1/* 2 * Copyright 2019 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "tools/debugger/DebugLayerManager.h" 9 10#include "include/core/SkImage.h" 11#include "include/core/SkImageInfo.h" 12#include "include/core/SkPicture.h" 13#include "include/core/SkSurface.h" 14#include "include/private/SkTHash.h" 15#include "tools/debugger/DebugCanvas.h" 16 17#include <memory> 18#include <vector> 19#include <tuple> 20#include <unordered_map> 21 22void DebugLayerManager::setCommand(int nodeId, int frame, int command) { 23 auto* drawEvent = fDraws.find({frame, nodeId}); 24 if (!drawEvent) { 25 SkDebugf("Could not set command playhead for event {%d, %d}, it is not tracked by" 26 "DebugLayerManager.\n", frame, nodeId); 27 return; 28 } 29 const int count = drawEvent->debugCanvas->getSize(); 30 drawEvent->command = command < count ? command : count - 1; 31 // Invalidate stored images that depended on this combination of node and frame. 32 // actually this does all of the events for this nodeId, but close enough. 33 auto relevantFrames = listFramesForNode(nodeId); 34 for (const auto& f : relevantFrames) { 35 fDraws[{f, nodeId}].image = nullptr; 36 } 37} 38 39void DebugLayerManager::storeSkPicture(int nodeId, int frame, sk_sp<SkPicture> picture, 40 SkIRect dirty) { 41 const LayerKey k = {frame, nodeId}; 42 43 // Make debug canvas using bounds from SkPicture. This will be equal to whatever width and 44 // height were passed into SkPictureRecorder::beginRecording(w, h) which is the layer bounds. 45 const auto& layerBounds = picture->cullRect().roundOut(); 46 auto debugCanvas = std::make_unique<DebugCanvas>(layerBounds); 47 // Must be set or they end up undefined due to cosmic rays, bad luck, etc. 48 debugCanvas->setOverdrawViz(false); 49 debugCanvas->setDrawGpuOpBounds(false); 50 debugCanvas->setClipVizColor(SK_ColorTRANSPARENT); 51 // Setting this allows a layer to contain another layer. TODO(nifong): write a test for this. 52 debugCanvas->setLayerManagerAndFrame(this, frame); 53 // Only draw picture to the debug canvas once. 54 debugCanvas->drawPicture(picture); 55 int numCommands = debugCanvas->getSize(); 56 57 DrawEvent event = { 58 frame == 0 || dirty==layerBounds, // fullRedraw 59 nullptr, // image 60 std::move(debugCanvas), // debugCanvas 61 numCommands-1, // command 62 {layerBounds.width(), layerBounds.height()}, // layerBounds 63 }; 64 65 fDraws.set(k, std::move(event)); 66 keys.push_back(k); 67} 68 69void DebugLayerManager::drawLayerEventTo(SkSurface* surface, const int nodeId, const int frame) { 70 auto& evt = fDraws[{frame, nodeId}]; 71 evt.debugCanvas->drawTo(surface->getCanvas(), evt.command); 72 surface->flush(); 73} 74 75sk_sp<SkImage> DebugLayerManager::getLayerAsImage(const int nodeId, const int frame) { 76 // What is the last frame having an SkPicture for this layer? call it frame N 77 // have cached image of it? if so, return it. 78 // if not, draw it at frame N by the following method: 79 // The picture at frame N could have been a full redraw, or it could have been clipped to a 80 // dirty region. In order to know what the layer looked like on this frame, we must draw every 81 // picture starting with the last full redraw, up to the last one before the current frame, since 82 // any of those previous draws could be showing through. 83 84 // list of frames this node was updated on. 85 auto relevantFrames = listFramesForNode(nodeId); 86 // find largest one not greater than `frame`. 87 uint32_t i = relevantFrames.size()-1; 88 while (relevantFrames[i] > frame) { i--; } 89 const int frameN = relevantFrames[i]; 90 // Fetch the draw event 91 auto& drawEvent = fDraws[{frameN, nodeId}]; 92 // if an image of this is cached, return it. 93 if (drawEvent.image) { 94 return drawEvent.image; 95 } 96 // when it's not cached, we'll have to render it in an offscreen surface. 97 // start at the last full redraw. (pick up counting backwards from above) 98 while (i>0 && !