1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_civec4 main() {
4cb93a386Sopenharmony_ci    float b = 2.0;
5cb93a386Sopenharmony_ci    float c = 3.0;
6cb93a386Sopenharmony_ci    for (int x = 0;x < 1; ++x) {
7cb93a386Sopenharmony_ci        continue;
8cb93a386Sopenharmony_ci    }
9cb93a386Sopenharmony_ci    float d = c;
10cb93a386Sopenharmony_ci    b++;
11cb93a386Sopenharmony_ci    d++;
12cb93a386Sopenharmony_ci    return vec4(float(b == 2.0), float(b == 3.0), float(d == 5.0), float(d == 4.0));
13cb93a386Sopenharmony_ci}
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