1/* AUTOGENERATED FILE. DO NOT EDIT. */
2
3/*=======Test Runner Used To Run Each Test Below=====*/
4#define RUN_TEST(TestFunc, TestLineNum) \
5{ \
6  Unity.CurrentTestName = #TestFunc; \
7  Unity.CurrentTestLineNumber = TestLineNum; \
8  Unity.NumberOfTests++; \
9  if (TEST_PROTECT()) \
10  { \
11    CEXCEPTION_T e; \
12    Try { \
13      setUp(); \
14      TestFunc(); \
15    } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \
16  } \
17  if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18  { \
19    tearDown(); \
20  } \
21  UnityConcludeTest(); \
22}
23
24/*=======Automagically Detected Files To Include=====*/
25#include "unity.h"
26#include <setjmp.h>
27#include <stdio.h>
28#include "CException.h"
29#include "funky.h"
30#include "stanky.h"
31#include <setjmp.h>
32
33/*=======External Functions This Runner Calls=====*/
34extern void setUp(void);
35extern void tearDown(void);
36extern void test_TheFirstThingToTest(void);
37extern void test_TheSecondThingToTest(void);
38extern void test_TheThirdThingToTest(void);
39extern void test_TheFourthThingToTest(void);
40
41
42/*=======Test Reset Option=====*/
43void resetTest(void);
44void resetTest(void)
45{
46  tearDown();
47  setUp();
48}
49
50
51/*=======MAIN=====*/
52int main(void)
53{
54  UnityBegin("testdata/testsample.c");
55  RUN_TEST(test_TheFirstThingToTest, 21);
56  RUN_TEST(test_TheSecondThingToTest, 43);
57  RUN_TEST(test_TheThirdThingToTest, 53);
58  RUN_TEST(test_TheFourthThingToTest, 58);
59
60  return (UnityEnd());
61}
62