1#version 450 2 3layout(location = 0) out V 4{ 5 vec4 a; 6 vec4 b; 7 vec4 c; 8 vec4 d; 9}; 10 11void main() 12{ 13 gl_Position = vec4(1.0); 14 a = vec4(2.0); 15 b = vec4(3.0); 16} 17