1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_ciuniform vec4 colorGreen;
4cb93a386Sopenharmony_ciuniform vec4 colorRed;
5cb93a386Sopenharmony_civec4 main() {
6cb93a386Sopenharmony_ci    float f = colorGreen.y;
7cb93a386Sopenharmony_ci    int i = int(colorGreen.y);
8cb93a386Sopenharmony_ci    uint u = uint(colorGreen.y);
9cb93a386Sopenharmony_ci    bool b = bool(colorGreen.y);
10cb93a386Sopenharmony_ci    float f1 = f;
11cb93a386Sopenharmony_ci    float f2 = float(i);
12cb93a386Sopenharmony_ci    float f3 = float(u);
13cb93a386Sopenharmony_ci    float f4 = float(b);
14cb93a386Sopenharmony_ci    int i1 = int(f);
15cb93a386Sopenharmony_ci    int i2 = i;
16cb93a386Sopenharmony_ci    int i3 = int(u);
17cb93a386Sopenharmony_ci    int i4 = int(b);
18cb93a386Sopenharmony_ci    uint u1 = uint(f);
19cb93a386Sopenharmony_ci    uint u2 = uint(i);
20cb93a386Sopenharmony_ci    uint u3 = u;
21cb93a386Sopenharmony_ci    uint u4 = uint(b);
22cb93a386Sopenharmony_ci    bool b1 = bool(f);
23cb93a386Sopenharmony_ci    bool b2 = bool(i);
24cb93a386Sopenharmony_ci    bool b3 = bool(u);
25cb93a386Sopenharmony_ci    bool b4 = b;
26cb93a386Sopenharmony_ci    return ((((((((((((((f1 + f2) + f3) + f4) + float(i1)) + float(i2)) + float(i3)) + float(i4)) + float(u1)) + float(u2)) + float(u3)) + float(u4)) + float(b1)) + float(b2)) + float(b3)) + float(b4) == 16.0 ? colorGreen : colorRed;
27cb93a386Sopenharmony_ci}
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