1cb93a386Sopenharmony_ci 2cb93a386Sopenharmony_ciout vec4 sk_FragColor; 3cb93a386Sopenharmony_cilayout (binding = 0) uniform sampler2D test2D; 4cb93a386Sopenharmony_cilayout (binding = 1) uniform sampler2D test2DRect; 5cb93a386Sopenharmony_civoid main() { 6cb93a386Sopenharmony_ci sk_FragColor = texture(test2D, vec2(0.5)); 7cb93a386Sopenharmony_ci sk_FragColor = texture(test2DRect, vec2(0.5)); 8cb93a386Sopenharmony_ci sk_FragColor = textureProj(test2DRect, vec3(0.5)); 9cb93a386Sopenharmony_ci} 10