1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler1D one; 4cb93a386Sopenharmony_cilayout (binding = 1) uniform sampler2D two; 5cb93a386Sopenharmony_civoid main() { 6cb93a386Sopenharmony_ci vec4 a = texture(one, 0.0, -0.5); 7cb93a386Sopenharmony_ci vec4 b = texture(two, vec2(0.0), -0.5); 8cb93a386Sopenharmony_ci vec4 c = textureProj(one, vec2(0.0), -0.5); 9cb93a386Sopenharmony_ci vec4 d = textureProj(two, vec3(0.0), -0.5); 10cb93a386Sopenharmony_ci sk_FragColor = vec4(a.x, b.x, c.x, d.x); 11cb93a386Sopenharmony_ci} 12