1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci}; 8cb93a386Sopenharmony_cistruct Inputs { 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Outputs { 11cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 12cb93a386Sopenharmony_ci}; 13cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 14cb93a386Sopenharmony_ci Outputs _out; 15cb93a386Sopenharmony_ci (void)_out; 16cb93a386Sopenharmony_ci float f = float(_uniforms.colorGreen.y); 17cb93a386Sopenharmony_ci int i = int(_uniforms.colorGreen.y); 18cb93a386Sopenharmony_ci bool b = bool(_uniforms.colorGreen.y); 19cb93a386Sopenharmony_ci float f1 = f; 20cb93a386Sopenharmony_ci float f2 = float(i); 21cb93a386Sopenharmony_ci float f3 = float(b); 22cb93a386Sopenharmony_ci int i1 = int(f); 23cb93a386Sopenharmony_ci int i2 = i; 24cb93a386Sopenharmony_ci int i3 = int(b); 25cb93a386Sopenharmony_ci bool b1 = bool(f); 26cb93a386Sopenharmony_ci bool b2 = bool(i); 27cb93a386Sopenharmony_ci bool b3 = b; 28cb93a386Sopenharmony_ci _out.sk_FragColor = (((((((half(f1) + half(f2)) + half(f3)) + half(i1)) + half(i2)) + half(i3)) + half(b1)) + half(b2)) + half(b3) == 9.0h ? _uniforms.colorGreen : _uniforms.colorRed; 29cb93a386Sopenharmony_ci return _out; 30cb93a386Sopenharmony_ci} 31