1#version 310 es 2#extension GL_EXT_post_depth_coverage : require 3#extension GL_OES_sample_variables : require 4precision mediump float; 5 6layout(early_fragment_tests, post_depth_coverage) in; 7 8layout(location = 0) out vec4 FragColor; 9 10void main() 11{ 12 FragColor = vec4(gl_SampleMaskIn[0]); 13} 14