1#version 310 es
2#extension GL_EXT_post_depth_coverage : require
3#extension GL_OES_sample_variables : require
4precision mediump float;
5
6layout(early_fragment_tests, post_depth_coverage) in;
7
8layout(location = 0) out vec4 FragColor;
9
10void main()
11{
12	FragColor = vec4(gl_SampleMaskIn[0]);
13}
14