1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform float x;
4cb93a386Sopenharmony_ciuniform float y;
5cb93a386Sopenharmony_civoid main() {
6cb93a386Sopenharmony_ci    float z = pow(x + 1.0, y + 2.0);
7cb93a386Sopenharmony_ci    sk_FragColor = vec4(z);
8cb93a386Sopenharmony_ci}
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