1#version 450
2layout(location = 0) out vec4 FragColor;
3layout(binding = 0) uniform sampler2DMSArray uTexture;
4layout(location = 0) flat in ivec3 vCoord;
5layout(location = 1) flat in int vSample;
6
7void main()
8{
9	FragColor = texelFetch(uTexture, vCoord, vSample);
10}
11