1cb93a386Sopenharmony_ci#include <metal_stdlib> 2cb93a386Sopenharmony_ci#include <simd/simd.h> 3cb93a386Sopenharmony_ciusing namespace metal; 4cb93a386Sopenharmony_cistruct Uniforms { 5cb93a386Sopenharmony_ci half4 colorGreen; 6cb93a386Sopenharmony_ci half4 colorRed; 7cb93a386Sopenharmony_ci}; 8cb93a386Sopenharmony_cistruct Inputs { 9cb93a386Sopenharmony_ci}; 10cb93a386Sopenharmony_cistruct Outputs { 11cb93a386Sopenharmony_ci half4 sk_FragColor [[color(0)]]; 12cb93a386Sopenharmony_ci}; 13cb93a386Sopenharmony_cifloat3x3 float3x3_from_float2x3(float2x3 x0) { 14cb93a386Sopenharmony_ci return float3x3(float3(x0[0].xyz), float3(x0[1].xyz), float3(0.0, 0.0, 1.0)); 15cb93a386Sopenharmony_ci} 16cb93a386Sopenharmony_cifloat3x3 float3x3_from_float3x2(float3x2 x0) { 17cb93a386Sopenharmony_ci return float3x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0)); 18cb93a386Sopenharmony_ci} 19cb93a386Sopenharmony_cifloat4x4 float4x4_from_float4x3(float4x3 x0) { 20cb93a386Sopenharmony_ci return float4x4(float4(x0[0].xyz, 0.0), float4(x0[1].xyz, 0.0), float4(x0[2].xyz, 0.0), float4(x0[3].xyz, 1.0)); 21cb93a386Sopenharmony_ci} 22cb93a386Sopenharmony_cifloat4x3 float4x3_from_float4x2(float4x2 x0) { 23cb93a386Sopenharmony_ci return float4x3(float3(x0[0].xy, 0.0), float3(x0[1].xy, 0.0), float3(x0[2].xy, 1.0), float3(x0[3].xy, 0.0)); 24cb93a386Sopenharmony_ci} 25cb93a386Sopenharmony_cifloat4x4 float4x4_from_float3x4(float3x4 x0) { 26cb93a386Sopenharmony_ci return float4x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(x0[2].xyzw), float4(0.0, 0.0, 0.0, 1.0)); 27cb93a386Sopenharmony_ci} 28cb93a386Sopenharmony_cifloat3x4 float3x4_from_float2x4(float2x4 x0) { 29cb93a386Sopenharmony_ci return float3x4(float4(x0[0].xyzw), float4(x0[1].xyzw), float4(0.0, 0.0, 1.0, 0.0)); 30cb93a386Sopenharmony_ci} 31cb93a386Sopenharmony_cifloat2x4 float2x4_from_float4x2(float4x2 x0) { 32cb93a386Sopenharmony_ci return float2x4(float4(x0[0].xy, 0.0, 0.0), float4(x0[1].xy, 0.0, 0.0)); 33cb93a386Sopenharmony_ci} 34cb93a386Sopenharmony_cifloat4x2 float4x2_from_float2x4(float2x4 x0) { 35cb93a386Sopenharmony_ci return float4x2(float2(x0[0].xy), float2(x0[1].xy), float2(0.0, 0.0), float2(0.0, 0.0)); 36cb93a386Sopenharmony_ci} 37cb93a386Sopenharmony_cifragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { 38cb93a386Sopenharmony_ci Outputs _out; 39cb93a386Sopenharmony_ci (void)_out; 40cb93a386Sopenharmony_ci float result = 0.0; 41cb93a386Sopenharmony_ci float3x3 g = float3x3_from_float2x3(float2x3(1.0)); 42cb93a386Sopenharmony_ci result += g[0].x; 43cb93a386Sopenharmony_ci float3x3 h = float3x3_from_float3x2(float3x2(1.0)); 44cb93a386Sopenharmony_ci result += h[0].x; 45cb93a386Sopenharmony_ci float4x4 i = float4x4_from_float4x3(float4x3_from_float4x2(float4x2(1.0))); 46cb93a386Sopenharmony_ci result += i[0].x; 47cb93a386Sopenharmony_ci float4x4 j = float4x4_from_float3x4(float3x4_from_float2x4(float2x4(1.0))); 48cb93a386Sopenharmony_ci result += j[0].x; 49cb93a386Sopenharmony_ci float2x4 k = float2x4_from_float4x2(float4x2(1.0)); 50cb93a386Sopenharmony_ci result += k[0].x; 51cb93a386Sopenharmony_ci float4x2 l = float4x2_from_float2x4(float2x4(1.0)); 52cb93a386Sopenharmony_ci result += l[0].x; 53cb93a386Sopenharmony_ci _out.sk_FragColor = result == 6.0 ? _uniforms.colorGreen : _uniforms.colorRed; 54cb93a386Sopenharmony_ci return _out; 55cb93a386Sopenharmony_ci} 56