1cb93a386Sopenharmony_ci
2cb93a386Sopenharmony_ciout vec4 sk_FragColor;
3cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler2D test2D;
4cb93a386Sopenharmony_cilayout (binding = 1) uniform sampler2D test2DRect;
5cb93a386Sopenharmony_civoid main() {
6cb93a386Sopenharmony_ci    sk_FragColor = texture(test2D, vec2(0.5));
7cb93a386Sopenharmony_ci    sk_FragColor = texture(test2DRect, vec2(0.5));
8cb93a386Sopenharmony_ci    sk_FragColor = textureProj(test2DRect, vec3(0.5));
9cb93a386Sopenharmony_ci}
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