1#version 310 es 2layout(local_size_x = 1) in; 3 4layout(std430, binding = 0) buffer SSBO 5{ 6 vec4 data[]; 7} ssbos[2]; 8 9void main() 10{ 11 uint ident = gl_GlobalInvocationID.x; 12 ssbos[1].data[ident] = ssbos[0].data[ident]; 13} 14 15