1// Copyright (c) 2019 Google LLC 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15#include "source/fuzz/fuzzer_pass_adjust_function_controls.h" 16 17#include "source/fuzz/transformation_set_function_control.h" 18 19namespace spvtools { 20namespace fuzz { 21 22FuzzerPassAdjustFunctionControls::FuzzerPassAdjustFunctionControls( 23 opt::IRContext* ir_context, TransformationContext* transformation_context, 24 FuzzerContext* fuzzer_context, 25 protobufs::TransformationSequence* transformations, 26 bool ignore_inapplicable_transformations) 27 : FuzzerPass(ir_context, transformation_context, fuzzer_context, 28 transformations, ignore_inapplicable_transformations) {} 29 30void FuzzerPassAdjustFunctionControls::Apply() { 31 // Consider every function in the module. 32 for (auto& function : *GetIRContext()->module()) { 33 // Randomly decide whether to adjust this function's controls. 34 if (GetFuzzerContext()->ChoosePercentage( 35 GetFuzzerContext()->GetChanceOfAdjustingFunctionControl())) { 36 // Grab the function control mask for the function in its present form. 37 uint32_t existing_function_control_mask = 38 function.DefInst().GetSingleWordInOperand(0); 39 40 // For the new mask, we first randomly select one of three basic masks: 41 // None, Inline or DontInline. These are always valid (and are mutually 42 // exclusive). 43 std::vector<spv::FunctionControlMask> basic_function_control_masks = { 44 spv::FunctionControlMask::MaskNone, spv::FunctionControlMask::Inline, 45 spv::FunctionControlMask::DontInline}; 46 uint32_t new_function_control_mask = 47 uint32_t(basic_function_control_masks[GetFuzzerContext()->RandomIndex( 48 basic_function_control_masks)]); 49 50 // We now consider the Pure and Const mask bits. If these are already 51 // set on the function then it's OK to keep them, but also interesting 52 // to consider dropping them, so we decide randomly in each case. 53 for (auto mask_bit : 54 {spv::FunctionControlMask::Pure, spv::FunctionControlMask::Const}) { 55 if ((existing_function_control_mask & uint32_t(mask_bit)) && 56 GetFuzzerContext()->ChooseEven()) { 57 new_function_control_mask |= uint32_t(mask_bit); 58 } 59 } 60 61 // Create and add a transformation. 62 TransformationSetFunctionControl transformation( 63 function.DefInst().result_id(), new_function_control_mask); 64 ApplyTransformation(transformation); 65 } 66 } 67} 68 69} // namespace fuzz 70} // namespace spvtools 71