1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 colorGreen; 4cb93a386Sopenharmony_ciuniform vec4 colorRed; 5cb93a386Sopenharmony_ciuniform mat2 testHalf2x2; 6cb93a386Sopenharmony_ciuniform mat2 testFloat2x2; 7cb93a386Sopenharmony_ciuniform mat3 testHalf3x3; 8cb93a386Sopenharmony_ciuniform mat4x2 testFloat4x2; 9cb93a386Sopenharmony_civec4 main() { 10cb93a386Sopenharmony_ci bool _0_ok = true; 11cb93a386Sopenharmony_ci _0_ok = _0_ok && testHalf2x2 == mat2(1.0, 2.0, 3.0, 4.0); 12cb93a386Sopenharmony_ci _0_ok = _0_ok && testFloat2x2 == mat2(5.0, 6.0, 7.0, 8.0); 13cb93a386Sopenharmony_ci _0_ok = _0_ok && testHalf2x2 != mat2(123.0); 14cb93a386Sopenharmony_ci _0_ok = _0_ok && testFloat2x2 != mat2(456.0); 15cb93a386Sopenharmony_ci _0_ok = _0_ok && testHalf3x3 == mat3(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0); 16cb93a386Sopenharmony_ci _0_ok = _0_ok && testFloat4x2 != mat4x2(1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0); 17cb93a386Sopenharmony_ci return _0_ok ? colorGreen : colorRed; 18cb93a386Sopenharmony_ci} 19