Test Runner Used To Run Each Test Below=====*/ 4#define RUN_TEST(TestFunc, TestLineNum) \ 5{ \ 6 Unity.CurrentTestName = #TestFunc; \ 7 Unity.CurrentTestLineNumber = TestLineNum; \ 8 Unity.NumberOfTests++; \ 9 if (TEST_PROTECT()) \ 10 { \ 11 setUp(); \ 12 TestFunc(); \ 13 } \ 14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 15 { \ 16 tearDown(); \ 17 } \ 18 UnityConcludeTest(); \ 19} 20 21/*=======Automagically Detected Files To Include=====*/ 22#include "unity.h" 23#include <setjmp.h> 24#include <stdio.h> 25#include "funky.h" 26#include "stanky.h" 27#include <setjmp.h> 28 29/*=======External Functions This Runner Calls=====*/ 30extern void setUp(void); 31extern void tearDown(void); 32extern void test_TheFirstThingToTest(void); 33extern void test_TheSecondThingToTest(void); 34extern void test_TheThirdThingToTest(void); 35extern void test_TheFourthThingToTest(void); 36 37 38/*=======Test Reset Option=====*/ 39void resetTest(void); 40void resetTest(void) 41{ 42 tearDown(); 43 setUp(); 44} 45 46 47/*=======MAIN=====*/ 48int main(void) 49{ 50 UnityBegin("testdata/testsample.c"); 51 RUN_TEST(test_TheFirstThingToTest, 21); 52 RUN_TEST(test_TheSecondThingToTest, 43); 53 RUN_TEST(test_TheThirdThingToTest, 53); 54 RUN_TEST(test_TheFourthThingToTest, 58); 55 56 return (UnityEnd()); 57} 58