1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_ciuniform vec4 colorGreen; 4cb93a386Sopenharmony_ciuniform vec4 colorRed; 5cb93a386Sopenharmony_civec4 main() { 6cb93a386Sopenharmony_ci float f = colorGreen.y; 7cb93a386Sopenharmony_ci int i = int(colorGreen.y); 8cb93a386Sopenharmony_ci uint u = uint(colorGreen.y); 9cb93a386Sopenharmony_ci bool b = bool(colorGreen.y); 10cb93a386Sopenharmony_ci float f1 = f; 11cb93a386Sopenharmony_ci float f2 = float(i); 12cb93a386Sopenharmony_ci float f3 = float(u); 13cb93a386Sopenharmony_ci float f4 = float(b); 14cb93a386Sopenharmony_ci int i1 = int(f); 15cb93a386Sopenharmony_ci int i2 = i; 16cb93a386Sopenharmony_ci int i3 = int(u); 17cb93a386Sopenharmony_ci int i4 = int(b); 18cb93a386Sopenharmony_ci uint u1 = uint(f); 19cb93a386Sopenharmony_ci uint u2 = uint(i); 20cb93a386Sopenharmony_ci uint u3 = u; 21cb93a386Sopenharmony_ci uint u4 = uint(b); 22cb93a386Sopenharmony_ci bool b1 = bool(f); 23cb93a386Sopenharmony_ci bool b2 = bool(i); 24cb93a386Sopenharmony_ci bool b3 = bool(u); 25cb93a386Sopenharmony_ci bool b4 = b; 26cb93a386Sopenharmony_ci return ((((((((((((((f1 + f2) + f3) + f4) + float(i1)) + float(i2)) + float(i3)) + float(i4)) + float(u1)) + float(u2)) + float(u3)) + float(u4)) + float(b1)) + float(b2)) + float(b3)) + float(b4) == 16.0 ? colorGreen : colorRed; 27cb93a386Sopenharmony_ci} 28