1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform bool x; 4cb93a386Sopenharmony_ciuniform bool y; 5cb93a386Sopenharmony_ciuniform int i; 6cb93a386Sopenharmony_ciuniform int j; 7cb93a386Sopenharmony_civoid main() { 8cb93a386Sopenharmony_ci bool andXY = x && y; 9cb93a386Sopenharmony_ci bool orXY = x || y; 10cb93a386Sopenharmony_ci bool combo = x && y || (x || y); 11cb93a386Sopenharmony_ci bool prec = i + j == 3 && y; 12cb93a386Sopenharmony_ci while (((andXY && orXY) && combo) && prec) { 13cb93a386Sopenharmony_ci sk_FragColor = vec4(0.0); 14cb93a386Sopenharmony_ci break; 15cb93a386Sopenharmony_ci } 16cb93a386Sopenharmony_ci} 17