xref: /third_party/skia/tools/gpu/MemoryCache.cpp (revision cb93a386)
1/*
2 * Copyright 2018 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "include/utils/SkBase64.h"
9#include "src/core/SkMD5.h"
10#include "src/core/SkReadBuffer.h"
11#include "src/gpu/GrPersistentCacheUtils.h"
12#include "tools/gpu/MemoryCache.h"
13
14#if defined(SK_VULKAN)
15#include "src/gpu/vk/GrVkGpu.h"
16#endif
17
18// Change this to 1 to log cache hits/misses/stores using SkDebugf.
19#define LOG_MEMORY_CACHE 0
20
21static SkString data_to_str(const SkData& data) {
22    size_t encodeLength = SkBase64::Encode(data.data(), data.size(), nullptr);
23    SkString str;
24    str.resize(encodeLength);
25    SkBase64::Encode(data.data(), data.size(), str.writable_str());
26    static constexpr size_t kMaxLength = 60;
27    static constexpr char kTail[] = "...";
28    static const size_t kTailLen = strlen(kTail);
29    bool overlength = encodeLength > kMaxLength;
30    if (overlength) {
31        str = SkString(str.c_str(), kMaxLength - kTailLen);
32        str.append(kTail);
33    }
34    return str;
35}
36
37namespace sk_gpu_test {
38
39sk_sp<SkData> MemoryCache::load(const SkData& key) {
40    auto result = fMap.find(key);
41    if (result == fMap.end()) {
42        if (LOG_MEMORY_CACHE) {
43            SkDebugf("Load Key: %s\n\tNot Found.\n\n", data_to_str(key).c_str());
44        }
45        ++fCacheMissCnt;
46        return nullptr;
47    }
48    if (LOG_MEMORY_CACHE) {
49        SkDebugf("Load Key: %s\n\tFound Data: %s\n\n", data_to_str(key).c_str(),
50                 data_to_str(*result->second.fData).c_str());
51    }
52    result->second.fHitCount++;
53    return result->second.fData;
54}
55
56void MemoryCache::store(const SkData& key, const SkData& data, const SkString& description) {
57    if (LOG_MEMORY_CACHE) {
58        SkDebugf("Store Key: %s\n\tData: %s\n\n", data_to_str(key).c_str(),
59                 data_to_str(data).c_str());
60    }
61    ++fCacheStoreCnt;
62    fMap[Key(key)] = Value(data, description);
63}
64
65void MemoryCache::writeShadersToDisk(const char* path, GrBackendApi api) {
66    if (GrBackendApi::kOpenGL != api && GrBackendApi::kVulkan != api) {
67        return;
68    }
69
70    for (auto it = fMap.begin(); it != fMap.end(); ++it) {
71        SkMD5 hash;
72        size_t bytesToHash = it->first.fKey->size();
73#if defined(SK_VULKAN)
74        if (GrBackendApi::kVulkan == api) {
75            // Vulkan stores two kinds of data in the cache (shaders and pipelines). The last four
76            // bytes of the key identify which one we have. We only want to extract shaders.
77            // Additionally, we don't want to hash the tag bytes, so we get the same keys as GL,
78            // which is good for cross-checking code generation and performance.
79            GrVkGpu::PersistentCacheKeyType vkKeyType;
80            SkASSERT(bytesToHash >= sizeof(vkKeyType));
81            bytesToHash -= sizeof(vkKeyType);
82            memcpy(&vkKeyType, it->first.fKey->bytes() + bytesToHash, sizeof(vkKeyType));
83            if (vkKeyType != GrVkGpu::kShader_PersistentCacheKeyType) {
84                continue;
85            }
86        }
87#endif
88        hash.write(it->first.fKey->bytes(), bytesToHash);
89        SkMD5::Digest digest = hash.finish();
90        SkString md5;
91        for (int i = 0; i < 16; ++i) {
92            md5.appendf("%02x", digest.data[i]);
93        }
94
95        SkSL::Program::Inputs inputsIgnored[kGrShaderTypeCount];
96        SkSL::String shaders[kGrShaderTypeCount];
97        const SkData* data = it->second.fData.get();
98        const SkString& description = it->second.fDescription;
99        SkReadBuffer reader(data->data(), data->size());
100        GrPersistentCacheUtils::GetType(&reader); // Shader type tag
101        GrPersistentCacheUtils::UnpackCachedShaders(&reader, shaders,
102                                                    inputsIgnored, kGrShaderTypeCount);
103
104        // Even with the SPIR-V switches, it seems like we must use .spv, or malisc tries to
105        // run glslang on the input.
106        {
107            const char* ext = GrBackendApi::kOpenGL == api ? "frag" : "frag.spv";
108            SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(), ext);
109            SkFILEWStream file(filename.c_str());
110            file.write(shaders[kFragment_GrShaderType].c_str(),
111                       shaders[kFragment_GrShaderType].size());
112        }
113        {
114            const char* ext = GrBackendApi::kOpenGL == api ? "vert" : "vert.spv";
115            SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(), ext);
116            SkFILEWStream file(filename.c_str());
117            file.write(shaders[kVertex_GrShaderType].c_str(),
118                       shaders[kVertex_GrShaderType].size());
119        }
120
121        if (!description.isEmpty()) {
122            const char* ext = "key";
123            SkString filename = SkStringPrintf("%s/%s.%s", path, md5.c_str(), ext);
124            SkFILEWStream file(filename.c_str());
125            file.write(description.c_str(), description.size());
126        }
127    }
128}
129
130}  // namespace sk_gpu_test
131