1cb93a386Sopenharmony_ci#version 400 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform bool x; 4cb93a386Sopenharmony_ciuniform bool y; 5cb93a386Sopenharmony_ciuniform int i; 6cb93a386Sopenharmony_ciuniform int j; 7cb93a386Sopenharmony_civoid main() { 8cb93a386Sopenharmony_ci bool andXY = x ? y : false; 9cb93a386Sopenharmony_ci bool orXY = x ? true : y; 10cb93a386Sopenharmony_ci bool combo = (x ? y : false) ? true : (x ? true : y); 11cb93a386Sopenharmony_ci bool prec = i + j == 3 ? y : false; 12cb93a386Sopenharmony_ci while (((andXY ? orXY : false) ? combo : false) ? prec : false) { 13cb93a386Sopenharmony_ci sk_FragColor = vec4(0.0); 14cb93a386Sopenharmony_ci break; 15cb93a386Sopenharmony_ci } 16cb93a386Sopenharmony_ci} 17