1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Inputs {
5cb93a386Sopenharmony_ci};
6cb93a386Sopenharmony_cistruct Outputs {
7cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Globals {
10cb93a386Sopenharmony_ci    texture2d<half> tex;
11cb93a386Sopenharmony_ci    sampler texSmplr;
12cb93a386Sopenharmony_ci};
13cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], texture2d<half> tex[[texture(0)]], sampler texSmplr[[sampler(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14cb93a386Sopenharmony_ci    Globals _globals{tex, texSmplr};
15cb93a386Sopenharmony_ci    (void)_globals;
16cb93a386Sopenharmony_ci    Outputs _out;
17cb93a386Sopenharmony_ci    (void)_out;
18cb93a386Sopenharmony_ci    float3 _skTemp0;
19cb93a386Sopenharmony_ci    float4 a = float4(_globals.tex.sample(_globals.texSmplr, float2(0.0)));
20cb93a386Sopenharmony_ci    float4 b = float4(_globals.tex.sample(_globals.texSmplr, (_skTemp0 = float3(0.0), _skTemp0.xy / _skTemp0.z)));
21cb93a386Sopenharmony_ci    _out.sk_FragColor = half4(half2(a.xy), half2(b.zw));
22cb93a386Sopenharmony_ci    return _out;
23cb93a386Sopenharmony_ci}
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