1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorRed;
6cb93a386Sopenharmony_ci    half4 colorGreen;
7cb93a386Sopenharmony_ci    half4 testInputs;
8cb93a386Sopenharmony_ci};
9cb93a386Sopenharmony_cistruct Inputs {
10cb93a386Sopenharmony_ci};
11cb93a386Sopenharmony_cistruct Outputs {
12cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
13cb93a386Sopenharmony_ci};
14cb93a386Sopenharmony_cihalf fn_hh4(half4 v) {
15cb93a386Sopenharmony_ci    for (int x = 1;x <= 2; ++x) {
16cb93a386Sopenharmony_ci        return v.x;
17cb93a386Sopenharmony_ci    }
18cb93a386Sopenharmony_ci}
19cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
20cb93a386Sopenharmony_ci    Outputs _out;
21cb93a386Sopenharmony_ci    (void)_out;
22cb93a386Sopenharmony_ci    half4 v = _uniforms.testInputs;
23cb93a386Sopenharmony_ci    v = half4(0.0h, v.zyx);
24cb93a386Sopenharmony_ci    v = half4(0.0h, 0.0h, v.xw);
25cb93a386Sopenharmony_ci    v = half4(1.0h, 1.0h, v.wx);
26cb93a386Sopenharmony_ci    v = half4(v.zy, 1.0h, 1.0h);
27cb93a386Sopenharmony_ci    v = half4(v.xx, 1.0h, 1.0h);
28cb93a386Sopenharmony_ci    v = v.wzwz;
29cb93a386Sopenharmony_ci    v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
30cb93a386Sopenharmony_ci    v = half3(fn_hh4(v), 123.0h, 456.0h).yyzz;
31cb93a386Sopenharmony_ci    v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
32cb93a386Sopenharmony_ci    v = half4(123.0h, 456.0h, 456.0h, fn_hh4(v));
33cb93a386Sopenharmony_ci    v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
34cb93a386Sopenharmony_ci    v = half3(fn_hh4(v), 123.0h, 456.0h).yxxz;
35cb93a386Sopenharmony_ci    v = half4(1.0h, 1.0h, 2.0h, 3.0h);
36cb93a386Sopenharmony_ci    v = half4(_uniforms.colorRed.xyz, 1.0h);
37cb93a386Sopenharmony_ci    v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz);
38cb93a386Sopenharmony_ci    v.wzyx = v;
39cb93a386Sopenharmony_ci    v.xw = v.yz;
40cb93a386Sopenharmony_ci    v.zyx = half3(v.ww, 1.0h);
41cb93a386Sopenharmony_ci    _out.sk_FragColor = all(v == half4(1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
42cb93a386Sopenharmony_ci    return _out;
43cb93a386Sopenharmony_ci}
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