1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler2D tex;
4cb93a386Sopenharmony_civoid main() {
5cb93a386Sopenharmony_ci    vec4 a = texture(tex, vec2(0.0));
6cb93a386Sopenharmony_ci    vec4 b = textureProj(tex, vec3(0.0));
7cb93a386Sopenharmony_ci    sk_FragColor = vec4(a.xy, b.zw);
8cb93a386Sopenharmony_ci}
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