1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler2D tex; 4cb93a386Sopenharmony_civoid main() { 5cb93a386Sopenharmony_ci vec4 a = texture(tex, vec2(0.0)); 6cb93a386Sopenharmony_ci vec4 b = textureProj(tex, vec3(0.0)); 7cb93a386Sopenharmony_ci sk_FragColor = vec4(a.xy, b.zw); 8cb93a386Sopenharmony_ci} 9