1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform float unknownInput; 4cb93a386Sopenharmony_civoid main() { 5cb93a386Sopenharmony_ci float value = 0.0; 6cb93a386Sopenharmony_ci switch (0) { 7cb93a386Sopenharmony_ci case 0: 8cb93a386Sopenharmony_ci value = 0.0; 9cb93a386Sopenharmony_ci if (unknownInput == 2.0) break; 10cb93a386Sopenharmony_ci case 1: 11cb93a386Sopenharmony_ci value = 1.0; 12cb93a386Sopenharmony_ci } 13cb93a386Sopenharmony_ci sk_FragColor = vec4(value); 14cb93a386Sopenharmony_ci} 15