(fDraws[{relevantFrames[i], nodeId}].fullRedraw)) { i--; } 99 // The correct layer bounds can be obtained from any drawEvent on this layer. 100 // the color type and alpha type are chosen here to match wasm-skp-debugger/cpu.js which was 101 // chosen to match the capabilities of HTML canvas, which this ultimately has to be drawn into. 102 // TODO(nifong): introduce a method of letting the user choose the backend for this. 103 auto surface = SkSurface::MakeRaster(SkImageInfo::Make(drawEvent.layerBounds, 104 kRGBA_8888_SkColorType, kUnpremul_SkAlphaType, nullptr)); 105 // draw everything from the last full redraw up to the current frame. 106 // other frames drawn are partial, meaning they were clipped to not completely cover the layer. 107 // count back up with i 108 for (; i<relevantFrames.size() && relevantFrames[i]<=frameN; i++) { 109 drawLayerEventTo(surface.get(), nodeId, relevantFrames[i]); 110 } 111 drawEvent.image = surface->makeImageSnapshot(); 112 return drawEvent.image; 113} 114 115DebugLayerManager::DrawEventSummary DebugLayerManager::event(int nodeId, int frame) const { 116 auto* evt = fDraws.find({frame, nodeId}); 117 if (!evt) { return {}; } 118 return { 119 true, evt->debugCanvas->getSize(), 120 evt->layerBounds.width(), evt->layerBounds.height() 121 }; 122} 123 124std::vector<DebugLayerManager::LayerSummary> DebugLayerManager::summarizeLayers(int frame) const { 125 // Find the last update on or before `frame` for every node 126 // key: nodeId, one entry for every layer 127 // value: summary of the layer. 128 std::unordered_map<int, LayerSummary> summaryMap; 129 for (const auto& key : keys) { 130 auto* evt = fDraws.find(key); 131 if (!evt) { continue; } 132 // -1 as a default value for the last update serves as a way of indicating that this layer 133 // is present in the animation, but doesn't have an update less than or equal to `frame` 134 int lastUpdate = (key.frame <= frame ? key.frame : -1); 135 136 // do we have an entry for this layer yet? is it later than the one we're looking at? 137 auto found = summaryMap.find(key.nodeId); 138 if (found != summaryMap.end()) { 139 LayerSummary& item = summaryMap[key.nodeId]; 140 if (lastUpdate > item.frameOfLastUpdate) { 141 item.frameOfLastUpdate = key.frame; 142 item.fullRedraw = evt->fullRedraw; 143 } 144 } else { 145 // record first entry for this layer 146 summaryMap.insert({key.nodeId, { 147 key.nodeId, lastUpdate, evt->fullRedraw, 148 evt->layerBounds.width(), evt->layerBounds.height() 149 }}); 150 } 151 } 152 std::vector<LayerSummary> result; 153 for (auto it = summaryMap.begin(); it != summaryMap.end(); ++it) { 154 result.push_back(it->second); 155 } 156 return result; 157} 158 159std::vector<int> DebugLayerManager::listNodesForFrame(int frame) const { 160 std::vector<int> result; 161 for (const auto& key : keys) { 162 if (key.frame == frame) { 163 result.push_back(key.nodeId); 164 } 165 } 166 return result; 167} 168 169std::vector<int> DebugLayerManager::listFramesForNode(int nodeId) const { 170 std::vector<int> result; 171 for (const auto& key : keys) { 172 if (key.nodeId == nodeId) { 173 result.push_back(key.frame); 174 } 175 } 176 return result; 177} 178 179DebugCanvas* DebugLayerManager::getEventDebugCanvas(int nodeId, int frame) { 180 auto& evt = fDraws[{frame, nodeId}]; 181 return evt.debugCanvas.get(); 182} 183 184void DebugLayerManager::setOverdrawViz(bool overdrawViz) { 185 for (const auto& key : keys) { 186 auto& evt = fDraws[key]; 187 evt.debugCanvas->setOverdrawViz(overdrawViz); 188 } 189} 190 191void DebugLayerManager::setClipVizColor(SkColor clipVizColor) { 192 for (const auto& key : keys) { 193 auto& evt = fDraws[key]; 194 evt.debugCanvas->setClipVizColor(clipVizColor); 195 } 196} 197 198void DebugLayerManager::setDrawGpuOpBounds(bool drawGpuOpBounds) { 199 for (const auto& key : keys) { 200 auto& evt = fDraws[key]; 201 evt.debugCanvas->setDrawGpuOpBounds(drawGpuOpBounds); 202 } 203} 204