1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform bool x;
4cb93a386Sopenharmony_ciuniform bool y;
5cb93a386Sopenharmony_ciuniform int i;
6cb93a386Sopenharmony_ciuniform int j;
7cb93a386Sopenharmony_civoid main() {
8cb93a386Sopenharmony_ci    bool andXY = x && y;
9cb93a386Sopenharmony_ci    bool orXY = x || y;
10cb93a386Sopenharmony_ci    bool combo = x && y || (x || y);
11cb93a386Sopenharmony_ci    bool prec = i + j == 3 && y;
12cb93a386Sopenharmony_ci    while (((andXY && orXY) && combo) && prec) {
13cb93a386Sopenharmony_ci        sk_FragColor = vec4(0.0);
14cb93a386Sopenharmony_ci        break;
15cb93a386Sopenharmony_ci    }
16cb93a386Sopenharmony_ci}
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