1cb93a386Sopenharmony_ci#version 400 2cb93a386Sopenharmony_ciin vec4 sk_FragCoord_Workaround; 3cb93a386Sopenharmony_ciout vec4 sk_FragColor; 4cb93a386Sopenharmony_civoid main() { 5cb93a386Sopenharmony_ci float sk_FragCoord_InvW = 1. / sk_FragCoord_Workaround.w; 6cb93a386Sopenharmony_ci vec4 sk_FragCoord_Resolved = vec4(sk_FragCoord_Workaround.xyz * sk_FragCoord_InvW, sk_FragCoord_InvW); 7cb93a386Sopenharmony_ci sk_FragCoord_Resolved.xy = floor(sk_FragCoord_Resolved.xy) + vec2(.5); 8cb93a386Sopenharmony_ci sk_FragColor.xy = sk_FragCoord_Resolved.xy; 9cb93a386Sopenharmony_ci} 10