1#version 450
2
3layout(location = 0) out V
4{
5	vec4 a;
6	vec4 b;
7	vec4 c;
8	vec4 d;
9};
10
11void main()
12{
13	gl_Position = vec4(1.0);
14	a = vec4(2.0);
15	b = vec4(3.0);
16}
17