1cb93a386Sopenharmony_ci#include <metal_stdlib>
2cb93a386Sopenharmony_ci#include <simd/simd.h>
3cb93a386Sopenharmony_ciusing namespace metal;
4cb93a386Sopenharmony_cistruct Uniforms {
5cb93a386Sopenharmony_ci    half4 colorGreen;
6cb93a386Sopenharmony_ci    half4 colorRed;
7cb93a386Sopenharmony_ci};
8cb93a386Sopenharmony_cistruct Inputs {
9cb93a386Sopenharmony_ci};
10cb93a386Sopenharmony_cistruct Outputs {
11cb93a386Sopenharmony_ci    half4 sk_FragColor [[color(0)]];
12cb93a386Sopenharmony_ci};
13cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
14cb93a386Sopenharmony_ci    Outputs _out;
15cb93a386Sopenharmony_ci    (void)_out;
16cb93a386Sopenharmony_ci    float f = float(_uniforms.colorGreen.y);
17cb93a386Sopenharmony_ci    int i = int(_uniforms.colorGreen.y);
18cb93a386Sopenharmony_ci    bool b = bool(_uniforms.colorGreen.y);
19cb93a386Sopenharmony_ci    float f1 = f;
20cb93a386Sopenharmony_ci    float f2 = float(i);
21cb93a386Sopenharmony_ci    float f3 = float(b);
22cb93a386Sopenharmony_ci    int i1 = int(f);
23cb93a386Sopenharmony_ci    int i2 = i;
24cb93a386Sopenharmony_ci    int i3 = int(b);
25cb93a386Sopenharmony_ci    bool b1 = bool(f);
26cb93a386Sopenharmony_ci    bool b2 = bool(i);
27cb93a386Sopenharmony_ci    bool b3 = b;
28cb93a386Sopenharmony_ci    _out.sk_FragColor = (((((((half(f1) + half(f2)) + half(f3)) + half(i1)) + half(i2)) + half(i3)) + half(b1)) + half(b2)) + half(b3) == 9.0h ? _uniforms.colorGreen : _uniforms.colorRed;
29cb93a386Sopenharmony_ci    return _out;
30cb93a386Sopenharmony_ci}
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