1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 testInputs; 4cb93a386Sopenharmony_ciuniform vec4 colorGreen; 5cb93a386Sopenharmony_ciuniform vec4 colorRed; 6cb93a386Sopenharmony_civec4 main() { 7cb93a386Sopenharmony_ci vec4 _0_v = testInputs; 8cb93a386Sopenharmony_ci float _1_x = _0_v.x; 9cb93a386Sopenharmony_ci float _2_y = _0_v.y; 10cb93a386Sopenharmony_ci float _3_z = _0_v.z; 11cb93a386Sopenharmony_ci float _4_w = _0_v.w; 12cb93a386Sopenharmony_ci vec4 a = vec4(_1_x, _2_y, _3_z, _4_w); 13cb93a386Sopenharmony_ci float _9_x = testInputs.x; 14cb93a386Sopenharmony_ci float _10_y = testInputs.y; 15cb93a386Sopenharmony_ci float _11_z = testInputs.z; 16cb93a386Sopenharmony_ci float _12_w = testInputs.w; 17cb93a386Sopenharmony_ci vec4 b = vec4(_9_x, _10_y, _11_z, _12_w); 18cb93a386Sopenharmony_ci vec4 _13_v = vec4(0.0, 1.0, 2.0, 3.0); 19cb93a386Sopenharmony_ci float _14_x = _13_v.x; 20cb93a386Sopenharmony_ci float _15_y = _13_v.y; 21cb93a386Sopenharmony_ci float _16_z = _13_v.z; 22cb93a386Sopenharmony_ci float _17_w = _13_v.w; 23cb93a386Sopenharmony_ci vec4 c = vec4(_14_x, _15_y, _16_z, _17_w); 24cb93a386Sopenharmony_ci return (a == vec4(-1.25, 0.0, 0.75, 2.25) && b == vec4(-1.25, 0.0, 0.75, 2.25)) && c == vec4(0.0, 1.0, 2.0, 3.0) ? colorGreen : colorRed; 25cb93a386Sopenharmony_ci} 26