1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler1D one;
4cb93a386Sopenharmony_cilayout (binding = 1) uniform sampler2D two;
5cb93a386Sopenharmony_civoid main() {
6cb93a386Sopenharmony_ci    vec4 a = texture(one, 0.0, -0.5);
7cb93a386Sopenharmony_ci    vec4 b = texture(two, vec2(0.0), -0.5);
8cb93a386Sopenharmony_ci    vec4 c = textureProj(one, vec2(0.0), -0.5);
9cb93a386Sopenharmony_ci    vec4 d = textureProj(two, vec3(0.0), -0.5);
10cb93a386Sopenharmony_ci    sk_FragColor = vec4(a.x, b.x, c.x, d.x);
11cb93a386Sopenharmony_ci}
12